public override void Enter(params object[] objs) { m_mono = App.my.uiRoot.GetComponentInChildren <UISelectHero>(); if (null == m_mono) { Object prefab = Resources.Load("Art/UI/Prefabs/UISelectHero"); GameObject go = GameObject.Instantiate(prefab) as GameObject; m_mono = go.GetComponent <UISelectHero>(); m_mono.transform.SetParent(App.my.uiRoot); m_mono.transform.localPosition = Vector3.zero; m_mono.transform.localScale = Vector3.one; } m_mono.gameObject.SetActive(true); m_mono.redHeroBtn.onClick.RemoveAllListeners(); m_mono.redHeroBtn.onClick.AddListener(() => { this.OnClickBtn(true); }); m_mono.blueHeroBtn.onClick.RemoveAllListeners(); m_mono.blueHeroBtn.onClick.AddListener(() => { this.OnClickBtn(false); }); string m_err_msg = string.Empty; m_red_hero_id = 0; m_blue_hero_id = 0; this.UpdateUI(); App.my.gameNetwork.Add <RspFreeHero>((int)ProtoId.PidRspFreeHero, this.RspFreeHero); App.my.gameNetwork.Add <SelectHeroRsp>((int)ProtoId.PidSelectHeroRsp, this.SelectHeroRsp); App.my.gameNetwork.Send((int)ProtoId.PidQueryFreeHero); }
public override void Exit(params object[] objs) { if (null != m_mono) { GameObject.Destroy(m_mono.gameObject); } m_mono = null; App.my.gameNetwork.Remove((int)ProtoId.PidRspFreeHero); App.my.gameNetwork.Remove((int)ProtoId.PidSelectHeroRsp); }