public void CreateTable(TextAsset placeableObjectTextAsset, TextAsset placeableMapTextAsset) { objectTable = TableUtility.CreateUIntKeyTable <PlaceableObjectData>(placeableObjectTextAsset.get_text(), PlaceableObjectData.cb, PlaceableObjectData.NT, null); objectTable.TrimExcess(); mapTable = TableUtility.CreateUIntKeyTable <PlaceableMapData>(placeableMapTextAsset.get_text(), PlaceableMapData.cb, PlaceableMapData.NT, null); mapTable.TrimExcess(); }
public void CreateTable(string csv_text) { table = new UIntKeyTable <Data>(); CSVReader cSVReader = new CSVReader(csv_text, "type,id,face,hair,body,zbias,helm,arm,leg,hitex", false); TYPE tYPE = TYPE.WEP; while (cSVReader.NextLine()) { TYPE value = TYPE.WEP; if ((bool)cSVReader.Pop(ref value)) { tYPE = value; } int value2 = -1; if ((bool)cSVReader.Pop(ref value2)) { Data data = new Data(); int value3 = 1; if ((bool)cSVReader.Pop(ref value3) && value3 == 0) { data.flags &= -2; } cSVReader.Pop(ref data.hairMode); cSVReader.Pop(ref data.bodyDraw); value3 = 1; if ((bool)cSVReader.Pop(ref value3) && value3 == 0) { data.flags &= -17; } value3 = 1; if ((bool)cSVReader.Pop(ref value3) && value3 == 0) { data.flags &= -3; } value3 = 1; if ((bool)cSVReader.Pop(ref value3) && value3 == 0) { data.flags &= -5; } value3 = 1; if ((bool)cSVReader.Pop(ref value3) && value3 == 0) { data.flags &= -9; } cSVReader.Pop(ref data.highTex); table.Add((uint)(tYPE + value2), data); } } table.TrimExcess(); }
public void CreateTable(string csv_text) { npcDataTable = TableUtility.CreateUIntKeyTable <NPCData>(csv_text, NPCData.cb, "id,npcType,npcmdl,sex,face,scolor,hair,hcolor,bdy,hlm,arm,leg,anim,jp,displayName,specialMdl", null); npcDataTable.TrimExcess(); int i = 0; for (int num = npcTypeOnNpcIdList.Length; i < num; i++) { npcTypeOnNpcIdList[i] = new List <int>(); } npcDataTable.ForEach(delegate(NPCData npcData) { npcTypeOnNpcIdList[(int)npcData.npcType].Add(npcData.id); }); }
public void CreateTable(string csv) { dataTable = TableUtility.CreateUIntKeyListTable <NpcLevelData>(csv, NpcLevelData.CB, "lv,hp,atk,atk_1,atk_2,atk_3,atk_4,atk_5,atk_6,def,def_1,def_2,def_3,def_4,def_5,def_6,w1,w1Lv,w2,w2Lv,w3,w3Lv,armor,armorLv,helm,helmLv,arm,armLv,leg,legLv"); dataTable.TrimExcess(); dataTable.ForEach(delegate(List <NpcLevelData> list) { lvList.Add(list[0].lv); int i = 0; for (int count = list.Count; i < count; i++) { list[i].lvIndex = i; } }); lvList.Sort(); }
public void CreateTable(string csv_text) { achievementIdDataTable = new UIntKeyTable <AchievementIdData>(); CSVReader cSVReader = new CSVReader(csv_text, "taskId,goalNum,androidKey", true); uint num = 1u; while (cSVReader.NextLine()) { AchievementIdData achievementIdData = new AchievementIdData(); cSVReader.Pop(ref achievementIdData.taskId); cSVReader.Pop(ref achievementIdData.goalNum); cSVReader.Pop(ref achievementIdData.key); achievementIdDataTable.Add(num, achievementIdData); num++; } achievementIdDataTable.TrimExcess(); }
