public void OnGainHealth(InputValue button) { Debug.Log("Gain Health"); playerStats.SetHealth(20); playerStats.setMoney(20); }
public void OnIncrement(InputValue button) { if (merchantShopPanel.activeSelf) { if (amountGun < 1 && playerStats.getMoney() >= 100) { playerStats.setMoney(-100); amountGun += 1; BouncyLauncherPurchased = true; BouncyLauncherImage.SetActive(true); gunAmountText.text = "X" + amountGun; } } if (doctorShopPanel.activeSelf) { if (playerStats.getMoney() >= 50) { playerStats.setMoney(-50); amountBandages += 1; healAmountText.text = "X" + amountBandages; healAmountInventoryText.text = "X" + amountBandages; } } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { playerStats.setMoney(500); end.hasKey = true; Destroy(this.gameObject); } }
public void onTakeDamage(float damage) { health -= damage; if (health <= 0) { playerStats = GameObject.FindGameObjectWithTag("HealthBar").GetComponent <UI_Script>(); playerStats.setMoney(100); Destroy(gameObject); } }