private void BuildLoading() { var textLoading = text.addTextInstance("Loading...", 0, 0); textLoading.scale *= menuScale; textLoading.color = Color.white; textLoading.zIndex = -1; containerLoading = new UIVerticalLayoutWrap(5); containerLoading.addChild(textLoading); containerLoading.matchSizeToContentSize(); containerLoading.positionCenter(); }
public void ListLevels(UIScrollableVerticalLayoutContainer container, GameMode gameMode) { // List of Campaigns. for (int c = 0; c < gameSetup.gameCampaigns.Length; c++) { var campaign = c; GameCampaign tempCampaign = gameSetup.gameCampaigns[campaign]; var txtCampaignName = text.addTextInstance(tempCampaign.campaignName, 0, 0); txtCampaignName.scale *= menuScale; txtCampaignName.color = tempCampaign.campaignNameColor; container.addChild(txtCampaignName); // List of Levels. var horizontalList = new UIHorizontalLayoutWrap(10); for (int l = 0; l < gameSetup.gameCampaigns[campaign].campaignLevels.Length; l++) { var level = l; GameLevel tempLevel = gameSetup.gameCampaigns[campaign].campaignLevels[level]; // Level string tempUp = (tempLevel.icon_up_override != "") ? tempLevel.icon_up_override : tempCampaign.icon_up; string tempDown = (tempLevel.icon_down_override != "") ? tempLevel.icon_down_override : tempCampaign.icon_down; var levelButton = UIButton.create(tempUp, tempDown, 0, 0); levelButton.scale *= menuScale; if (tempLevel.useButtonColor) { levelButton.color = tempLevel.buttonColor; } var buttonbox = new UIAbsoluteLayoutWrap(0); levelButton.localPosition = new Vector3(0, 0, 0); buttonbox.addChild(levelButton); // Score Text var scoreText = textSmall.addTextInstance(" ", 0, 0); scoreText.scale *= menuScale; scoreText.color = tempCampaign.campaignNameColor; scoreText.zIndex = -1; if (isLocked(c, l, gameMode)) { var lockedButton = UIButton.create("lock.png", "lock.png", 0, 0); lockedButton.scale *= menuScale; lockedButton.zIndex = -1; lockedButton.localPosition = new Vector3((levelButton.width / 2) - (lockedButton.width / 2), -((levelButton.height / 2) - (lockedButton.height / 1.5f)), 0); lockedButton.zIndex = -1; buttonbox.addChild(lockedButton); } else { // Level is playable levelButton.onTouchUpInside += (sender) => { StartLevel(sender, campaign, level); }; scoreText.text = (GetScore(c, l, gameMode) > 0) ? GetScore(c, l, gameMode).ToString() : "Play!"; if (tempCampaign.showLevelNumber) { // Level Text var levelText = text.addTextInstance((l + 1).ToString(), 0, 0); levelText.scale *= menuScale; levelText.color = Color.white; levelText.zIndex = -1; levelText.text = "" + (l + 1); levelText.localPosition = new Vector3((levelButton.width / 2) - (levelText.width / 2), -((levelButton.height / 2) - (levelText.height / 1.5f)), 0); levelText.zIndex = -1; buttonbox.addChild(levelText); } } // Absolute container to center the score text var scorebox = new UIAbsoluteLayoutWrap(0); scoreText.localPosition = new Vector3((levelButton.width / 2) - (scoreText.width / 2), 0, 0); scorebox.addChild(scoreText); var inBox = new UIVerticalLayoutWrap(0); //<----- fix the vertical layout issues w/ Text. inBox.addChild(buttonbox, scorebox); horizontalList.addChild(inBox); } container.addChild(horizontalList); } }
