예제 #1
0
    /// <summary>
    /// Sets up the spaceship to be ready for launch.
    /// </summary>
    private void PrepareJump()
    {
        OnPreparingJump?.Invoke(this, null);

        UISystem.Hide();
        SetJumpState(true);

        // Set thrusters to zero
        Spaceship.Thrusters.ThrustPower        = 0.0f;
        Spaceship.Thrusters.SpeedLinesVelocity = Spaceship.Thrusters.SpeedLimit * 2;
        Spaceship.Thrusters.StopAllRotation(true);

        OnJumpPrepared?.Invoke(this, null);
    }
예제 #2
0
    //ensures that the currently displaying UI is the lowest ranked UI requesting to be shown
    private void CheckForNewUIToShow()
    {
        UISystem NewUIToShow = null;
        int      NewUIRank   = CurrentlyShownUIRank;


        //Debug.Log ("Checking for New UI to show");

        foreach (UISystem UI in WantsToBeShown.Keys)
        {
            //Debug.Log ("Checking " + UI.name + ", Instance ID: " + UI.GetInstanceID());

            if (WantsToBeShown [UI])
            {
                int outRank = int.MaxValue;
                if ((UIRanks.TryGetValue(UI, out outRank)) && outRank < NewUIRank)                   //found different UI to display
                {
                    NewUIToShow = UI;
                    NewUIRank   = UIRanks [UI];
                }
            }

            //Debug.Log ("Check for New UI has made it to step 2");

            if (NewUIToShow != null && NewUIToShow != CurrentlyShownUI)
            {
                if (CurrentlyShownUI != null)
                {
                    CurrentlyShownUI.Hide();
                }
                CurrentlyShownUI     = NewUIToShow;
                CurrentlyShownUIRank = NewUIRank;
                CurrentlyShownUI.ShowRequestAccepted();
            }
        }
    }
예제 #3
0
 private void OnPlayed()
 {
     _uiSystem.Hide();
 }