void Init() { System.Action <bool> updateFinish = delegate(bool result) { UIWindowUpdate.Close(); UIWindowFirstLoading.Show(); Debug.Log("GameCenter.Init:检查更新结束"); InitResManager(); }; if (SystemConfig.Instance.IsAutoUpdate) { UIWindowUpdate.Show(); // UIManager.Instance.OpenWindow("PanelUpdate"); //VersionManager.Instance.UpdateGame(updateFinish); UIWindowFirstLoading.Hide(); Debug.Log("GameCenter.Init:开始检查更新"); VersionManager.Instance.UpdateGame(updateFinish); } else { UIWindowUpdate.Close(); UIWindowFirstLoading.Show(); InitResManager(); } Debug.Log("GameCenter.Init"); }
static int HideUpdateItems(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UIWindowFirstLoading.HideUpdateItems(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Close(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UIWindowFirstLoading.Close(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_m_CurProgress(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIWindowFirstLoading obj = (UIWindowFirstLoading)o; float ret = obj.m_CurProgress; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_CurProgress on a nil value")); } }