public static subactInfo AddaSpoon(Objects toCup) { subactInfo rtn = new subactInfo(); URCoordinates up = new URCoordinates(toCup.gripPos()); up.Rx = 2.2f; up.Ry = -2.2f; up.Rz = 0; up.X -= 0.09f; up.Z += 0.02f; up.Y += 0.03f;//下降 URCoordinates upper = new URCoordinates(up); upper.Y -= 0.07f;//上 rtn.infotxt.Add("pmovej"); rtn.infotxt.Add(upper.ToPos()); URCoordinates add = new URCoordinates(up); add.Rx = 3.14f; add.Ry = 0f; add.Rz = 0f; add.Y -= 0.09f;//上升 add.X += 0.05f; rtn.infotxt.Add("pmovej"); rtn.infotxt.Add(up.ToPos()); rtn.infotxt.Add("pmovej"); rtn.infotxt.Add(add.ToPos()); rtn.infotxt.Add("pmovej"); add.Y -= 0.03f;//上升 rtn.infotxt.Add(add.ToPos()); return(rtn); }
public static subactInfo Pick(Objects cup) { subactInfo rtn = new subactInfo(); URCoordinates grip = new URCoordinates(cup.gripPos()); URCoordinates up = new URCoordinates(grip); up.Y -= 0.1f; URCoordinates debug = new URCoordinates(up); debug.Y -= 0.02f;//在高一點以Rxyz有問題 rtn.infotxt.Add("position"); rtn.infotxt.Add(debug.ToPos()); rtn.infotxt.Add(up.ToPos()); rtn.infotxt.Add("gripper"); rtn.infotxt.Add("0"); rtn.infotxt.Add("sleep"); rtn.infotxt.Add("1000"); rtn.infotxt.Add("position"); rtn.infotxt.Add(grip.ToPos()); rtn.infotxt.Add("gripper"); rtn.infotxt.Add("31"); rtn.infotxt.Add("sleep"); rtn.infotxt.Add("1000"); rtn.infotxt.Add("position"); rtn.infotxt.Add(up.ToPos()); return(rtn); }
public static subactInfo Stir(Objects toCup) { subactInfo rtn = new subactInfo(); URCoordinates up = new URCoordinates(toCup.gripPos()); up.X -= 0.015f; up.Z += 0.015f; up.Y -= 0.06f;//上升 URCoordinates now = new URCoordinates(up); rtn.infotxt.Add("pmovej"); rtn.infotxt.Add(up.ToPos()); now.Y += 0.05f;//下去 now.X -= 0.01f; rtn.infotxt.Add(now.ToPos()); now.X += 0.01f; now.Z += 0.01f; rtn.infotxt.Add(now.ToPos()); now.X += 0.01f; now.Z -= 0.01f; rtn.infotxt.Add(now.ToPos()); now.X -= 0.01f; now.Z -= 0.01f; rtn.infotxt.Add(now.ToPos()); now.X -= 0.01f; now.Z += 0.01f; rtn.infotxt.Add(now.ToPos()); rtn.infotxt.Add(up.ToPos()); return(rtn); }
public static subactInfo Pour(Objects toCup) { subactInfo rtn = new subactInfo(); URCoordinates grip = new URCoordinates(toCup.gripPos()); URCoordinates up = new URCoordinates(grip); up.Y -= 0.1f; URCoordinates debug = new URCoordinates(up); debug.Y -= 0.02f;//在高一點以Rxyz有問題 URCoordinates now = new URCoordinates(up); rtn.infotxt.Add("position"); rtn.infotxt.Add(debug.ToPos()); rtn.infotxt.Add(up.ToPos()); now.X -= 0.08f; rtn.infotxt.Add(now.ToPos()); rtn.infotxt.Add("Rmovej"); rtn.infotxt.Add("[0,0,0,0,0,-2]"); rtn.infotxt.Add("position"); rtn.infotxt.Add(debug.ToPos()); return(rtn); }
public static subactInfo Pick(Objects cup) { subactInfo rtn = new subactInfo(); URCoordinates up = new URCoordinates(cup.gripPos()); URCoordinates debug = new URCoordinates(up); URCoordinates down = new URCoordinates(up); debug.Y -= 0.02f;//上升 rtn.infotxt.Add("position"); rtn.infotxt.Add(debug.ToPos()); rtn.infotxt.Add(up.ToPos()); rtn.infotxt.Add("gripper"); rtn.infotxt.Add("0"); rtn.infotxt.Add("sleep"); rtn.infotxt.Add("1000"); down.Y += 0.07f;//下降 rtn.infotxt.Add("position"); rtn.infotxt.Add(down.ToPos()); rtn.infotxt.Add("gripper"); rtn.infotxt.Add("35"); rtn.infotxt.Add("sleep"); rtn.infotxt.Add("1000"); up.Y -= 0.02f;//上升 rtn.infotxt.Add("position"); rtn.infotxt.Add(up.ToPos()); return(rtn); }
public static subactInfo Place(Objects cup, URCoordinates Wpoint) { cup.setNowPos(Wpoint); subactInfo rtn = new subactInfo(); URCoordinates up = new URCoordinates(cup.gripPos()); URCoordinates debug = new URCoordinates(up); URCoordinates down = new URCoordinates(up); down.Y += 0.07f; //下降 debug.Y -= 0.02f; //上升 rtn.infotxt.Add("position"); rtn.infotxt.Add(debug.ToPos()); rtn.infotxt.Add(up.ToPos()); rtn.infotxt.Add(down.ToPos()); rtn.infotxt.Add("gripper"); rtn.infotxt.Add("0"); rtn.infotxt.Add("sleep"); rtn.infotxt.Add("1000"); rtn.infotxt.Add("position"); rtn.infotxt.Add(up.ToPos()); return(rtn); }
public static subactInfo Pour(Objects toCup) { subactInfo rtn = new subactInfo(); URCoordinates up = new URCoordinates(toCup.gripPos()); up.Y -= 0.03f;//上升 URCoordinates debug = new URCoordinates(up); debug.Y -= 0.01f;//上升 URCoordinates now = new URCoordinates(up); rtn.infotxt.Add("position"); rtn.infotxt.Add(debug.ToPos()); rtn.infotxt.Add(up.ToPos()); now.X -= 0.09f; rtn.infotxt.Add(now.ToPos()); now.Rx -= 1.0f; now.Ry += 1.0f; rtn.infotxt.Add(now.ToPos()); now.X += 0.04f; rtn.infotxt.Add(now.ToPos()); now.Rx -= 0.57f; now.Ry += 0.57f; rtn.infotxt.Add(now.ToPos()); now.X += 0.02f; rtn.infotxt.Add(now.ToPos()); now.Rx -= 1.13f; now.Ry += 1.13f; rtn.infotxt.Add(now.ToPos()); up.Y -= 0.02f;//上升 rtn.infotxt.Add(up.ToPos()); rtn.infotxt.Add(debug.ToPos()); return(rtn); }