public override void initialize() { createWindow(Program.I().remaster_deckManager); deckPanel = gameObject.GetComponentInChildren <UIDeckPanel>(); UIHelper.registEvent(gameObject, "exit_", onClickExit); superScrollView = gameObject.GetComponentInChildren <UIselectableList>(); superScrollView.selectedAction = onSelected; UIHelper.registEvent(gameObject, "sort_", onSort); setSortLable(); UIHelper.registEvent(gameObject, "edit_", onEdit); UIHelper.registEvent(gameObject, "new_", onNew); UIHelper.registEvent(gameObject, "dispose_", onDispose); UIHelper.registEvent(gameObject, "copy_", onCopy); UIHelper.registEvent(gameObject, "rename_", onRename); UIHelper.registEvent(gameObject, "code_", onCode); //UIHelper.registEvent(gameObject, "search_", onSearch); searchInput = UIHelper.getByName <UIInput>(gameObject, "search_"); superScrollView.install(); for (int i = 0; i < quickCards.Length; i++) { quickCards[i] = deckPanel.createCard(); quickCards[i].relayer(i); } SetActiveFalse(); }
public override void initialize() { createWindow(Program.I().remaster_puzzleManager); UIHelper.registEvent(gameObject, "exit_", onClickExit); superScrollView = gameObject.GetComponentInChildren <UIselectableList>(); superScrollView.selectedAction = onSelected; superScrollView.install(); SetActiveFalse(); }
public override void initialize() { createWindow(Program.I().new_ui_RoomList); UIHelper.registEvent(gameObject, "exit_", onClickExit); UIHelper.registEvent(gameObject, "refresh_", onRefresh); roomPSWLabel = UIHelper.getByName <UILabel>(gameObject, "roomNameLabel"); hideAI = UIHelper.getByName <UIToggle>(gameObject, "hideAIrooms_").value = UIHelper.fromStringToBool(Config.Get("hideAIrooms_", "1")); hideStarted = UIHelper.getByName <UIToggle>(gameObject, "hideStarted_").value = UIHelper.fromStringToBool(Config.Get("hideStarted_", "1")); UIHelper.registEvent(gameObject, "hideAIrooms_", save); UIHelper.registEvent(gameObject, "hideStarted_", save); superScrollView = gameObject.GetComponentInChildren <UIselectableList>(); superScrollView.selectedAction = onSelected; superScrollView.install(); SetActiveFalse(); }
public override void initialize() { createWindow(Program.I().remaster_replayManager); UIHelper.registEvent(gameObject, "exit_", onClickExit); superScrollView = gameObject.GetComponentInChildren <UIselectableList>(); superScrollView.selectedAction = onSelected; UIHelper.registEvent(gameObject, "sort_", onSort); UIHelper.registEvent(gameObject, "launch_", onLaunch); UIHelper.registEvent(gameObject, "rename_", onRename); UIHelper.registEvent(gameObject, "delete_", onDelete); UIHelper.registEvent(gameObject, "yrp_", onYrp); UIHelper.registEvent(gameObject, "ydk_", onYdk); UIHelper.registEvent(gameObject, "god_", onGod); UIHelper.registEvent(gameObject, "value_", onValue); setSortLable(); superScrollView.install(); SetActiveFalse(); }
public override void initialize() { suiji = InterString.Get("随机卡组"); createWindow(Program.I().new_ui_aiRoom); superScrollView = gameObject.GetComponentInChildren <UIselectableList>(); superScrollView.selectedAction = onSelected; list_aideck = UIHelper.getByName <UIPopupList>(gameObject, "aideck_"); list_airank = UIHelper.getByName <UIPopupList>(gameObject, "rank_"); list_aideck.value = Config.Get("list_aideck", suiji); list_airank.value = Config.Get("list_airank", "ai"); UIHelper.registEvent(gameObject, "aideck_", onSave); UIHelper.registEvent(gameObject, "rank_", onSave); UIHelper.registEvent(gameObject, "start_", onStart); UIHelper.registEvent(gameObject, "exit_", onClickExit); UIHelper.trySetLableText(gameObject, "percyHint", InterString.Get("人机模式")); superScrollView.install(); SetActiveFalse(); }
