private void OnTriggerExit(Collider other)
 {
     if (other.gameObject.tag == "StartArea")
     {
         doorScript.ToggleDoor();
     }
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "StartArea")
     {
         UIOpenDoor doorScript = doorController.GetComponent <UIOpenDoor>();
         doorScript.ToggleDoor();
     }
 }