public void ApplyPose(UMASkeleton umaSkeleton, float weight) { if ((poses == null) || (umaSkeleton == null)) { Debug.LogError("Missing poses or skeleton!"); return; } if ((tweenPoses != null) && (tweenPoses.Length > 0) && (weight < 1f)) { weight = ApplyPoseTweens(umaSkeleton, weight); } if (weight <= 0f) { return; } foreach (PoseBone pose in poses) { umaSkeleton.Lerp(pose.hash, pose.position, pose.scale, pose.rotation, weight); } }
/// <summary> /// Applies the pose to the given skeleton. /// </summary> /// <remarks> /// LERP the pose onto a skeleton at the given strength. /// Weight is normally in the 0-1 range but is not clamped. /// </remarks> /// <param name="umaSkeleton">Skeleton.</param> /// <param name="weight">Weight.</param> public void ApplyPose(UMASkeleton umaSkeleton, float weight) { if ((poses == null) || (umaSkeleton == null)) { Debug.LogError("Missing poses or skeleton!"); return; } if ((tweenPoses != null) && (tweenPoses.Length > 0) && (weight < 1f)) { weight = ApplyPoseTweens(umaSkeleton, weight); } if (weight <= 0f) { return; } foreach (PoseBone pose in poses) { umaSkeleton.Lerp(pose.hash, pose.position, pose.scale, pose.rotation, weight); } }