public void OnCliloc(uint cliloc) { UOClassicCombatSelf UOClassicCombatSelf = UIManager.GetGump <UOClassicCombatSelf>(); UOClassicCombatBuffbar UOClassicCombatBuffbar = UIManager.GetGump <UOClassicCombatBuffbar>(); //STOP BANDIES TIMER for (int i = 0; i < _stopBandiesAtClilocs.Length; i++) { if (_stopBandiesAtClilocs[i] == cliloc) { UOClassicCombatSelf?.ClilocTriggerStopBandies(); return; } } //START BANDIES TIMER for (int i = 0; i < _startBandiesAtClilocs.Length; i++) { if (_startBandiesAtClilocs[i] == cliloc) { UOClassicCombatSelf?.ClilocTriggerStartBandies(); return; } } //GOT DISARMED for (int i = 0; i < _disarmedAtClilocs.Length; i++) { if (_disarmedAtClilocs[i] == cliloc) { UOClassicCombatSelf?.ClilocTriggerGotDisarmed(); UOClassicCombatBuffbar?.ClilocTriggerGotDisarmed(); return; } } }
public void OnMessage(string text, ushort hue, string name, bool isunicode = true) { UOClassicCombatSelf UOClassicCombatSelf = UIManager.GetGump <UOClassicCombatSelf>(); UOClassicCombatBuffbar UOClassicCombatBuffbar = UIManager.GetGump <UOClassicCombatBuffbar>(); //STOP BANDIES / START BANDIES / GOT DISARMED - Failsafes incase cliloc not triggering //SYS MESSAGES ONLY if (name != "System" && text.Length <= 0) { return; } //STOP BANDIES TIMER for (int i = 0; i < _stopBandiesAtClilocs.Length; i++) { if (ClilocLoader.Instance.GetString(_stopBandiesAtClilocs[i]) == text) { UOClassicCombatSelf?.ClilocTriggerStopBandies(); return; } } //START BANDIES TIMER for (int i = 0; i < _startBandiesAtClilocs.Length; i++) { if (ClilocLoader.Instance.GetString(_startBandiesAtClilocs[i]) == text) { UOClassicCombatSelf?.ClilocTriggerStartBandies(); return; } } //GOT DISARMED for (int i = 0; i < _disarmedAtClilocs.Length; i++) { if (ClilocLoader.Instance.GetString(_disarmedAtClilocs[i]) == text) { UOClassicCombatSelf?.ClilocTriggerGotDisarmed(); UOClassicCombatBuffbar?.ClilocTriggerGotDisarmed(); return; } } if (text == "Their attack disarms you!") { UOClassicCombatSelf?.ClilocTriggerGotDisarmed(); UOClassicCombatBuffbar?.ClilocTriggerGotDisarmed(); return; } //GOT HAMSTRUNG if (text == "Their attack hamstrings you!") { UOClassicCombatSelf?.ClilocTriggerGotHamstrung(); UOClassicCombatBuffbar?.ClilocTriggerGotHamstrung(); return; } //DISARM if (text == "You will now attempt to disarm your opponents.") { UOClassicCombatSelf?.ClilocTriggerDisarmON(); UOClassicCombatBuffbar?.ClilocTriggerDisarmON(); return; } if (text == "You refrain from making disarm attempts.") { UOClassicCombatSelf?.ClilocTriggerDisarmOFF(); UOClassicCombatBuffbar?.ClilocTriggerDisarmOFF(); return; } //SUCCESSFUL DISARM MSGES if (text == "Your strike disarms your target!") { UOClassicCombatSelf?.ClilocTriggerDisarmStriked(); UOClassicCombatBuffbar?.ClilocTriggerDisarmStriked(); return; } if (text == "You successfully disarm your opponent!") { UOClassicCombatSelf?.ClilocTriggerDisarmStriked(); UOClassicCombatBuffbar?.ClilocTriggerDisarmStriked(); return; } //FAILED DISARM MSGES if (text == "You fail to disarm your opponent.") { UOClassicCombatSelf?.ClilocTriggerDisarmFailed(); UOClassicCombatBuffbar?.ClilocTriggerDisarmFailed(); return; } if (text == "You failed in your attempt do disarm.") { UOClassicCombatSelf?.ClilocTriggerDisarmFailed(); UOClassicCombatBuffbar?.ClilocTriggerDisarmFailed(); return; } //HAMSTRING if (text == "You will now attempt to hamstring your opponents.") { UOClassicCombatSelf?.ClilocTriggerHamstringON(); UOClassicCombatBuffbar?.ClilocTriggerHamstringON(); return; } if (text == "You refrain from making hamstring attempts.") { UOClassicCombatSelf?.ClilocTriggerHamstringOFF(); UOClassicCombatBuffbar?.ClilocTriggerHamstringOFF(); return; } if (text == "Your attack hamstrings your target!") { UOClassicCombatSelf?.ClilocTriggerHamstringStriked(); UOClassicCombatBuffbar?.ClilocTriggerHamstringStriked(); return; } if (text == "You fail to hamstring your opponent.") { UOClassicCombatSelf?.ClilocTriggerHamstringFailed(); UOClassicCombatBuffbar?.ClilocTriggerHamstringFailed(); return; } //TRACKING if (text == "You begin hunting.") { UOClassicCombatSelf?.ClilocTriggerTrackingON(); return; } if (text == "You stop hunting.") { UOClassicCombatSelf?.ClilocTriggerTrackingOFF(); return; } if (text.StartsWith("Now tracking:")) { UOClassicCombatSelf?.ClilocTriggerTrackingActive(); return; } if (text == "Your target is too far away to continue tracking.") { UOClassicCombatSelf?.ClilocTriggerTrackingInActive(); return; } // if (text.Contains("Distance")) { UOClassicCombatSelf?.ClilocTriggerTrackingActive(); return; } //UCCSELF CLILOC TRIGGERS if (text.Contains("You must have a free hand")) { UOClassicCombatSelf?.ClilocTriggerFSFreeHands(); return; } if (text.Contains("You must wait") && text.Contains("second before using another") && text.Contains("potion")) { string seconds = Regex.Match(text, @"\d+").Value; //first number int secondsS = Int32.Parse(seconds); ushort potion = 0; if (text.Contains("health")) { potion = 0x0F0C; } else if (text.Contains("cure")) { potion = 0x0F07; } UOClassicCombatSelf?.ClilocTriggerFSWaitX(secondsS, potion); return; } if (text.Contains("You have been hamstrung and cannot regain stamina at the moment")) { UOClassicCombatSelf?.ClilocTriggerFSHamstrungRefreshpot(); return; } if (text == "You are already at full health.") { UOClassicCombatSelf?.ClilocTriggerFSFullHP(); return; } if (text == "You are not poisoned.") { UOClassicCombatSelf?.ClilocTriggerFSNoPoison(); return; } if (text == "You decide against drinking this potion, as you are already at full stamina.") { UOClassicCombatSelf?.ClilocTriggerFSFullStamina(); return; } }