public void StartUp(UI_Inventory uI_Inventory, Item item) { ui = uI_Inventory; this.item = item; uIRectTransform = uI_Inventory.GetComponent <RectTransform>(); }
public void CloseUI() { UI_Popup LastPopUp = Managers.UI.PeekUI(); if (LastPopUp != null) { string temp = LastPopUp.PopUpName(); if (LastPopUp.ClosePopupUI()) { if (temp == "Inven") { _Inven = null; } else if (temp == "Equip") { _Equip = null; } else if (temp == "SkillTree") { _SkillTree = null; } } } }
public void transfer(UI_Inventory toTransfer) { this.AddInventory(toTransfer.GetInventory()); this.RefreshInventoryItems(); toTransfer.GetInventory().ClearItemList(); toTransfer.RefreshInventoryItems(); }
private void GetUIKeyInput() { if (Input.GetKeyDown(KeyCode.I)) { UI_GameScene gameSceneUI = Managers.UI.SceneUI as UI_GameScene; UI_Inventory invenUI = gameSceneUI.InvenUI; if (invenUI.gameObject.activeSelf) { invenUI.gameObject.SetActive(false); } else { invenUI.gameObject.SetActive(true); invenUI.RefreshUI(); } } if (Input.GetKeyDown(KeyCode.C)) { UI_GameScene gameSceneUI = Managers.UI.SceneUI as UI_GameScene; UI_Stat statUI = gameSceneUI.StatUi; if (statUI.gameObject.activeSelf) { statUI.gameObject.SetActive(false); } else { statUI.gameObject.SetActive(true); statUI.RefreshUI(); } } }
public void AddUI(UI_Inventory uI) { if (uI is UI_TogglableInventory) { togglableUIs.Add(uI.gameObject); } inventoryUIs.Add(uI); }
private void Awake() { uiInventory = FindObjectOfType <UI_Inventory>(); if (inventory == null) { Debug.Log("making new inventory"); inventory = new Inventory(); } }
private void Awake() { inventory = new Inventory(UseItem); uiInventory = (UI_Inventory)FindObjectOfType(typeof(UI_Inventory)); uiInventory.SetPlayer(this); uiInventory.SetInventory(inventory); //How to spawn stuff in the world //ItemWorld.SpawnItemWorld(new Vector3(0, 0), new Item { itemType = Item.ItemType.LogWorld, amount = 2 }); }
public override void Init() { base.Init(); InvenUI = GetComponentInChildren<UI_Inventory>(); StatUI = GetComponentInChildren<UI_Stat>(); InvenUI.gameObject.SetActive(false); StatUI.gameObject.SetActive(false); }
public static void InventoryClick(UI_Inventory ui, InventoriesController invController) { if (ui.isHovering && ui.hoverSlot != null && ui.hoverSlot.item != null && (invController.activeItem == null || invController.activeItem.itemType == ItemType.Empty)) { Pickup(ui, invController, ui.hoverSlot.item.amount); } else { Drag(ui, invController); } }
private void Awake() { inventory = new Inventory(UseItem); uiInventory = (UI_Inventory)FindObjectOfType(typeof(UI_Inventory)); uiInventory.SetPlayer(this); uiInventory.SetInventory(inventory); /* ItemWorld.SpawnItemWorld(new Vector3(0, 0), new Item { itemType = Item.ItemType.LogWorld, amount = 2 }); * ItemWorld.SpawnItemWorld(new Vector3(3, 4), new Item { itemType = Item.ItemType.StickWorld, amount = 5 }); * ItemWorld.SpawnItemWorld(new Vector3(-2, -2), new Item { itemType = Item.ItemType.WoodenAxeWorld, amount = 1 }); */ }
void Start() { ui_Inventory = FindObjectOfType <UI_Inventory>(); item = new Item { itemType = thisItemType, amount = 1, maxStack = maxStack }; currentSprite = this.GetComponent <SpriteRenderer>().sprite; StartCoroutine(waitBeforeSetPickupBool()); }
public static void Drop(UI_Inventory ui, int count) { if (ui.isHovering && ui.hoverSlot.item != null) { var tempItem = new Item { itemType = ui.hoverSlot.item.itemType, amount = count }; ui.inventory.DropItem(tempItem); ui.inventory.RemoveItem(ui.hoverSlot.index, count); } }
protected override void Awake() { base.Awake(); if (Inventory) { ParentInventory = GetComponentInParent <UI_Inventory>(); if (!ParentInventory) { Debug.LogError("UI_InventorySlot: inventory class component is null"); } } }
void Awake() { inv = inventoryGO.GetComponent <UI_Inventory>(); itemList = inventoryGO.GetComponent <UI_ItemsList>(); eventManager = inventoryGO.GetComponent <UI_EventManager>(); hotbar = inventoryGO.GetComponent <UI_Hotbar>(); if (playerEquipGO == null) { playerEquipGO = GameObject.Find("PlayerEquipment"); } playerEquipment = playerEquipGO.GetComponent <UI_PlayerEquipment>(); }
public void ShowInventory() { if (_Inven == null) { _Inven = Managers.UI.ShowPopupUI <UI_Inventory>("UI_Inven"); } else { if (_Inven.ClosePopupUI()) { _Inven = null; } } }
