예제 #1
0
파일: UIMoney.cs 프로젝트: moto2002/moba
    //private GameObject vitalityObj;
    protected override void Init()
    {
        energyTxt         = transform.Find("EnergyTxt").GetComponent <GUISingleLabel>();
        goldBtn.onClick   = OnGlogClick;
        jewelBtn.onClick  = OnJewelClick;
        energyBtn.onClick = OnEnergyClick;
        //vitalityBtn.onClick = OnVitalityClick;
        energyObj = transform.Find("EnergyDesBtn").gameObject;
        //vitalityObj = transform.Find("VitalityDesBtn").gameObject;
        UIEventListener.Get(energyObj).onPress = OnEnergyPress;
        //UIEventListener.Get(vitalityObj).onPress = OnVitalityPress;
        instance = this;

        playerData.GetInstance().ChangeMoneyEvent         += UpdateMoney;
        playerData.GetInstance().ChangeActionPoint        += UpdateActionPoint;
        playerData.GetInstance().ChangeActionPointCeiling += UpdateActionPointCeiling;
    }
예제 #2
0
 private void SetEarnings(UIMoney earnings, int place)
 {
     money[place] = earnings;
 }
예제 #3
0
 public void AddDelegate(UIMoney ui)
 {
     MoneyDelegateList.Add(ui);
 }
예제 #4
0
 public void AddDelegate(UIMoney ui)
 {
     MoneyDelegateList.Add(ui);
 }
예제 #5
0
파일: UIMoney.cs 프로젝트: TimonYoon/Dev
 void Awake()
 {
     Instance = this;
 }