// Update is called once per frame void Update() { if (accepted && runOnceFlag) { if (Analytics.Get().SessionSet) { runOnceFlag = false; UIController.Next(); } } }
// Update is called once per frame void Update() { if (AllowNext) { if (Input.GetKeyDown(KeyCode.Space)) { if (!Accepted) { Accepted = true; UIController.Next(); } } } }
// Update is called once per frame void Update() { if (isActiveAndEnabled) { LoadLength -= Time.deltaTime; } if (LoadLength < 0f) { if (!Accepted) { Accepted = true; UIController.Next(); } } }