public void FoundPowerOrb() { // If player finds another powerOrb before last one was disabled if (powerMode) { CancelInvoke("DisablePowerMode"); } powerMode = true; spriteRenderer.sprite = playerPow; powerIndicator.activate(); // Disable the power orb in 10 seconds Invoke("DisablePowerMode", 10.0f); }
public void FoundSpeedOrb() { // If player finds another speedOrb before last one was disabled if (speedMode) { CancelInvoke("DisableSpeedMode"); } speedMode = true; spriteRenderer.sprite = powerUp; // increase firerate by 3x fireRate = fireRateDefault / 3; speedIndicator.activate(); // Disable the speed orb in 10 seconds Invoke("DisableSpeedMode", 10.0f); }