// Update is called once per frame
    void Update()
    {
        if (accepted && runOnceFlag)
        {
            if (Analytics.Get().SessionSet)
            {
                runOnceFlag = false;


                UIController.Next();
            }
        }
    }
예제 #2
0
 // Update is called once per frame
 void Update()
 {
     if (AllowNext)
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             if (!Accepted)
             {
                 Accepted = true;
                 UIController.Next();
             }
         }
     }
 }
예제 #3
0
    // Update is called once per frame
    void Update()
    {
        if (isActiveAndEnabled)
        {
            LoadLength -= Time.deltaTime;
        }

        if (LoadLength < 0f)
        {
            if (!Accepted)
            {
                Accepted = true;
                UIController.Next();
            }
        }
    }