public void SetButtonTexture(Material material, Rect normalRect, Rect pressedRect, Vector2 textureSize) { if (m_Mode == DialogMode.YES_OR_NO) { m_YesButton.SetTexture(UIButtonBase.State.Normal, material, normalRect, textureSize); m_YesButton.SetTexture(UIButtonBase.State.Pressed, material, pressedRect, textureSize); m_NoButton.SetTexture(UIButtonBase.State.Normal, material, normalRect, textureSize); m_NoButton.SetTexture(UIButtonBase.State.Pressed, material, pressedRect, textureSize); } }
// Use this for initialization void Start() { ResolutionConstant.R = ((float)Screen.width) / 960f; UIResourceMgr.GetInstance().LoadStartMenuUIMaterials(); //! 加载开始菜单需要的材质 uiPos = new StartMenuUIPosition(); //texPos = new StartMenuTexturePosition(); //! UIManager m_UIManager = gameObject.AddComponent <UIManager>() as UIManager; m_UIManager.SetParameter(8, 1, false); m_UIManager.SetUIHandler(this); //! HandleEvent m_UIManager.CLEAR = true; startMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("StartMenu"); //! StartMenu 材质 //startMenu2Material = UIResourceMgr.GetInstance().GetMaterial("StartMenu2"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); //! Button材质 background = new UIImage(); background.SetTexture(startMenuMaterial, StartMenuTexturePosition.Background, AutoRect.AutoSize(StartMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); startButton = new UITextButton(); startButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); startButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); startButton.Rect = AutoRect.AutoPos(uiPos.StartButton); startButton.SetText(ConstData.FONT_NAME1, " NEW GAME", ColorName.fontColor_orange); continueButton = new UITextButton(); continueButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); continueButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); continueButton.Rect = AutoRect.AutoPos(uiPos.ContinueButton); continueButton.SetText(ConstData.FONT_NAME1, " CONTINUE", ColorName.fontColor_orange); gameDialog = new GameDialog(UIDialog.DialogMode.YES_OR_NO); gameDialog.SetText(ConstData.FONT_NAME2, "\n\nAre You Sure You Want To Erase Your Progress And Start A New Game?", ColorName.fontColor_darkorange); gameDialog.SetDialogEventHandler(this); m_UIManager.Add(background); m_UIManager.Add(startButton); m_UIManager.Add(continueButton); m_UIManager.Add(gameDialog); GameApp.GetInstance().Init(); GameCenterInterface.Login(); string path = Application.dataPath + "/../../Documents/"; if (File.Exists(path + "MySavedGame.game")) { } else { continueButton.Visible = false; continueButton.Enable = false; } FlurryTAd.ShowTAd(true); }
// Use this for initialization public WeaponUpgradeUI() { uiPos = new WeaponUpgradeUIPosition(); GameApp.GetInstance().Init(); gameState = GameApp.GetInstance().GetGameState(); currentWeaponIndex = -1; selectedWeapon = null; weaponList = GameApp.GetInstance().GetGameState().GetWeapons(); arenaMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); background = new UIImage(); background.SetTexture(arenaMaterial, ArenaMenuTexturePosition.Background, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); for (int i = 0; i < 4; i++) { upgradePanels[i] = new UpgradePanel(new Rect(500, 465 - i * 100, 424, 108), i); upgradePanels[i].Show(); } upgradePanels[0].SetButtonText("DAMAGE"); upgradePanels[1].SetButtonText("FIRE RATE"); upgradePanels[2].SetButtonText("ACCURACY"); upgradePanels[3].SetButtonText("AMMO"); returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); upgradeButton = new UITextButton(); upgradeButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.ButtonNormal)); upgradeButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.ButtonPressed)); upgradeButton.Rect = AutoRect.AutoPos(uiPos.UpgradeButton); getMoreMoneyButton = new UITextButton(); getMoreMoneyButton.SetTexture(UIButtonBase.State.Normal, arenaMaterial, ArenaMenuTexturePosition.GetMoneyButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.SetTexture(UIButtonBase.State.Pressed, arenaMaterial, ArenaMenuTexturePosition.GetMoneyButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.Rect = AutoRect.AutoPos(uiPos.GetMoreMoneyButton); cashPanel = new CashPanel(); upgradeButton.SetText(ConstData.FONT_NAME0, " UPGRADE", ColorName.fontColor_orange); UpdateWeaponInfo(); InitSelection(); this.Add(background); this.Add(returnButton); this.Add(getMoreMoneyButton); this.Add(upgradeButton); for (int i = 0; i < 4; i++) { this.Add(upgradePanels[i]); } weaponUI = UIResourceMgr.GetInstance().GetMaterial("Weapons"); weaponUI2 = UIResourceMgr.GetInstance().GetMaterial("Weapons2"); weaponScroller = new UIImageScroller(AutoRect.AutoPos(new Rect(0, 0, 500, 640)), AutoRect.AutoPos(new Rect(10, 120, 500, 440)), 1, AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSize), ScrollerDir.Vertical, true); weaponScroller.SetImageSpacing(AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSpacing)); Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); Material avatarMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetCenterFrameTexture(avatarMaterial, AvatarTexturePosition.Frame); weaponScroller.AddOverlay(shopMaterial, ShopTexturePosition.LockedLogo); weaponScroller.AddOverlay(shopMaterial, ShopTexturePosition.BuyLogo); UIImage uiImage = new UIImage(); TexturePosInfo info = WeaponsLogoTexturePosition.GetWeaponTextureRect(weaponList.Count); uiImage.SetTexture(info.m_Material, info.m_TexRect, AutoRect.AutoSize(info.m_TexRect)); uiImage.Rect = info.m_TexRect; weaponScroller.Add(uiImage); for (int i = 0; i < weaponList.Count; i++) { uiImage = new UIImage(); info = WeaponsLogoTexturePosition.GetWeaponTextureRect(i); uiImage.SetTexture(info.m_Material, info.m_TexRect, AutoRect.AutoSize(info.m_TexRect)); uiImage.Rect = info.m_TexRect; weaponScroller.Add(uiImage); } this.Add(weaponScroller); weaponScroller.EnableScroll(); this.Add(cashPanel); for (int i = 0; i < weaponList.Count; i++) { if (weaponList[i].Exist == WeaponExistState.Locked) { weaponScroller.SetOverlay(i + 1, 0); } else if (weaponList[i].Exist == WeaponExistState.Unlocked) { weaponScroller.SetOverlay(i + 1, 1); } } Material avatarLogoMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetMaskImage(avatarLogoMaterial, AvatarTexturePosition.Mask); weaponScroller.Show(); iapDialog = new IAPDialog(UIDialog.DialogMode.YES_OR_NO); iapDialog.SetDialogEventHandler(this); this.Add(iapDialog); cashPanel.Show(); SetUIHandler(this); uiInited = true; Hide(); }
public ArenaMenuPanel() { uiPos = new ArenaMenuUIPosition(); BattlePressed = false; Material arenaMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); background = new UIImage(); background.SetTexture(arenaMenuMaterial, ArenaMenuTexturePosition.Background, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); /* * avatarPanel = new UITextImage(); * avatarPanel.SetTexture(arenaMenuMaterial, * * ArenaMenuTexturePosition.AvatarImage); * avatarPanel.Rect = uiPos.AvatarPanel; * avatarPanel.SetText(ConstData.FONT_NAME1, AvatarInfo.AVATAR_NAME[(int)GameApp.GetInstance().GetGameState().Avatar], ColorName.fontColor_darkred); */ Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); daysPanel = new UITextImage(); daysPanel.SetTexture(shopMaterial, ShopTexturePosition.DayLargePanel, AutoRect.AutoSize(ShopTexturePosition.DayLargePanel)); daysPanel.Rect = AutoRect.AutoPos(uiPos.DaysPanel); daysPanel.SetText(ConstData.FONT_NAME0, "DAY " + GameApp.GetInstance().GetGameState().LevelNum, ColorName.fontColor_darkred); cashPanel = new CashPanel(); upgradeButton = new UITextButton(); upgradeButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); upgradeButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); upgradeButton.Rect = AutoRect.AutoPos(uiPos.UpgradeButton); upgradeButton.SetText(ConstData.FONT_NAME1, " ARMORY", ColorName.fontColor_orange); equipmentButton = new UITextButton(); equipmentButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); equipmentButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); equipmentButton.Rect = AutoRect.AutoPos(uiPos.EquipmentButton); equipmentButton.SetText(ConstData.FONT_NAME1, " EQUIP", ColorName.fontColor_orange); avatarButton = new UITextButton(); avatarButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); avatarButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); avatarButton.Rect = AutoRect.AutoPos(uiPos.AvatarButton); avatarButton.SetText(ConstData.FONT_NAME1, " CHARACTER", ColorName.fontColor_orange); battleButton = new UITextButton(); battleButton.SetTexture(UIButtonBase.State.Normal, shopMaterial, ShopTexturePosition.MapButtonNormal, AutoRect.AutoSize(ShopTexturePosition.MapButtonNormal)); battleButton.SetTexture(UIButtonBase.State.Pressed, shopMaterial, ShopTexturePosition.MapButtonPressed, AutoRect.AutoSize(ShopTexturePosition.MapButtonPressed)); battleButton.Rect = AutoRect.AutoPos(uiPos.BattleButton); battleButton.SetText(ConstData.FONT_NAME0, " MAP", ColorName.fontColor_orange); returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); optionsButton = new UIClickButton(); optionsButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.OptionsButton, AutoRect.AutoSize(ArenaMenuTexturePosition.OptionsButton)); optionsButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.OptionsButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.OptionsButtonPressed)); optionsButton.Rect = AutoRect.AutoPos(uiPos.OptionsButton); Material startMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("StartMenu"); leaderButton = new UITextButton(); leaderButton.SetTexture(UIButtonBase.State.Normal, startMenuMaterial, StartMenuTexturePosition.AcheivementButtonNormal, AutoRect.AutoSize(StartMenuTexturePosition.AcheivementButtonNormal) * 1.3f); leaderButton.SetTexture(UIButtonBase.State.Pressed, startMenuMaterial, StartMenuTexturePosition.AcheivementButtonPressed, AutoRect.AutoSize(StartMenuTexturePosition.AcheivementButtonPressed) * 1.3f); leaderButton.Rect = AutoRect.AutoPos(uiPos.AchievementButton); achieveButton = new UITextButton(); achieveButton.SetTexture(UIButtonBase.State.Normal, startMenuMaterial, StartMenuTexturePosition.LeaderBoardsButtonNormal, AutoRect.AutoSize(StartMenuTexturePosition.LeaderBoardsButtonNormal) * 1.3f); achieveButton.SetTexture(UIButtonBase.State.Pressed, startMenuMaterial, StartMenuTexturePosition.LeaderBoardsButtonPressed, AutoRect.AutoSize(StartMenuTexturePosition.LeaderBoardsButtonPressed) * 1.3f); achieveButton.Rect = AutoRect.AutoPos(uiPos.LeaderBoardButton); if (AutoRect.GetPlatform() == Platform.IPad) { avatar3DFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 10, 500, 600)), new Vector3(-1.299798f * 0.9f, -0.9672753f * 1f, 3.420711f), new Vector3(1.5f, 1.5f, 1.5f) * 0.9f); } else { avatar3DFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 10, 500, 600)), new Vector3(-1.299798f, -1.0672753f, 3.420711f), new Vector3(1.5f, 1.5f, 1.5f)); } ui = GameObject.Find("ArenaMenuUI").GetComponent <ArenaMenuUI>(); this.Add(background); //this.Add(avatarPanel); this.Add(daysPanel); this.Add(cashPanel); this.Add(upgradeButton); this.Add(equipmentButton); //this.Add(optionsButton); this.Add(battleButton); this.Add(avatarButton); //this.Add(returnButton); this.Add(leaderButton); this.Add(achieveButton); this.Add(avatar3DFrame); SetUIHandler(this); startTime = Time.time; }
// Use this for initialization public GameOverUI() { uiPos = new GameOverUIPosition(); texPos = new GameOverTexturePosition(); gameState = GameApp.GetInstance().GetGameState(); selectedWeapon = gameState.GetWeapons()[0]; gameuiMaterial = UIResourceMgr.GetInstance().GetMaterial("GameUI"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); retryButton = new UITextButton(); retryButton.Rect = AutoRect.AutoPos(uiPos.RetryButton); retryButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.ButtonNormal)); retryButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.ButtonPressed)); retryButton.SetText(ConstData.FONT_NAME1, "RETRY", ColorName.fontColor_orange); quitButton = new UITextButton(); quitButton.Rect = AutoRect.AutoPos(uiPos.QuitButton); quitButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.ButtonNormal)); quitButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.ButtonPressed)); quitButton.SetText(ConstData.FONT_NAME1, "QUIT", ColorName.fontColor_orange); dialogImage = new UIImage(); dialogImage.SetTexture(gameuiMaterial, GameUITexturePosition.Dialog, AutoRect.AutoSize(GameUITexturePosition.Dialog)); dialogImage.Rect = AutoRect.AutoPos(uiPos.DialogImage); mask = new UIImage(); mask.SetTexture(gameuiMaterial, GameUITexturePosition.Mask, AutoRect.AutoSize(uiPos.Mask)); mask.Rect = AutoRect.AutoValuePos(uiPos.Mask); gameoverLabel = new UITextImage(); gameoverLabel.SetTexture(buttonsMaterial, ButtonsTexturePosition.Label, ButtonsTexturePosition.LargeLabelSize * 0.1f); gameoverLabel.Rect = AutoRect.AutoPos(uiPos.GameOverLabel); //gameoverLabel.SetText(ConstData.FONT_NAME1, " GAME OVER", ColorName.fontColor_orange); cashText = new UIText(); cashText.Set(ConstData.FONT_NAME1, "Cash", ColorName.fontColor_orange); cashText.Rect = AutoRect.AutoPos(uiPos.CashText); /* * surviveTimeText = new UIText(); * surviveTimeText.Set(ConstData.FONT_NAME2, "TIME ", ColorName.fontColor_darkorange); * surviveTimeText.Rect = uiPos.SurviveTimeText; */ firstLineText = new UIText(); firstLineText.Set(ConstData.FONT_NAME1, "GAME OVER", ColorName.fontColor_darkorange); firstLineText.AlignStyle = UIText.enAlignStyle.center; firstLineText.Rect = AutoRect.AutoPos(uiPos.FirstLineText); /* * scoreText = new UIText(); * scoreText.Set(ConstData.FONT_NAME2, "KILLS "+GameApp.GetInstance().GetGameScene().Killed, ColorName.fontColor_darkorange); * scoreText.Rect = uiPos.ScoreText; */ gameover = new UIImage(); gameover.SetTexture(gameuiMaterial, GameUITexturePosition.GameOver, AutoRect.AutoSize(GameUITexturePosition.GameOver) * 0.1f); gameover.Rect = AutoRect.AutoPos(uiPos.GameOver); gameover.Visible = false; gameover.Enable = false; retryButton.Visible = false; quitButton.Visible = false; //this.Add(dialogImage); //this.Add(gameoverLabel); this.Add(mask); //this.Add(firstLineText); //this.Add(scoreText); this.Add(retryButton); this.Add(quitButton); this.Add(gameover); this.SetUIHandler(this); uiInited = true; GameScene gameScene = GameApp.GetInstance().GetGameScene(); if (gameScene.GetQuest() != null) { surviveTimeText.SetText("SurviveTime " + gameScene.GetQuest().GetQuestInfo()); firstLineText.SetText("Kills " + gameScene.Killed); } }
public PauseMenuUI() { uiPos = new PauseMenuUIPosition(); gameState = GameApp.GetInstance().GetGameState(); buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); gameuiMaterial = UIResourceMgr.GetInstance().GetMaterial("GameUI"); background = new UIImage(); background.SetTexture(gameuiMaterial, GameUITexturePosition.Dialog, AutoRect.AutoSize(GameUITexturePosition.DialogSize)); background.Rect = AutoRect.AutoPos(uiPos.Background); pauseLabel = new UITextImage(); pauseLabel.SetTexture(buttonsMaterial, ButtonsTexturePosition.Label, AutoRect.AutoSize(ButtonsTexturePosition.Label)); pauseLabel.Rect = AutoRect.AutoPos(uiPos.PauseLabel); pauseLabel.SetText(ConstData.FONT_NAME1, " PAUSE", ColorName.fontColor_orange); soundLabel = new UITextImage(); soundLabel.SetTexture(buttonsMaterial, ButtonsTexturePosition.Label, AutoRect.AutoSize(ButtonsTexturePosition.Label)); soundLabel.Rect = AutoRect.AutoPos(uiPos.SoundLabel); soundLabel.SetText(ConstData.FONT_NAME1, " SOUND", ColorName.fontColor_orange); resumeButton = new UITextButton(); resumeButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); resumeButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); resumeButton.Rect = AutoRect.AutoPos(uiPos.ResumeButton); resumeButton.SetText(ConstData.FONT_NAME1, " RESUME", ColorName.fontColor_orange); musicButtonOff = new UITextSelectButton(); musicButtonOff.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.SoundButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonNormal)); musicButtonOff.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.SoundButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonPressed)); musicButtonOff.Rect = AutoRect.AutoPos(uiPos.MusicButtonOff); musicButtonOff.SetText(ConstData.FONT_NAME1, " OFF", ColorName.fontColor_orange); musicButtonOn = new UITextSelectButton(); musicButtonOn.