override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); uiMessagePanel.m_Figure.gameObject.SetActive(true); uiMessagePanel.m_Title.text = "HOW TO CONTROL THE VEHICLE"; uiMessagePanel.m_Content.gameObject.SetActive(false); //UIManager.Instance.GetUIComponent("ButtonsPanel").gameObject.SetActive(true); UITextDescription textDescription = uiMessagePanel.m_UITextDescription; textDescription.gameObject.SetActive(true); textDescription.MakeDescriptionText("SecondaryButton", false, "Reset"); textDescription.MakeDescriptionText("PowerButton", false, "Power"); textDescription.MakeDescriptionText("TouchPad", true, "Touch Face\nHOLD & PRESS UP"); }