/// <summary> /// 点击选择单体敌人 /// </summary> /// <param name="e"></param> public void onSingleSkillCall(GameEvent e) { EventRequestSkillPackage package = (EventRequestSkillPackage)e.data; if (package != null) { mSkillTargetStruct.resetByEvent(package); mTouchControl.ChangeTouchState(TouchState.SelectSkillTarget_state); } package = null; }
// 点击单体技能 public void onSingleSkillCall(GameEvent e) { EventRequestSkillPackage package = (EventRequestSkillPackage)e.data; if (mMenuPanel.onSingleSkillCall(ref package)) { mBloodControl.showFlag(package.isForSelf, package.isMyEff, package.mOwner); mTouchControl.ChangeTouchState(TouchState.SelectSkillTarget_state); } package = null; }