protected override void Draw(GameTime gameTime) { GFX.Clear(Color.DarkBlue); GFX.Begin(); Scene?.Draw(GFX); GFX.End(); base.Draw(gameTime); }
public void LoadScene(UIScene newscene) { try { uiscene = newscene; uiscene.Draw(); combat_view = new CombatView(); } catch (NullReferenceException e) { Console.WriteLine("ERROR >> new scene is null"); } }