void Start()
        {
            Debug.Log("Hit spacebar to change the scene.");
            _asyncCoroutineHelper = gameObject.AddComponent <AsyncCoroutineHelper>();
            Uri uri           = new Uri(Url);
            var directoryPath = URIHelper.AbsoluteUriPath(uri);

            _loader   = new WebRequestLoader(directoryPath);
            _fileName = URIHelper.GetFileFromUri(uri);

            LoadScene(SceneIndex);
        }
예제 #2
0
        void Start()
        {
            Debug.Log("Hit spacebar to change the scene.");

            Uri uri           = new Uri(Url);
            var directoryPath = URIHelper.AbsoluteUriPath(uri);

            _loader   = new WebRequestLoader(directoryPath);
            _fileName = URIHelper.GetFileFromUri(uri);

            StartCoroutine(LoadScene(SceneIndex));
        }