// Start is called before the first frame update void Start() { UIResourceManager UIResMan = UIResourceManager.GetInstance(); shipMan = GetComponent <ShipManager>(); resPool.AddResource(0, 100); //TODO: Get these from setup UIResMan.SetGasText(100); UIResMan.SetFoodText(100); UIResMan.SetMetalText(100); currentTime = Time.time; StartCoroutine(ResourceTick()); }