public void CreateTable(string csv_table, TableUtility.Progress progress) { equipItemTable = TableUtility.CreateUIntKeyTable <EquipItemData>(csv_table, EquipItemData.cb, "equipItemId,appVer,type,getType,eventId,name,rarity,modelID0,modelID1,colorAttr,R,G,B,R2,G2,B2,R3,G3,B3,EfID,EfP,EfR,EfG,EfB,iconId,maxLv,growId,needId,needUniqueId,exceedId,shadowEvolveEquipItemId,atk,def,hp,fireAtk,waterAtk,thunderAtk,earthAtk,lightAtk,darkAtk,fireDef,waterDef,thunderDef,earthDef,lightDef,darkDef,skillType_0,skillItemId_0,skillType_1,skillItemId_1,skillType_2,skillItemId_2,skillType_3,skillItemId_3,skillType_4,skillItemId_4,skillType_5,skillItemId_5,skillType_6,skillItemId_6,skillType_7,skillItemId_7,skillType_8,skillItemId_8,abilityId_0,abilityPoint_0,variant_0,abilityId_1,abilityPoint_1,variant_1,abilityId_2,abilityPoint_2,variant_2,price,listId,obtained,damageDistanceId,atkElementType,defElementType,isFormer,spAttackType,spAttackRate,evolveId", progress); equipItemTable.TrimExcess(); }
public void CreateTable(string csv_text) { gachaSearchEnemyDataTable = TableUtility.CreateUIntKeyTable <GachaSearchEnemyData>(csv_text, GachaSearchEnemyData.cb, "id,name,bRare,aRare,sRare,ssRare,sssRare,fire,water,thunder,soil,light,dark,none,sortPriority,startAt", null); gachaSearchEnemyDataTable.TrimExcess(); }
public void CreateTable(string csv_text) { skillTable = TableUtility.CreateUIntKeyTable <SkillItemData>(csv_text, SkillItemData.cb, "skillItemId,appVer,type,name,text,rarity,modelId,R,G,B,iconId,maxLv,growId,needExp,giveExp,atk,def,hp,fireAtk,waterAtk,thunderAtk,earthAtk,lightAtk,darkAtk,fireDef,waterDef,thunderDef,earthDef,lightDef,darkDef,price,enableEquipType,castTime,useGauge,castStateName,actStateName,startEffectName,startSEID,actLocalEffectName,actOneshotEffectName,actSEID,enchantEffectName,reactionType,bulletName,attackInfoNames0,attackInfoNames1,attackInfoNames2,attackInfoNames3,attackInfoNames4,selfOnly,skillAtk,skillAtkType,skillAtkRate,hitEffectName,hitSEID,skillRange,healHp,healType,supportPassiveEqType1,supportType1,supportValue1,supportTime1,supportEffectName1,supportPassiveEqType2,supportType2,supportValue2,supportTime2,supportEffectName2,supportPassiveEqType3,supportType3,supportValue3,supportTime3,supportEffectName3,supportPassiveSpAttackType,buffTableIds,lockBuffTypes", null); skillTable.TrimExcess(); }
public void CreateTable(string csv_text) { taskDataTable = TableUtility.CreateUIntKeyTable <TaskData>(csv_text, TaskData.cb, "taskId,title,detail,orderNo,openRequirements,startTime,endTime,goalNum,conditionVal1,conditionVal2,conditionVal3,conditionVal4,conditionVal5,rewardType,itemId,rewardNum,rewardVal1,rewardVal2,minVersion", null); taskDataTable.TrimExcess(); }
public void CreateTable(string csv_text) { countdownDataTable = TableUtility.CreateUIntKeyTable <CountdownData>(csv_text, CountdownData.cb, "id,imageID,startAt,endAt", null); countdownDataTable.TrimExcess(); }
public void CreateTable(string csv_text, TableUtility.Progress progress) { timeZoneDataTable = TableUtility.CreateUIntKeyTable <FieldMapEnemyPopTimeZoneData>(csv_text, FieldMapEnemyPopTimeZoneData.cb, "id,startTime,endTime,enemyId,mapId", progress); timeZoneDataTable.TrimExcess(); }
