public void Initialize(Vector2?playerPosition = null) { this.UIs = new List <IUI>() { new Label( rectangle: new Rectangle(260, 10, 230, 30), spriteFont: WK.Font.font_7, "PunchHole", Label.TextAlignment.Midle_Center, "" ), new Button( rectangle: new Rectangle(0, 470, 230, 30), text: "<- Others", defaultTexture: WK.Texture.LightGray, mouseOverTexture: WK.Texture.Gray, spriteFont: WK.Font.font_7, tag: "goToOthers", OnClickAction: () => Game1.ChangeToScene(WK.Scene.Others) ), }; this.entities = new List <IEntity>() { //new Light(new Point(30, 30)), new Player(new Point(100, 100)) }; Point[] points = entities.Select(x => x.rigidbody.centerPosition.ToPoint()).ToArray(); UIs.Add(new Shadow(points)); }
private void GenerateUI_SaveMenu() { UI mMenuUI = new UI(); UIItem mMenuUII; mMenuUII = new UIItem("game", Toolbox.UIItemType.ImageFix, "Game", new UIAction(Toolbox.UIAction.Toggle_UII, "savegame,leavegame,exit"), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter, "gear_24"); mMenuUI.uiItems.Add(mMenuUII); mMenuUII = new UIItem("savegame", Toolbox.UIItemType.TextFix, "Save Game", new UIAction(Toolbox.UIAction.GameMap_SaveGame), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter) { Visible = false }; mMenuUI.uiItems.Add(mMenuUII); mMenuUII = new UIItem("leavegame", Toolbox.UIItemType.TextFix, "Leave Game", new UIAction(Toolbox.UIAction.GameMap_MainMenu), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter) { Visible = false }; mMenuUI.uiItems.Add(mMenuUII); mMenuUII = new UIItem("exit", Toolbox.UIItemType.TextFix, "Exit to Desktop", new UIAction(Toolbox.UIAction.GameMap_Exit), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter) { Visible = false }; mMenuUI.uiItems.Add(mMenuUII); //Vector2 uiiSize = ToT.Fonts[Toolbox.Font.menuItem02.ToString()].MeasureString(mMenuUII.DisplayText); mMenuUI.RefreshUISize(false); mMenuUI.Position = new Vector2(ToT.Settings.Resolution.X - mMenuUI.Size.X, 0); mMenuUI.RefreshUISize(); UIs.Add("GameMenu", mMenuUI); UIs["GameMenu"].Visible = true; }
private void GenerateUI_Resources() { UI mMenuUI = new UI(); UIItem mMenuUII; mMenuUII = new UIItem( "imgGold", Toolbox.UIItemType.ImageText, ((GameMapScreen)ToT.screenManager.Screens[Toolbox.ScreenType.GameMap]).GameMap.player.Resources[Toolbox.ResourceType.Gold].ToString(), new UIAction(), Toolbox.Font.menuItem02, Toolbox.TextAlignment.TopLeft, "Resource_Gold_01" ); mMenuUI.uiItems.Add(mMenuUII); mMenuUII = new UIItem( "imgWood", Toolbox.UIItemType.ImageText, ((GameMapScreen)ToT.screenManager.Screens[Toolbox.ScreenType.GameMap]).GameMap.player.Resources[Toolbox.ResourceType.Wood].ToString(), new UIAction(), Toolbox.Font.menuItem02, Toolbox.TextAlignment.TopLeft, "Resource_Wood_01" ); mMenuUI.uiItems.Add(mMenuUII); mMenuUII = new UIItem( "imgRock", Toolbox.UIItemType.ImageText, ((GameMapScreen)ToT.screenManager.Screens[Toolbox.ScreenType.GameMap]).GameMap.player.Resources[Toolbox.ResourceType.Rock].ToString(), new UIAction(), Toolbox.Font.menuItem02, Toolbox.TextAlignment.TopLeft, "Resource_Rock_01" ); mMenuUI.uiItems.Add(mMenuUII); mMenuUII = new UIItem( "imgCrystal", Toolbox.UIItemType.ImageText, ((GameMapScreen)ToT.screenManager.Screens[Toolbox.ScreenType.GameMap]).GameMap.player.Resources[Toolbox.ResourceType.Crystal].ToString(), new UIAction(), Toolbox.Font.menuItem02, Toolbox.TextAlignment.TopLeft, "Resource_Crystal_01" ); mMenuUI.uiItems.Add(mMenuUII); mMenuUI.uIAlignment = Toolbox.UIAlignment.Horizontal; mMenuUI.RefreshUISize(false); mMenuUI.Position = new Vector2(5, 5); mMenuUI.RefreshUISize(); UIs.Add("ResourcesMenu", mMenuUI); UIs["ResourcesMenu"].Visible = true; }
