예제 #1
0
    /// <summary>将该节点及以下所有子节点数据转换为一维的序列化数据并缓存进指定的Dictionary</summary>
    /// <param name="self"></param>
    /// <param name="parentID"></param>
    /// <param name="dicSerializeData"></param>
    public static void StatisticsItemsSerializeDataAtNodesData(this UITreeItemNode self, string parentID, ref Dictionary <string, UITreeItemSerlizeData> dicSerializeData)
    {
        if (self == null)
        {
            return;
        }

        if (dicSerializeData == null)
        {
            dicSerializeData = new Dictionary <string, UITreeItemSerlizeData>();
        }

        StringBuilder sbTemp = CreateNodeID(self, parentID);

        self.m_selfID = sbTemp.ToString();
        //生成自身节点并缓存
        if (!dicSerializeData.ContainsKey(self.m_selfID))
        {
            UITreeItemSerlizeData data = new UITreeItemSerlizeData(self);
            dicSerializeData.Add(sbTemp.ToString(), data);
        }

        //递归处理子节点
        if (self.HavChild())
        {
            for (int i = 0; i < self.m_children.Count; i++)
            {
                StatisticsItemsSerializeDataAtNodesData(self.m_children[i], sbTemp.ToString(), ref dicSerializeData);
            }
        }
    }
예제 #2
0
    public UITreeItemSerlizeData(UITreeItemNode node)
    {
        if (node != null)
        {
            m_data = node.m_data;

            //处理ID
            m_selfID = node.m_selfID;

            if (node.m_parent != null)
            {
                m_parentID = node.m_parent.m_selfID;
            }

            if (node.HavChild())
            {
                m_childrenID = new List <string>();
                for (int i = 0; i < node.m_children.Count; i++)
                {
                    if (node.m_children[i] != null)
                    {
                        //如果子节点的ID尚未生成,提前生成
                        if (string.IsNullOrEmpty(node.m_children[i].m_selfID))
                        {
                            node.m_children[i].m_selfID = node.m_children[i].CreateNodeID(m_selfID).ToString();
                            //CreateNodeID(node.m_children[i], m_selfID);
                        }
                        m_childrenID.Add(node.m_children[i].m_selfID);
                    }
                }
            }
        }
    }
예제 #3
0
    /// <summary>生成节点ID</summary>
    /// <param name="self"></param>
    /// <param name="parentID"></param>
    /// <returns></returns>
    public static StringBuilder CreateNodeID(this UITreeItemNode self, string parentID)
    {
        //处理LayerName
        StringBuilder sbTemp = new StringBuilder();

        if (!string.IsNullOrEmpty(parentID))
        {
            sbTemp.Append(parentID);
            sbTemp.Append(ItemIDConnectChar);
        }
        sbTemp.AppendFormat("{0}", self.m_data.m_index);
        return(sbTemp);
    }
예제 #4
0
    /// <summary>将节点下的子节点的Index初始化,这样在编辑器就不用在输入节点的Index了</summary>
    /// <param name="self"></param>
    public static void InitNodeChildrenIndexAndSetParent(this UITreeItemNode self)
    {
        if (self == null || !self.HavChild())
        {
            return;
        }

        for (int i = 0; i < self.m_children.Count; i++)
        {
            self.m_children[i].m_data.m_index = i;
            InitNodeChildrenIndexAndSetParent(self.m_children[i]);

            self.m_children[i].m_parent = self;
        }
    }
예제 #5
0
    public static UITreeItemCtrl ReadyItemCtrl(this UITreeItemNode self)
    {
        if (self == null)
        {
            return(null);
        }

        if (self.m_ctrl != null)
        {
            return(self.m_ctrl);
        }

        self.m_ctrl                = new UITreeItemCtrl();
        self.m_ctrl.selfData       = self;
        self.m_ctrl.OnHideHandler += self.OnHide;

        return(self.m_ctrl);
    }
예제 #6
0
    //随机出一个节点
    UITreeItemNode RandOneNode(List <UITreeItemNode> nodes, int randChildPower)
    {
        if (nodes == null || nodes.Count <= 0)
        {
            return(null);
        }
        UITreeItemNode rootNode = nodes[Random.Range(0, nodes.Count)];
        UITreeItemNode tempNode = rootNode;

        while (tempNode.HavChild())
        {
            if (Random.Range(0, 100) < randChildPower)
            {
                tempNode = tempNode.m_children[Random.Range(0, tempNode.m_children.Count)];
                break;
            }
        }
        return(tempNode);
    }
예제 #7
0
    List <UITreeItemNode> CreateTreeNodes()
    {
        if (UITreeCtrl == null)
        {
            NZQLA.Log.LogAtUnityEditorError("NULL");
            return(null);
        }

        List <UITreeItemNode> nodes = new List <UITreeItemNode>();
        int rootNodeCount           = Random.Range(1, RootNodeCountMax);

