protected override void Start() { base.Start(); sceneName = "Map"; // 初始化音频 AudioManager.setup( GameObject.Find("BGM"), GameObject.Find("BGS"), GameObject.Find("SEs") ); // 标记菜单节点 this.menuNode = GameObject.Find("Menu"); this.asyncUINode = GameObject.Find("AsyncUI"); this.asyncUis = new List <AsyncUIBase>(); this.uiSetMessenger = new UISetBase.UISetMessenger(this.menuNode, ""); this.uiSetMessenger.setSwitchDelegate(this.switchUIDelegate); // 加载公共事件 this.commonEventNode = Instantiate <GameObject>(Resources.Load <GameObject>(string.Format("prefabs/maps/CommonEventNode"))); this.commonEventNode.transform.parent = GameObject.Find("CommonEvents").transform; if (GameTemp.startMapName != null && !"".Equals(GameTemp.startMapName)) { // 新游戏 loadMap(GameTemp.startMapName); } else { // 读取游戏 loadMap(GameTemp.gameMap.mapName, true); } }
protected override void Start() { base.Start(); sceneName = "Title"; // 初始化数据库 DataManager.loadAllData(); // 初始化音频 AudioManager.setup( GameObject.Find("BGM"), GameObject.Find("BGS"), GameObject.Find("SEs") ); // 标记菜单节点 this.menuNode = GameObject.Find("Menu"); this.asyncUINode = GameObject.Find("AsyncUI"); this.asyncUis = new List <AsyncUIBase>(); this.uiSetMessenger = new UISetBase.UISetMessenger(this.menuNode, ""); this.uiSetMessenger.setSwitchDelegate(this.switchUIDelegate); this.switchToUI("title"); }
public UISetTitle(UISetBase.UISetMessenger messenger) : base(messenger) { }
public UISetSave(UISetBase.UISetMessenger messenger) : base(messenger) { }
public UISetLoad(UISetBase.UISetMessenger messenger) : base(messenger) { }
public UIGameOver(UISetBase.UISetMessenger messenger) : base(messenger) { }
public UISetMenu(UISetBase.UISetMessenger messenger) : base(messenger) { }
public UISetItem(UISetBase.UISetMessenger messenger) : base(messenger) { }