예제 #1
0
        protected override bool _doRight() => default;        // 0x00C87940-0x00C87950

        public void Init(GameObject root, string[] sMenuTag, UIPelipper manager, int defaultIndex = 0 /* Metadata: 0x006136EA */)
        {
        }                                                                                                                                    // 0x00C85C90-0x00C862C0
예제 #2
0
        public IEnumerator PlayOver() => default;         // 0x00C82700-0x00C82770

        public void Init(GameObject obj, UIPelipper manager, Action cb)
        {
        }                                                                          // 0x00C84A80-0x00C84CD0
예제 #3
0
        }                                              // 0x00C82F70-0x00C82F80

        public void Init(GameObject root, UIPelipper manager)
        {
        }                                                                // 0x00C904A0-0x00C912A0
예제 #4
0
        }                                             // 0x00C806A0-0x00C806B0

        // Methods
        public void Init(GameObject obj, UIPelipper manager, DisplayType type = DisplayType.NORMAL /* Metadata: 0x006136DA */)
        {
        }                                                                                                                                 // 0x00C872F0-0x00C87680
예제 #5
0
    }                                                  // 0x00A03D50-0x00A03DD0

    public virtual void Init(GameObject objRoot, UIPelipper manager)
    {
    }                                                                       // 0x00A03DD0-0x00A04350