public void ResetUI() { AUI.Set_abilities_off(); AUI.Set_Enemy_Menu_off(); //Empty_field(side_right); //Empty_field(side_cost); //Empty_field(side_targets); selectAbility = false; current_folder = null; _ability = null; //SetVisible(side_right, false); //SetVisible(side_cost, false); //SetVisible(side_targets, false); //SetVisible(side_info, false); }
public void SetSlotRowEmpty(UI_Abilities row) { row.Set_abilities_off(); }