public void CreateTable(string text) { dataTable = TableUtility.CreateUIntKeyTable <FieldBuffData>(text, FieldBuffData.cb, "id,name,buffTableIds", null); dataTable.TrimExcess(); }
public void CreateTable(string csv_text) { tableData = TableUtility.CreateUIntKeyTable <EvolveEquipItemData>(csv_text, EvolveEquipItemData.cb, "evolveId,baseEquipItemId,nextEquipItemId,itemID_0,itemNum_0,itemID_1,itemNum_1,itemID_2,itemNum_2,itemID_3,itemNum_3,itemID_4,itemNum_4,itemID_5,itemNum_5,itemID_6,itemNum_6,itemID_7,itemNum_7,itemID_8,itemNum_8,itemID_9,itemNum_9,money,equipItemID_0,equipItemNum_0,needLv_0,equipItemID_1,equipItemNum_1,needLv_1,equipItemID_2,equipItemNum_2,needLv_2,equipItemID_3,equipItemNum_3,needLv_3,equipItemID_4,equipItemNum_4,needLv_4,equipItemID_5,equipItemNum_5,needLv_5,equipItemID_6,equipItemNum_6,needLv_6,equipItemID_7,equipItemNum_7,needLv_7,equipItemID_8,equipItemNum_8,needLv_8,equipItemID_9,equipItemNum_9,needLv_9", null); tableData.TrimExcess(); }
public void CreateTable(string csv_text) { table = TableUtility.CreateUIntKeyTable <Data>(csv_text, Data.InsertRow, "id,desc,seId,type", null); table.TrimExcess(); }
public void CreateTable(string csv_text) { tableData = TableUtility.CreateUIntKeyTable <CreateEquipItemData>(csv_text, CreateEquipItemData.cb, "createId,equipItemId,researchLv,pickupPriority,keyOrder,isKey_0,itemID_0,itemNum_0,isKey_1,itemID_1,itemNum_1,isKey_2,itemID_2,itemNum_2,isKey_3,itemID_3,itemNum_3,isKey_4,itemID_4,itemNum_4,isKey_5,itemID_5,itemNum_5,isKey_6,itemID_6,itemNum_6,isKey_7,itemID_7,itemNum_7,isKey_8,itemID_8,itemNum_8,isKey_9,itemID_9,itemNum_9,money", null); tableData.TrimExcess(); }
public void CreateTable(string csv_text) { audioSettingTable = TableUtility.CreateUIntKeyTable <Data>(csv_text, Data.cb, "id,name,minDistance,maxDistance", null); audioSettingTable.TrimExcess(); }
public void CreateTable(string csv_text) { userLevelTable = TableUtility.CreateUIntKeyTable <UserLevelData>(csv_text, UserLevelData.cb, "lv,needExp", null); userLevelTable.TrimExcess(); }
public void CreateTable(string csv_text) { pickupTable = TableUtility.CreateUIntKeyTable <CreatePickupItemData>(csv_text, CreatePickupItemData.cb, "pickupId,createId,locationId,preShowTime,postShowTime,openOnly", null); pickupTable.TrimExcess(); }
public void CreateTable(string csv_text) { itemTable = TableUtility.CreateUIntKeyTable <ItemData>(csv_text, ItemData.cb, "itemId,itemType,getType,eventId,name,text,enemyIconID,enemyIconID2,rarity,iconID,price,cantSell,element,effectType_0,effectType_1,effectType_2,effectTime,startDate,endDate", null); itemTable.TrimExcess(); }
public void CreateTable(string csv_table) { avatarTable = TableUtility.CreateUIntKeyTable <AvatarData>(csv_table, AvatarData.cb, "dataIndex,rawId,type,name,index,manHeadID,womanHeadID,manFaceID,womanFaceID,R,G,B,R2,G2,B2,defaultHasManHeadIndex,defaultHasWomanHeadIndex,defaultHasManFaceIndex,defaultHasWomanFaceIndex,defaultHasSkinColorIndex,dafaultHasHairColorIndex", null); avatarTable.TrimExcess(); ConvertTable(); }
