// 刷新战斗状态 protected void psstRetRefreshBattleStateUserCmd(ByteBuffer bu) { stRetRefreshBattleStateUserCmd cmd = new stRetRefreshBattleStateUserCmd(); cmd.derialize(bu); Ctx.m_instance.m_dataPlayer.m_dzData.m_state = cmd.state; UISceneDZ uiDZ = Ctx.m_instance.m_uiSceneMgr.getSceneUI <UISceneDZ>(UISceneFormID.eUISceneDZ); if (uiDZ != null && uiDZ.isVisible()) { uiDZ.psstRetRefreshBattleStateUserCmd(cmd); } }