public void TransformCharacterTo(UI_Tourment_Rivial Next_Round) { Next_Round.TransSkin.gameObject.SetActive(true); Debug.Log("Change : " + Next_Round.KeyRoundCurr); Next_Round.TargetGraphic.HeadSprite = TargetGraphic.HeadSprite; Next_Round.TargetGraphic.handSprite = TargetGraphic.handSprite; Next_Round.TargetGraphic.ItemHandSprite = TargetGraphic.ItemHandSprite; Next_Round.TargetGraphic.LegSprite = TargetGraphic.LegSprite; Next_Round.TargetGraphic.ItemLegSprite = TargetGraphic.ItemLegSprite; Next_Round.runProcess = true; Next_Round.Skin = Skin; Next_Round.TargetGraphic.Apply(); }
public void LoadNewTour() { int[] SKin1 = UI_Tourment_Rivial.RandomSKin(); int[] SKin2 = UI_Tourment_Rivial.RandomSKin(); int[] SKin3 = UI_Tourment_Rivial.RandomSKin(); int[] SKin4 = UI_Tourment_Rivial.RandomSKin(); int[] SKin5 = UI_Tourment_Rivial.RandomSKin(); int[] SKin6 = UI_Tourment_Rivial.RandomSKin(); int[] SKin7 = UI_Tourment_Rivial.RandomSKin(); int[] SKin8 = UI_Tourment_Rivial.RandomSKin(); Skin Skin1 = new Skin(SKin1); Skin Skin2 = new Skin(SKin2); Skin Skin3 = new Skin(SKin3); Skin Skin4 = new Skin(SKin4); Skin Skin5 = new Skin(SKin5); Skin Skin6 = new Skin(SKin6); Skin Skin7 = new Skin(SKin7); Skin Skin8 = new Skin(SKin8); List <Skin> SKins = new List <Skin>(); SKins.Add(Skin1); SKins.Add(Skin2); SKins.Add(Skin3); SKins.Add(Skin4); SKins.Add(Skin5); SKins.Add(Skin6); SKins.Add(Skin7); SKins.Add(Skin8); Skins ListSins = new Skins(SKins); string json = JsonUtility.ToJson(ListSins); PlayerPrefs.SetString(Key_Skins, json); PlayerPrefs.Save(); PlayerPrefs.SetInt(Key_Tourment, 0); // A Match match1 = new Match("V_1", "V_1_0", 0, 0); Match match2 = new Match("V_1_3", "V_1_4", 0, 0); BoardMatch boardmatch = new BoardMatch(); boardmatch.Matchs.Add(match1); boardmatch.Matchs.Add(match2); Match match3 = new Match("V_2_1", "V_2_0", 0, 0); BoardMatch boardmatch1 = new BoardMatch(); boardmatch1.Matchs.Add(match3); MatchGlobal global = new MatchGlobal(); global.Matchs.Add(boardmatch); global.Matchs.Add(boardmatch1); string json2 = JsonUtility.ToJson(global); PlayerPrefs.SetString(Key_Tourment_A, json2); PlayerPrefs.Save(); //////////////////////////////////// Match match4 = new Match("B_V_1_0", "B_V_1_1", 0, 0); Match match5 = new Match("B_V_1_2", "B_V_1_3", 0, 0); BoardMatch boardmatch3 = new BoardMatch(); boardmatch3.Matchs.Add(match4); boardmatch3.Matchs.Add(match5); Match match6 = new Match("B_V_2_0", "B_V_2_1", 0, 0); BoardMatch boardmatch4 = new BoardMatch(); boardmatch4.Matchs.Add(match6); MatchGlobal global_1 = new MatchGlobal(); global_1.Matchs.Add(boardmatch3); global_1.Matchs.Add(boardmatch4); string json1 = JsonUtility.ToJson(global_1); PlayerPrefs.SetString(Key_Tourment_B, json1); PlayerPrefs.Save(); LoadPlayer(); }