public override void initialize() { gameObjectDeckCategory = create ( Program.I().new_ui_deckCategory, Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height * 2f, 0)), new Vector3(0, 0, 0), false, Program.ui_main_2d ); UIHelper.registEvent(gameObjectDeckCategory, "exit_", onDeckCategory); UIHelper.registEvent(gameObjectDeckCategory, "new_", onNewCategory); UIHelper.registEvent(gameObjectDeckCategory, "rename_", onRenameCategory); UIHelper.registEvent(gameObjectDeckCategory, "delete_", onDeleteCategory); UIHelper.registEvent(gameObjectDeckCategory, "decks", deckCategory); decksList = UIHelper.getByName <UIPopupList>(gameObjectDeckCategory, "decks"); createWindow(Program.I().remaster_deckManager); deckPanel = gameObject.GetComponentInChildren <UIDeckPanel>(); UIHelper.registEvent(gameObject, "exit_", onClickExit); superScrollView = gameObject.GetComponentInChildren <UIselectableList>(); superScrollView.selectedAction = onSelected; UIHelper.registEvent(gameObject, "sort_", onSort); setSortLable(); UIHelper.registEvent(gameObject, "edit_", onEdit); UIHelper.registEvent(gameObject, "new_", onNew); UIHelper.registEvent(gameObject, "dispose_", onDispose); UIHelper.registEvent(gameObject, "copy_", onCopy); UIHelper.registEvent(gameObject, "rename_", onRename); UIHelper.registEvent(gameObject, "code_", onCode); UIHelper.registEvent(gameObject, "category_", onDeckCategory); searchInput = UIHelper.getByName <UIInput>(gameObject, "search_"); superScrollView.install(); for (int i = 0; i < quickCards.Length; i++) { quickCards[i] = deckPanel.createCard(); quickCards[i].relayer(i); } loadCategory(); SetActiveFalse(); }
void ini() { for (int i = 0; i < 4; i++) { roomPlayers[i] = null; } if (gameObject != null) { ES_quit(); } MonoBehaviour.DestroyImmediate(gameObject); if (mode == 2) { createWindow(Program.I().remaster_tagRoom); } else { createWindow(Program.I().remaster_room); } lazyRoom = gameObject.GetComponent <lazyRoom>(); fixScreenProblem(); superScrollView = gameObject.GetComponentInChildren <UIselectableList>(); superScrollView.selectedAction = onSelected; superScrollView.install(); printFile(); superScrollView.selectedString = Config.Get("deckInUse", "miaowu"); superScrollView.toTop(); if (mode == 0) { UIHelper.trySetLableText(gameObject, "Rname_", InterString.Get("单局房间")); } if (mode == 1) { UIHelper.trySetLableText(gameObject, "Rname_", InterString.Get("比赛房间")); } if (mode == 2) { UIHelper.trySetLableText(gameObject, "Rname_", InterString.Get("双打房间")); } UIHelper.trySetLableText(gameObject, "description_", ""); for (int i = 0; i < 4; i++) { realPlayers[i] = UIHelper.getByName <lazyPlayer>(gameObject, i.ToString()); } for (int i = 0; i < 4; i++) { realPlayers[i].ini(); realPlayers[i].onKick = OnKick; realPlayers[i].onPrepareChanged = onPrepareChanged; } UIHelper.shiftButton(startButton(), false); UIHelper.registUIEventTriggerForClick(startButton().gameObject, listenerForClicked); UIHelper.registUIEventTriggerForClick(exitButton().gameObject, listenerForClicked); UIHelper.registUIEventTriggerForClick(duelistButton().gameObject, listenerForClicked); UIHelper.registUIEventTriggerForClick(observerButton().gameObject, listenerForClicked); UIHelper.registUIEventTriggerForClick(readyButton().gameObject, listenerForClicked); realize(); superScrollView.refreshForOneFrame(); }