void Awake() { inventoryGO = GameObject.Find("Ultimate Inventory Pro"); inv = inventoryGO.GetComponent <UI_Inventory>(); itemList = inventoryGO.GetComponent <UI_ItemsList>(); eventManager = inventoryGO.GetComponent <UI_EventManager>(); hotbar = inventoryGO.GetComponent <UI_Hotbar>(); if (playerEquipGO == null) { playerEquipGO = GameObject.Find("PlayerEquipment"); } playerEquipment = playerEquipGO.GetComponent <UI_PlayerEquipment>(); conScript = container.GetComponent <UI_Container>(); }
void Awake() { inv = GetComponent <UI_Inventory>(); itemsList = GetComponent <UI_ItemsList>(); htbar = GetComponent <UI_Hotbar>(); GameObject[] allGO = GameObject.FindObjectsOfType <GameObject>(); foreach (GameObject obj in allGO) { if (obj.GetComponent <UI_Container>() != null) { containers.Add(obj); } } }
private static void PutDown(UI_Inventory ui, InventoriesController invController) { if (ui.isHovering && invController.activeItem != null && invController.activeItem.itemType != ItemType.Empty) { // place if (ui.hoverSlot.item == null) { ui.inventory.SetItem(invController.activeItem, ui.hoverSlot.index); invController.DestroyActive(); } else { var tempItem = ui.hoverSlot.item; // combine if (tempItem.itemType == invController.activeItem.itemType) { var totalAmount = tempItem.amount + invController.activeItem.amount; if (totalAmount <= Item.MaxAmount) { ui.inventory.SetItem(new Item { itemType = tempItem.itemType, amount = totalAmount }, ui.hoverSlot.index); invController.DestroyActive(); } else { ui.inventory.SetItem(new Item { itemType = tempItem.itemType, amount = Item.MaxAmount }, ui.hoverSlot.index); invController.activeItem = new Item { itemType = tempItem.itemType, amount = totalAmount - Item.MaxAmount }; invController.activeTransform.Find("Amount").GetComponent <TextMeshProUGUI>().text = invController.activeItem.amount.ToString(); } } // switch else { ui.inventory.SetItem(invController.activeItem, ui.hoverSlot.index); invController.activeItem = new Item { itemType = tempItem.itemType, amount = tempItem.amount }; invController.activeTransform.GetComponent <Image>().sprite = invController.activeItem.GetSprite(); invController.activeTransform.Find("Amount").GetComponent <TextMeshProUGUI>().text = invController.activeItem.amount.ToString(); } } } }
private static void Drag(UI_Inventory ui, InventoriesController invController) { if (invController.slotList.Count > 1) { var itemsPerSlot = invController.activeItem.amount / invController.slotList.Count; var itemsHeld = invController.activeItem.amount % invController.slotList.Count; foreach (var slot in invController.slotList) { if (slot.item != null) { var totalAmount = slot.item.amount + itemsPerSlot; if (totalAmount > Item.MaxAmount) { slot.ui.inventory.SetItem(new Item { itemType = invController.activeItem.itemType, amount = Item.MaxAmount }, slot.index); itemsHeld += totalAmount - Item.MaxAmount; } else { slot.ui.inventory.SetItem(new Item { itemType = invController.activeItem.itemType, amount = totalAmount }, slot.index); } } else { slot.ui.inventory.SetItem(new Item { itemType = invController.activeItem.itemType, amount = itemsPerSlot }, slot.index); } } if (itemsHeld == 0) { invController.DestroyActive(); } else { invController.activeItem.amount = itemsHeld; invController.activeTransform.Find("Amount").GetComponent <TextMeshProUGUI>().text = invController.activeItem.amount.ToString(); } } else { PutDown(ui, invController); } }
public Shop_Inventory() { player = GameObject.Find("Player").GetComponent <Player> (); playerInventory = GameObject.Find("Inventory").GetComponent <UI_Inventory> (); itemList = new List <Item> (); addItem(new Item { itemType = Item.ItemType.woodPickaxe, amount = 1 }); addItem(new Item { itemType = Item.ItemType.woodShovel, amount = 1 }); addItem(new Item { itemType = Item.ItemType.woodSword, amount = 1 }); }
private static void Pickup(UI_Inventory ui, InventoriesController invController, int count) { if (!ui.isHovering || (invController.activeItem != null && invController.activeItem.itemType != ItemType.Empty)) { return; } if (ui.hoverSlot.item != null) { invController.activeItem = new Item { itemType = ui.hoverSlot.item.itemType, amount = count }; ui.inventory.RemoveItem(ui.hoverSlot.index, count); invController.CreateActiveItem(); } }
