예제 #1
0
    protected virtual void SpawnToolTip(TooltipTypes type, object _obj)
    {
        bool   make_generic = false;
        string generic_text = "";

        ToolTipInstance = Instantiate(ToolTipFactory.GetPrefab(type, _obj, out make_generic, out generic_text)).GetComponent <UI_ToolTip_Base>();

        if (make_generic)
        {
            _obj = new GenericToolTipTarget(string.IsNullOrEmpty(generic_text) ? DisplayText : generic_text);
        }

        InitializeToolTip(_obj);
    }
예제 #2
0
    protected virtual void InitializeToolTip(object _obj)
    {
        ToolTipInstance.GetComponent <UI_ToolTip_Base>().SetItem(_obj);

        UI_ToolTip_Base parent = gameObject.GetComponent <UI_ToolTip_Base>();

        if (parent == null)
        {
            parent = gameObject.GetComponentInParent <UI_ToolTip_Base>();
        }


        if (parent != null)
        {
            parent.RegisterChild(ToolTipInstance.GetComponent <UI_ToolTip_Base>());
        }


        ToolTipInstance.transform.SetParent(GameObject.FindWithTag("UI_Overlay").transform, true);

        ToolTipInstance.GetComponent <RectTransform>().position = ToolTipAnchor.position;
    }
예제 #3
0
 public void RegisterChild(UI_ToolTip_Base ch)
 {
     child         = ch;
     child.OnHide += ChildHidden;
 }