// Build FreePlay Screen private void BuildFreePlay() { containerFreePlay = new UIHorizontalLayoutWrap(30); // ---------------------------------------- SQUARE THEME var buttonFreePlay0 = UIButton.create("button_freeplay_square_up.png", "button_freeplay_square_down.png", 0, 0); buttonFreePlay0.scale *= menuScale; buttonFreePlay0.onTouchUpInside += (sender) => LoadFreePlay(0); var buttonbox0 = new UIAbsoluteLayoutWrap(0); buttonFreePlay0.localPosition = new Vector3(0, 0, 0); buttonbox0.addChild(buttonFreePlay0); var scoreText0 = textSmall.addTextInstance("123,456", 0, 0); //scoreText0.color = Color.white; scoreText0.text = (GetScore(0, 0, GameMode.FreePlay) > 0) ? GetScore(0, 0, GameMode.FreePlay).ToString() : "Play!"; scoreText0.scale *= menuScale; //scoreText0.zIndex = -1; var scorebox0 = new UIAbsoluteLayoutWrap(0); scoreText0.localPosition = new Vector3((buttonFreePlay0.width / 2) - (scoreText0.width / 2), 0, 0); scorebox0.addChild(scoreText0); var inBox0 = new UIVerticalLayoutWrap(3); //<----- fix the vertical layout issues w/ Text. inBox0.addChild(buttonbox0, scorebox0); containerFreePlay.addChild(inBox0); // ---------------------------------------- HEX THEME var buttonFreePlayHex = UIButton.create("button_freeplay_hex_up.png", "button_freeplay_hex_down.png", 0, 0); buttonFreePlayHex.scale *= menuScale; buttonFreePlayHex.onTouchUpInside += (sender) => LoadFreePlay(1); var buttonbox1 = new UIAbsoluteLayoutWrap(0); buttonFreePlayHex.localPosition = new Vector3(0, 0, 0); buttonbox1.addChild(buttonFreePlayHex); var scoreText1 = textSmall.addTextInstance("&", 0, 0); //scoreText1.color = Color.white; scoreText1.text = (GetScore(0, 1, GameMode.FreePlay) > 0) ? GetScore(0, 1, GameMode.FreePlay).ToString() : "Play!"; scoreText1.scale *= menuScale; var scorebox1 = new UIAbsoluteLayoutWrap(0); scorebox1.localPosition = new Vector3(-((buttonFreePlayHex.width / 2) - (scoreText1.width / 2)), 0, 0); //Debug.Log("Button: " + buttonFreePlayHex.width + " | Text: " + scoreText1.width + " + " + scorebox1.localPosition.ToString()); scorebox1.addChild(scoreText1); var inBox1 = new UIVerticalLayoutWrap(3); //<----- fix the vertical layout issues w/ Text. inBox1.addChild(buttonbox1, scorebox1); containerFreePlay.addChild(inBox1); // ---------------------------------------- OCT THEME var buttonFreePlayOct = UIButton.create("button_freeplay_oct_up.png", "button_freeplay_oct_down.png", 0, 0); buttonFreePlayOct.scale *= menuScale; buttonFreePlayOct.onTouchUpInside += (sender) => LoadFreePlay(2); var buttonbox2 = new UIAbsoluteLayoutWrap(0); buttonFreePlayHex.localPosition = new Vector3(0, 0, 0); buttonbox2.addChild(buttonFreePlayOct); var scoreText2 = textSmall.addTextInstance("&", 0, 0); //scoreText1.color = Color.white; scoreText2.text = (GetScore(0, 2, GameMode.FreePlay) > 0) ? GetScore(0, 2, GameMode.FreePlay).ToString() : "Play!"; scoreText2.scale *= menuScale; var scorebox2 = new UIAbsoluteLayoutWrap(0); scorebox2.localPosition = new Vector3(-((buttonFreePlayOct.width / 2) - (scoreText2.width / 2)), 0, 0); scorebox2.addChild(scoreText2); var inBox2 = new UIVerticalLayoutWrap(3); //<----- fix the vertical layout issues w/ Text. inBox2.addChild(buttonbox2, scorebox2); containerFreePlay.addChild(inBox2); // ---------------------------------------- // FreePlay Levels List box containerFreePlay.matchSizeToContentSize(); containerFreePlay.positionCenter(); }