public static void Hover(UI_Inventory ui) { ui.hoverSlot = null; ui.isHovering = false; foreach (var itemSlot in from itemSlot in ui.slotList let mousePos = itemSlot.transform.InverseTransformPoint(Input.mousePosition) where itemSlot.rectTransform && itemSlot.rectTransform.rect.Contains(mousePos) select itemSlot) { ui.hoverSlot = itemSlot; ui.isHovering = true; break; } if (!ui.isHovering) { ui.hoverSlot = null; } }
public static void Split(UI_Inventory ui, InventoriesController invController) { if (ui.isHovering && ui.hoverSlot.item != null) { int amount; if (ui.hoverSlot.item.amount > 1 && ui.hoverSlot.item.IsStackable()) { amount = ui.hoverSlot.item.amount / 2; } else { amount = 1; } Pickup(ui, invController, amount); } }
public static void SelectSlot(UI_Inventory ui, InventoriesController invController) { if (invController.activeItem != null && ui.isHovering && !invController.slotList.Contains(ui.hoverSlot)) { foreach (var slot in invController.slotList) { if (slot.index == ui.hoverSlot.index) { return; } } if ((ui.hoverSlot.item == null || ((invController.activeItem != null || invController.activeItem.itemType != ItemType.Empty) && invController.activeItem.itemType == ui.hoverSlot.item.itemType && ui.hoverSlot.item.amount < Item.MaxAmount)) && invController.slotList.Count < invController.activeItem.amount) { invController.slotList.Add(ui.hoverSlot); ui.hoverSlot.SetSelectedColor(); } } }
public void AddToInventory(GameObject item) { UI_Inventory ui_inv = new UI_Inventory(); ui_inv.name = item.name; ui_inv.inv_icon = item.GetComponent <Image>(); inventory_dict.Add(ui_inv.name, ui_inv); yarn_variables.SetValue(item.GetComponent <PickUp>().yarn_var, true); //GameObject g = new GameObject(); //g.AddComponent(typeof(Image)); //g.name = ui_inv.name; //g.GetComponent<Image>().sprite = ui_inv.inv_icon.sprite; //GameObject b = Instantiate(g); //b.transform.parent = inv_ui.transform; //b.GetComponent<Image>().color = ui_inv.inv_icon.color; // b.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 0); }
void Start() { inventory = new Inventory(); uiInventory = GameObject.Find("Inventory").GetComponent <UI_Inventory>(); uiInventory.SetInventory(inventory); }
public static void DisplayInfo(UI_Inventory ui, Transform itemInfo, TextMeshProUGUI nameText, TextMeshProUGUI amountText) { itemInfo.position = Input.mousePosition + offset; nameText.text = "Name: " + ui.hoverSlot.item.itemType; amountText.text = "Amount: " + ui.hoverSlot.item.amount + "/" + Item.MaxAmount; }
private void Awake() { uI_Inventory = GetComponentInParent<UI_Inventory>(); uI_SelectionMark = uI_Inventory.GetUISelectionFrame(); }
private void ShowText(string text) { string text_tmp = text; Debug.Log("Showing TEXT of item description"); text_window.SetActive(true); // Clear all children for(int index_child = scroll_contentRect.childCount - 1; index_child > -1; --index_child) { Destroy(scroll_contentRect.GetChild(index_child).gameObject); } // Split the string on newlines Text instance; while (text_tmp.Length > LongStringSecretSplitter.MaxStringCharacters) { int index_newline = text_tmp.LastIndexOf ( '\n', LongStringSecretSplitter.MaxStringCharacters - 1, LongStringSecretSplitter.MaxStringCharacters ); string sub_text = text_tmp.Substring(0, index_newline + 1); text_tmp = text_tmp.Remove(0, index_newline + 1); instance = Instantiate(text_content_element); instance.transform.SetParent(scroll_contentRect, false); //move to element holder instance.text = sub_text; } instance = Instantiate(text_content_element); instance.transform.SetParent(scroll_contentRect, false); //move to element holder instance.text = text_tmp; scroll_contentRect.parent.GetComponent<ScrollRect>().normalizedPosition = new Vector2(0,1); }
void OnDestroy() { if (instance == this) { instance = null; player_data_loaded = false; is_inventory_setup = false; shop_list_current = null; } }
void Awake() { instance = this; }
// Use this for initialization void Start() { inventoryCanvas = GetComponent <UI_Inventory>(); uiStats = GetComponent <UI_Stats>(); uiMessages = GetComponent <UI_Messages>(); }