void Awake() { EventManager.AddListener <KeyPressedEvent>(OnKeyPressed); tilePlacer = FindObjectOfType <TilePlacer>(); tileSwapper = FindObjectOfType <TileSwapper>(); uiRelatedStuff = FindObjectOfType <UIRelatedStuff>(); }
void Awake() { tilePlacer = FindObjectOfType <TilePlacer>(); levelLoader = FindObjectOfType <LevelLoader>(); uiRelatedStuff = FindObjectOfType <UIRelatedStuff>(); backdrop = GameObject.Find("Backdrop"); tileSize = 5; xTiles = yTiles = 0; eventSystem.firstSelectedGameObject = xTilesIF.gameObject; }
// Use this for initialization void Start() { cameraPos = transform.position; cameraHeightCurrent = Camera.main.orthographicSize; uiRelatedStuff = FindObjectOfType <UIRelatedStuff>(); }
void Start() { uiRelatedStuff = FindObjectOfType <UIRelatedStuff>(); cameraBehaviour = FindObjectOfType <CameraBehaviour>(); tilePlacer = FindObjectOfType <TilePlacer>(); }