public void CreateTable(string csv_text) { abilityTable = TableUtility.CreateUIntKeyTable <Ability>(csv_text, Ability.cb, "abilityId,name,iconId,startDate,endDate,unlockEventId", null); abilityTable.TrimExcess(); }
public void CreateTable(string csv) { dataTable = TableUtility.CreateUIntKeyTable <TheaterModeData>(csv, TheaterModeData.CB, "story_id,title,chapter_id,order,script_id", null); dataTable.TrimExcess(); }
public void CreateTable(string csv) { dataTable = TableUtility.CreateUIntKeyTable <TheaterModeChapterData>(csv, TheaterModeChapterData.CB, "chapter_id,chapter_name,order,is_main,banner_id", null); dataTable.TrimExcess(); }
public void CreateTable(string csv_text) { table = TableUtility.CreateUIntKeyTable <Data>(csv_text, Data.InsertRow, "id,pointShopId,type,typeId,basePoint,rate", null); table.TrimExcess(); }
public void CreateTable(string csv_text) { arenaDataTable = TableUtility.CreateUIntKeyTable <ArenaData>(csv_text, ArenaData.cb, "id,groupId,rank,limit_0,limit_1,limit_2,condition_0,condition_1,condition_2,timeLimit,level,questId_0,questId_1,questId_2,questId_3,questId_4", null); arenaDataTable.TrimExcess(); }
public void CreateTable(string csv_text) { seTable = TableUtility.CreateUIntKeyTable <Data>(csv_text, Data.cb, "id,priority,intervalLimit,volumeOffset,randomPitch,dopplerLevel,minDistance,maxDistance,limitNum,cullingType", null); seTable.TrimExcess(); }
public void CreateTable(string csv_text) { homeThemeDataTable = TableUtility.CreateUIntKeyTable <HomeThemeData>(csv_text, HomeThemeData.cb, "id,name,sceneName,npc0MdlID,npc1MdlID,npc2MdlID,npc6MdlID,bgmID,startAt,endAt", null); homeThemeDataTable.TrimExcess(); }
public void CreateTable(string csv) { dataTable = TableUtility.CreateUIntKeyTable <Data>(csv, Data.cb, "id,distanceHateRate,shortShortDistance,shortDistance,middleDistance,longDistance,lifeLowerImportance,lifeLownerVolatize,lifeLowerAttackedVolatize,shortShortDistanceDamage,shortDistanceDamage,middleDistanceDamage,longDistanceDamage,damageImportance,damageVolatize,damageAttackedVolatize,healImportance,healVolatize,healAttackedVolatize,skillImportance,skillVolatize,skillDamagedVolatize,skillHateParam,specialDamageImportance,specialDamageVolatize,specialDamageAttackedVolatize,weakPointHate", null); dataTable.TrimExcess(); }
public void CreateTable(string csv) { dataTable = TableUtility.CreateUIntKeyListTable <EnemyActionData>(csv, EnemyActionData.CB, "enemyID,actionID,actionName,anim0,anim1,anim2,anim3,anim4,weight0,weight1,weight2,weight3,weight4,weight5,weight6,weight7,weight8,act0,act1,act2,act3,act4,act5,act6,act7,act8,act9,angryId,validAngryId,lotteryWaitInterval,counter,useLvLimit,modeId,startWaitInterval"); dataTable.TrimExcess(); }
public void CreateTable(string text) { dataTable = TableUtility.CreateUIntKeyTable <Data>(text, Data.cb, "id,condition,value1,value2,value3,value4", null); dataTable.TrimExcess(); }