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.SoundButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonNormal)); musicButtonOn.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.SoundButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonPressed)); musicButtonOn.Rect = AutoRect.AutoPos(uiPos.MusicButtonOn); musicButtonOn.SetText(ConstData.FONT_NAME1, " ON", ColorName.fontColor_orange); if (gameState.MusicOn) { musicButtonOn.Set(true); musicButtonOff.Set(false); } else { musicButtonOn.Set(false); musicButtonOff.Set(true); } returnButton = new UITextButton(); returnButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); returnButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); returnButton.SetText(ConstData.FONT_NAME1, " QUIT", ColorName.fontColor_orange); mask = new UIImage(); mask.SetTexture(gameuiMaterial, GameUITexturePosition.Mask, AutoRect.AutoSize(uiPos.Mask)); mask.Rect = AutoRect.AutoValuePos(uiPos.Mask); this.Add(mask); this.Add(background); //this.Add(pauseLabel); this.Add(soundLabel); this.Add(musicButtonOff); this.Add(musicButtonOn); this.Add(resumeButton); this.Add(returnButton); this.SetUIHandler(this); Hide(); }
// Use this for initialization public AvatarUI() { uiPos = new AvatarUIPosition(); /* * for (int i = 0; i < AvatarTexturePosition.AvatarLogo.Length; i++) * { * int x = i % 2; * int y = i / 2; * AvatarTexturePosition.AvatarLogo[i] = new Rect(x * 446, y * 200, 446, 200); * } */ AvatarTexturePosition.InitLogosTexturePos(); arenaMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); avatarLogoMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); background = new UIImage(); background.SetTexture(arenaMenuMaterial, ArenaMenuTexturePosition.Background, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); buyButton = new UITextButton(); buyButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.ButtonNormal)); buyButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.ButtonPressed)); buyButton.Rect = AutoRect.AutoPos(uiPos.BuyButton); buyButton.SetText(ConstData.FONT_NAME0, " SELECT", ColorName.fontColor_orange); SetBuyButtonText(); cashPanel = new CashPanel(); getMoreMoneyButton = new UITextButton(); getMoreMoneyButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.GetMoneyButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.GetMoneyButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.Rect = AutoRect.AutoPos(uiPos.GetMoreMoneyButton); avatarInfoPanel = new AvatarInfoPanel(); avatarInfoPanel.SetText("ffff"); this.Add(background); //this.Add(avatarImage); this.Add(buyButton); avatarScroller = new UIImageScroller(AutoRect.AutoPos(new Rect(450, 0, 500, 640)), AutoRect.AutoPos(new Rect(442, 216, 500, 400)), 1, AutoRect.AutoSize(AvatarTexturePosition.AvatarLogoSize), ScrollerDir.Vertical, true); avatarScroller.SetImageSpacing(AutoRect.AutoSize(AvatarTexturePosition.AvatarLogoSpacing)); Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); avatarScroller.AddOverlay(shopMaterial, ShopTexturePosition.SmallBuyLogo); for (int i = 0; i < BUTTON_NUM; i++) { UIImage aImage = new UIImage(); aImage.SetTexture(avatarLogoMaterial, AvatarTexturePosition.AvatarLogo[BUTTON_NUM - 1 - i]); avatarScroller.Add(aImage); } avatarScroller.SetMaskImage(avatarLogoMaterial, AvatarTexturePosition.Mask); this.Add(returnButton); //this.Add(textBackground); //this.Add(avatarInfoText); avatarScroller.SetCenterFrameTexture(avatarLogoMaterial, AvatarTexturePosition.Frame); avatarScroller.EnableScroll(); this.Add(avatarScroller); this.Add(avatarInfoPanel); this.Add(cashPanel); UpdateAvatarIcon(); avatarScroller.Show(); avatarInfoPanel.Show(); if (AutoRect.GetPlatform() == Platform.IPad) { avatarFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 10, 400, 600)), new Vector3(-1.589703f * 0.8f, -1.1672753f * 0.9f, 4.420711f), new Vector3(1.5f, 1.5f, 1.5f) * 0.9f); } else { avatarFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 10, 400, 600)), new Vector3(-1.589703f, -1.1672753f, 4.420711f), new Vector3(1.5f, 1.5f, 1.5f)); } this.Add(avatarFrame); this.Add(getMoreMoneyButton); UpdateCashPanel(); iapDialog = new IAPDialog(UIDialog.DialogMode.YES_OR_NO); iapDialog.SetDialogEventHandler(this); this.Add(iapDialog); this.SetUIHandler(this); Hide(); }
