public void InitializePlayer(Controller controller) { Controller = controller; gameObject.name = string.Format("Player {0} - {1}", playerNumber, controller.gameObject.name); //will only use to debug uiPlayerText.HandlePlayerInitialized(); }
public void InitializePlayer(Controller controller) { this.controller = controller; gameObject.name = $"Player {playerNumber} - {controller.gameObject.name}"; uiPlayerText.HandlePlayerInitialized(); }