예제 #1
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                public override void Deserialize( IUnrealStream stream )
                {
                    CastedObject = stream.ReadObject();
                    Decompiler.AlignObjectSize();

                    base.Deserialize( stream );
                }
예제 #2
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 ///<summary>Spawn an object of this class</summary>
 public static VectorFieldAnimated New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #3
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 public async void Load(UObject export) => await _applicationView.ModelViewer.LoadExport(export);
예제 #4
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 ///<summary>Spawn an object of this class</summary>
 public static GraphEditorSettings New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
 ///<summary>Spawn an object of this class</summary>
 public static UserDefinedCaptureProtocol New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #6
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 ///<summary>Spawn an object of this class</summary>
 public static SphereReflectionCapture New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #7
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 ///<summary>Spawn an object of this class</summary>
 public static Interface_PreviewMeshProvider New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #8
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 ///<summary>Spawn an object of this class</summary>
 public static BTTask_GameplayTaskBase New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #9
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 ///<summary>Spawn an object of this class</summary>
 public static MovieSceneColorSection New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #10
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 ///<summary>Spawn an object of this class</summary>
 public static InterpToMovementComponent New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #11
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 ///<summary>Spawn an object of this class</summary>
 public static VolumetricLightmapDensityVolume New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #12
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 ///<summary>Spawn an object of this class</summary>
 public static GameSession New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #13
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 ///<summary>Opens an asset picker dialog and creates an asset with the specified name and path. Uses OriginalObject as the duplication source.</summary>
 public UObject DuplicateAssetWithDialog(string AssetName, string PackagePath, UObject OriginalObject) =>
 AssetTools_methods.DuplicateAssetWithDialog_method.Invoke(ObjPointer, AssetName, PackagePath, OriginalObject);
예제 #14
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 ///<summary>Spawn an object of this class</summary>
 public static AssetTools New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #15
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 public BaseCommunity(UObject uObject, EIconStyle style, string designName) : base(uObject, style)
 {
     Margin      = 0;
     _lowerDrawn = false;
     _design     = ApplicationService.ApiEndpointView.FModelApi.GetDesign(designName);
 }
예제 #16
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파일: Overlay.cs 프로젝트: jcoder58/Plugins
 ///<summary>Spawn an object of this class</summary>
 public static Overlay New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #17
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 ///<summary>Spawn an object of this class</summary>
 public static DatasmithActorTemplate New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #18
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 ///<summary>Spawn an object of this class</summary>
 public static GeneralEngineSettings New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #19
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 ///<summary>Spawn an object of this class</summary>
 public static SafeZone New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
 ///<summary>Spawn an object of this class</summary>
 public static ParticleModuleVectorFieldLocal New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #21
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 ///<summary>Spawn an object of this class</summary>
 public static NavModifierComponent New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #22
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 ///<summary>Spawn an object of this class</summary>
 public static SubsurfaceProfileRenderer New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #23
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 ///<summary>Spawn an object of this class</summary>
 public static MovieSceneParticleParameterTrack New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #24
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        private void AddObject( UObject obj, UObjectTableItem T )
        {
            T.Object = obj;
            obj.Package = this;
            obj.Table = T;

            Objects.Add( obj );
            if( NotifyObjectAdded != null )
            {
                NotifyObjectAdded.Invoke( this, new ObjectEventArgs( obj ) );
            }
        }
예제 #25
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 ///<summary>Spawn an object of this class</summary>
 public static BlackboardKeyType_String New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #26
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 ///<summary>Spawn an object of this class</summary>
 public static GameNetworkManager New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
 ///<summary>Spawn an object of this class</summary>
 public static DEditorMaterialLayersParameterValue New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #28
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 ///<summary>Spawn an object of this class</summary>
 public static GeometryCacheTrackStreamable New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #29
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 ///<summary>Spawn an object of this class</summary>
 public static MaterialMergeOptions New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #30
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 ///<summary>Spawn an object of this class</summary>
 public static MeshEditorEditCommand New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #31
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 ///<summary>Spawn an object of this class</summary>
 public static PawnNoiseEmitterComponent New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
예제 #32
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 ///<summary>Spawn an object of this class</summary>
 public static BTTask_BlackboardBase New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);