// Use this for initialization public OptionsMenuUI() { uiPos = new OptionsMenuUIPosition(); texPos = new OptionsMenuTexturePosition(); gameState = GameApp.GetInstance().GetGameState(); buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); arenaMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); background = new UIImage(); background.SetTexture(arenaMenuMaterial, ArenaMenuTexturePosition.Background, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); daysPanel = new UITextImage(); daysPanel.SetTexture(arenaMenuMaterial, ArenaMenuTexturePosition.Panel, AutoRect.AutoSize(ArenaMenuTexturePosition.Panel)); daysPanel.Rect = AutoRect.AutoPos(uiPos.DaysPanel); daysPanel.SetText(ConstData.FONT_NAME1, "DAY " + GameApp.GetInstance().GetGameState().LevelNum, ColorName.fontColor_darkorange); cashPanel = new CashPanel(); soundPanel = new UITextImage(); soundPanel.SetTexture(buttonsMaterial, ButtonsTexturePosition.Label, AutoRect.AutoSize(ButtonsTexturePosition.Label)); soundPanel.Rect = AutoRect.AutoPos(uiPos.SoundPanel); soundPanel.SetText(ConstData.FONT_NAME1, " SOUND", ColorName.fontColor_darkorange); musicButtonOff = new UITextSelectButton(); musicButtonOff.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.SoundButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonNormal)); musicButtonOff.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.SoundButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonPressed)); musicButtonOff.Rect = AutoRect.AutoPos(uiPos.MusicButtonOff); musicButtonOff.SetText(ConstData.FONT_NAME1, " OFF", ColorName.fontColor_orange); musicButtonOn = new UITextSelectButton(); musicButtonOn.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.SoundButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonNormal)); musicButtonOn.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.SoundButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonPressed)); musicButtonOn.Rect = AutoRect.AutoPos(uiPos.MusicButtonOn); musicButtonOn.SetText(ConstData.FONT_NAME1, " ON", ColorName.fontColor_orange); if (gameState.MusicOn) { musicButtonOn.Set(true); musicButtonOff.Set(false); } else { musicButtonOn.Set(false); musicButtonOff.Set(true); } creditsButton = new UITextButton(); creditsButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); creditsButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); creditsButton.Rect = AutoRect.AutoPos(uiPos.CreditsButton); creditsButton.SetText(ConstData.FONT_NAME1, " CREDITS", ColorName.fontColor_orange); shareButton = new UITextButton(); shareButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); shareButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); shareButton.Rect = AutoRect.AutoPos(uiPos.ShareButton); shareButton.SetText(ConstData.FONT_NAME1, " SHARE", ColorName.fontColor_darkorange); reviewButton = new UITextButton(); reviewButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); reviewButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); reviewButton.Rect = AutoRect.AutoPos(uiPos.ReviewButton); reviewButton.SetText(ConstData.FONT_NAME1, " REVIEW", ColorName.fontColor_darkorange); supportButton = new UITextButton(); supportButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); supportButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); supportButton.Rect = AutoRect.AutoPos(uiPos.SupportButton); supportButton.SetText(ConstData.FONT_NAME1, " SUPPORT", ColorName.fontColor_darkorange); returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); creditsPanel = new CreditsMenuUI(); this.Add(background); this.Add(daysPanel); this.Add(cashPanel); this.Add(soundPanel); this.Add(musicButtonOff); this.Add(musicButtonOn); this.Add(creditsButton); this.Add(shareButton); this.Add(reviewButton); this.Add(supportButton); this.Add(returnButton); this.Add(creditsPanel); ui = MapUI.GetInstance(); this.SetUIHandler(this); }