private void GenerateUI_MMenuLogo() { UI mMenuUI = new UI(); UIItem mMenuUII = new UIItem("logomainmenu", Toolbox.UIItemType.TextFix, "Tales of Tiles", new UIAction(), Toolbox.Font.logo01, Toolbox.TextAlignment.TopLeft); mMenuUI.uiItems.Add(mMenuUII); mMenuUI.Position = new Vector2((ToT.Settings.Resolution.X - ToT.Fonts[Toolbox.Font.logo01.ToString()].MeasureString(mMenuUII.DisplayText).X) / 2, ToT.Settings.Resolution.Y / 20); mMenuUI.RefreshUISize(); UIs.Add("mMenuLogo", mMenuUI); UIs["mMenuLogo"].Visible = true; }
private void GenerateUI_Adventure() { UI mMenuUI = new UI(); UIItem mMenuUII; mMenuUII = new UIItem("adventure", Toolbox.UIItemType.TextFix, "Adventure!", new UIAction(Toolbox.UIAction.GameMap_Adventure, ""), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter); mMenuUI.uiItems.Add(mMenuUII); mMenuUI.RefreshUISize(false); mMenuUI.Position = new Vector2(5, ToT.Settings.Resolution.Y - mMenuUI.Size.Y); mMenuUI.RefreshUISize(); UIs.Add("AdventureMenu", mMenuUI); UIs["AdventureMenu"].Visible = true; }
private void GenerateUI_BackMenu() { UI mMenuUI = new UI(); UIItem mMenuUII; mMenuUII = new UIItem("backmainmenu", Toolbox.UIItemType.TextFix, "< Back", new UIAction(Toolbox.UIAction.MainMenu), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter); mMenuUI.uiItems.Add(mMenuUII); Vector2 uiiSize = ToT.Fonts[Toolbox.Font.menuItem02.ToString()].MeasureString(mMenuUII.DisplayText); mMenuUI.Position = new Vector2(10, ToT.Settings.Resolution.Y - (uiiSize.Y * mMenuUI.uiItems.Count()) - 5); mMenuUI.RefreshUISize(); UIs.Add("BackMenu", mMenuUI); UIs["BackMenu"].Visible = true; }
private void GenerateUI_MMenu() { UI mMenuUI = new UI(); UIItem mMenuUII; mMenuUII = new UIItem("newgame", Toolbox.UIItemType.TextFix, "New Game", new UIAction(Toolbox.UIAction.MainMenu_NewGame), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter); mMenuUI.uiItems.Add(mMenuUII); mMenuUII = new UIItem("loadgame", Toolbox.UIItemType.TextFix, "Load Game", new UIAction(Toolbox.UIAction.MainMenu_LoadGame), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter); mMenuUI.uiItems.Add(mMenuUII); mMenuUII = new UIItem("settings", Toolbox.UIItemType.TextFix, "Settings", new UIAction(Toolbox.UIAction.MainMenu_Settings), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter); mMenuUI.uiItems.Add(mMenuUII); mMenuUII = new UIItem("exit", Toolbox.UIItemType.TextFix, "Exit", new UIAction(Toolbox.UIAction.MainMenu_Exit), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter); mMenuUI.uiItems.Add(mMenuUII); Vector2 uiiSize = ToT.Fonts[Toolbox.Font.menuItem02.ToString()].MeasureString(mMenuUII.DisplayText); mMenuUI.Position = new Vector2(10, ToT.Settings.Resolution.Y - (uiiSize.Y * mMenuUI.uiItems.Count()) - 5); mMenuUI.RefreshUISize(); UIs.Add("mMenu", mMenuUI); UIs["mMenu"].Visible = true; }
private void GenerateUI_LoadGames() { UI mMenuUI = new UI(); UIItem mMenuUII; string[] saves = FileManager.GetSaves(); Array.Reverse(saves); float fLongest = 0f; foreach (string sFile in saves) { mMenuUII = new UIItem("savename", Toolbox.UIItemType.TextFix, sFile, new UIAction(Toolbox.UIAction.GameMap_LoadGame, sFile), Toolbox.Font.menuItem02, Toolbox.TextAlignment.MiddleCenter); mMenuUI.uiItems.Add(mMenuUII); fLongest = ToT.Fonts[Toolbox.Font.menuItem02.ToString()].MeasureString(mMenuUII.DisplayText).X > fLongest ? ToT.Fonts[Toolbox.Font.menuItem02.ToString()].MeasureString(mMenuUII.DisplayText).X : fLongest; } mMenuUI.Position = new Vector2((ToT.Settings.Resolution.X - fLongest) / 2, ToT.Settings.Resolution.Y / 4); mMenuUI.RefreshUISize(); UIs.Add("loadGames", mMenuUI); UIs["loadGames"].Visible = true; }