public override View OnCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { if (container == null) { // Currently in a layout without a container, so no reason to create our view. return(null); } SplashView = new UISplash( ); RelativeLayout view = inflater.Inflate(Resource.Layout.OOBEView, container, false) as RelativeLayout; view.SetBackgroundColor(Rock.Mobile.UI.Util.GetUIColor(ControlStylingConfig.BG_Layer_Color)); view.SetOnTouchListener(this); Point displaySize = new Point( ); Activity.WindowManager.DefaultDisplay.GetSize(displaySize); SplashView.Create(view, "", "splash_logo_android.png", false, new System.Drawing.RectangleF(0, 0, displaySize.X, displaySize.Y), delegate { SpringboardParent.SplashComplete( ); }); return(view); }
public override void ViewDidLoad() { base.ViewDidLoad(); View.Layer.AnchorPoint = CGPoint.Empty; View.BackgroundColor = Rock.Mobile.UI.Util.GetUIColor(ControlStylingConfig.BackgroundColor); // this is totally a hack, but in order to seamlessly transition from the splash screen // to our logo, we need to use a PER-DEVICE image. Sigh. string backgroundName = GetSplashBackground(UIKit.UIScreen.MainScreen.ApplicationFrame.Size, UIKit.UIScreen.MainScreen.Scale); string logoName = OOBEViewController.GetSplashLogo(UIKit.UIScreen.MainScreen.ApplicationFrame.Size, UIKit.UIScreen.MainScreen.Scale); SplashView = new UISplash(); SplashView.Create(View, backgroundName, logoName, true, View.Frame.ToRectF( ), delegate { Springboard.SplashComplete( ); }); }