예제 #1
0
    //private GameRules gameRules;

    void Awake()
    {
        uiRules = GameObject.FindGameObjectWithTag("UIManager").GetComponent <Manager_UI>().UIRules;
        //gameRules = GameObject.FindGameObjectWithTag("GameManager").GetComponent<Manager_Game>().GameRules;

        shieldOrigColor = shieldFill.color;
    }
예제 #2
0
    void Awake()
    {
        uiRules   = GameObject.FindGameObjectWithTag("UIManager").GetComponent <Manager_UI>().UIRules;
        gameRules = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Manager_Game>().GameRules;
        maxStacks = gameRules.ABLY_superlaserDmgByStacks.Length - 2;

        markOrigColor = markIcons[0].color;
    }
예제 #3
0
    //private GameRules gameRules;

    void Awake()
    {
        uiRules = GameObject.FindGameObjectWithTag("UIManager").GetComponent <Manager_UI>().UIRules;
        //gameRules = GameObject.FindGameObjectWithTag("GameManager").GetComponent<Manager_Game>().GameRules;
    }