private Range ConvertTo(UTinyObject @object) { ValidateType(@object); return(new Range( @object.GetProperty <float>("start"), @object.GetProperty <float>("end") )); }
private Vector2 ConvertTo(UTinyObject @object) { ValidateType(@object); return(new Vector2( @object.GetProperty <float>("x"), @object.GetProperty <float>("y") )); }
private Color ConvertTo(UTinyObject @object) { ValidateType(@object); return(new Color( @object.GetProperty <float>("r"), @object.GetProperty <float>("g"), @object.GetProperty <float>("b"), @object.GetProperty <float>("a") )); }
private Quaternion ConvertTo(UTinyObject @object) { ValidateType(@object); return(new Quaternion( @object.GetProperty <float>("x"), @object.GetProperty <float>("y"), @object.GetProperty <float>("z"), @object.GetProperty <float>("w") )); }
private Rect ConvertTo(UTinyObject @object) { ValidateType(@object); return(new Rect( @object.GetProperty <float>("x"), @object.GetProperty <float>("y"), @object.GetProperty <float>("width"), @object.GetProperty <float>("height") )); }