        //添加根节点
        for (int i = 0; i < rootNodeCount; i++)
        {
            nodes.Add(PoolManagerSingltonAuto <UITreeItemNode> .GetIns().GetOneItem());
        }
        NodeCount -= rootNodeCount;

        int indexRootNode = 0;

        while (--NodeCount >= 0)
        {
            UITreeItemNode tempNode = RandOneNode(nodes, RandChildPower);
            if (tempNode == null)
            {
                NZQLA.Log.LogAtUnityEditorError("ERROR");
                break;
            }

            if (tempNode.m_children == null)
            {
                tempNode.m_children = new List <UITreeItemNode>();
            }
            tempNode.m_children.Add(PoolManagerSingltonAuto <UITreeItemNode> .GetIns().GetOneItem());
        }

        return(nodes);
    }
예제 #8
0
    public static void InitNodeIndex(this UITreeItemNode self, ref int indexHor, ref int indexVer, bool bInitChildrenAlso = true)
    {
        if (self == null)
        {
            //TODO
            return;
        }

        self.m_indexHor = indexHor;
        self.m_indexVer = indexVer;
        indexVer++;

        //递归处理子节点
        if (!bInitChildrenAlso || !self.HavChild() || self.m_data.m_openState != UITreeCellOpenState.Open)
        {
            return;
        }
        indexHor++;
        for (int i = 0; i < self.m_children.Count; i++)
        {
            self.m_children[i].InitNodeIndex(ref indexHor, ref indexVer);
        }
    }
예제 #9
0
    public static void InitNode(this UITreeItemNode self, UITreeRootCtrl rootCtrl, bool bInitChildrenAlso = true)
    {
        if (self == null || rootCtrl == null)
        {
            //ERROR
            NZQLA.Log.LogAtUnityEditorError("NULL");
            return;
        }

        self.ReadyItemCtrl();
        //TEMP
        self.m_ctrl.OnNodesFoldOrUnFoldHandler -= rootCtrl.OnNodesFoldOrUnFold;
        self.m_ctrl.OnNodesFoldOrUnFoldHandler += rootCtrl.OnNodesFoldOrUnFold;
        self.m_ctrl.Init(rootCtrl);

        //处理子节点(隐藏节点不考虑)
        if (self.HavChild() && bInitChildrenAlso && self.m_data.m_openState == UITreeCellOpenState.Open)
        {
            for (int i = 0; i < self.m_children.Count; i++)
            {
                self.m_children[i].InitNode(rootCtrl, bInitChildrenAlso);
            }
        }
    }
예제 #10
0
    /// <summary>将序列化元素数据转换为链表式的结构</summary>
    /// <param name=""></param>
    /// <returns></returns>
    public static List <UITreeItemNode> DeSerializeUtemsFromSerializeData(Dictionary <string, UITreeItemSerlizeData> dicItemsSeralizeData)
    {
        if (dicItemsSeralizeData.isNull())
        {
            Log.LogAtUnityEditorWarning("Null");
            return(null);
        }

        //List<string> rootNodesIDList = new List<string>();
        List <UITreeItemNode> rootNodesList = new List <UITreeItemNode>();

        //先依据序列化数据一一生成Node数据//并统计出Root节点
        Dictionary <string, UITreeItemNode> dicNodes = new Dictionary <string, UITreeItemNode>();
        var dicItemsSeralizeDataIE = dicItemsSeralizeData.GetEnumerator();

        while (dicItemsSeralizeDataIE.MoveNext())
        {
            if (dicItemsSeralizeDataIE.Current.Value != null)
            {
                UITreeItemNode tempNode = new UITreeItemNode()
                {
                    m_data = dicItemsSeralizeDataIE.Current.Value.m_data
                };
                dicNodes.Add(dicItemsSeralizeDataIE.Current.Key, tempNode);
                tempNode.m_selfID = dicItemsSeralizeDataIE.Current.Value.m_selfID;


                if (dicItemsSeralizeDataIE.Current.Value.m_data.m_isRoot || string.IsNullOrEmpty(dicItemsSeralizeDataIE.Current.Value.m_parentID))
                {
                    //rootNodesIDList.Add(dicItemsSeralizeDataIE.Current.Key);
                    rootNodesList.Add(tempNode);
                }
            }
        }

        //处理父子节点关系
        var dicNodesIE = dicNodes.GetEnumerator();

        while (dicNodesIE.MoveNext())
        {
            if (dicNodesIE.Current.Value != null)
            {
                UITreeItemNode        tempNode         = dicNodes[dicNodesIE.Current.Key];
                UITreeItemSerlizeData tempSeralizeData = dicItemsSeralizeData[dicNodesIE.Current.Key];
                //绑定父节点
                if (!string.IsNullOrEmpty(tempSeralizeData.m_parentID))
                {
                    //安全容错
                    tempNode.m_parent = dicNodes[tempSeralizeData.m_parentID];
                }

                //绑定子节点
                if (!tempSeralizeData.m_childrenID.isNull())
                {
                    List <UITreeItemNode> tempChildernNodes = new List <UITreeItemNode>();
                    for (int i = 0; i < tempSeralizeData.m_childrenID.Count; i++)
                    {
                        //UITreeItemNode tempNode1 = null;
                        tempChildernNodes.Add(dicNodes[tempSeralizeData.m_childrenID[i]]);
                    }
                    tempNode.m_children = tempChildernNodes;
                }
            }
        }

        return(rootNodesList);
    }