예제 #1
0
 public void ShowUI()
 {
     UIMgr.Delete <ShouYe>(shouye);
     ScreenPage_1 go1 = UIMgr.ShowUI <ScreenPage_1>("Page_1", this.Canvas1);
     ScreenPage_2 go2 = UIMgr.ShowUI <ScreenPage_2>("Page_2", this.Canvas2);
     ScreenPage_3 go3 = UIMgr.ShowUI <ScreenPage_3>("Page_3", this.Canvas3);
     ScreenPage_4 go4 = UIMgr.ShowUI <ScreenPage_4>("Page_4", this.Canvas4);
     ScreenPage_5 go5 = UIMgr.ShowUI <ScreenPage_5>("Page_5", this.Canvas5);
 }
예제 #2
0
 //视频播放
 public void button_4_ClickEvent()
 {
     UIMgr.ShowUI <Page_5_4>("Page_5_4", this.transform.parent.gameObject);
     UIMgr.Delete <ScreenPage_5>(this);
 }
예제 #3
0
 // Update is called once per frame
 void backButton_ClickEvent()
 {
     UIMgr.Delete <Page_3_3>(this);
     ScreenPage_3 page12 = UIMgr.ShowUI <ScreenPage_3>("Page_3", this.transform.parent.gameObject);
 }
예제 #4
0
    public void button_6_ClickEvent()
    {
        Page_1_6 page12 = UIMgr.ShowUI <Page_1_6>("Page_1_6", this.transform.parent.gameObject);

        UIMgr.Delete <ScreenPage_1>(this);
    }
예제 #5
0
 // Update is called once per frame
 void backButton_ClickEvent()
 {
     UIMgr.Delete <Page_4_4>(this);
     UIMgr.ShowUI <ScreenPage_4>("Page_4", this.transform.parent.gameObject);
 }
예제 #6
0
    // Update is called once per frame
    void backButton_ClickEvent()
    {
        ScreenPage_2 page12 = UIMgr.ShowUI <ScreenPage_2>("Page_2", this.transform.parent.gameObject);

        UIMgr.Delete <Page_2_5>(this);
    }
예제 #7
0
 // Update is called once per frame
 void button_1_ClickEvent()
 {
     UIMgr.ShowUI <ScreenPage_1>("Page_1", this.transform.parent.gameObject);
     UIMgr.Delete <Page_1_1>(this);
 }
예제 #8
0
 // Update is called once per frame
 void BackButton_ClickEvent()
 {
     UIMgr.Delete <Page_5_2_1>(this);
 }
예제 #9
0
    void button_5_ClickEvent()
    {
        Page_2_5 page25 = UIMgr.ShowUI <Page_2_5>("Page_2_5", this.transform.parent.gameObject);

        UIMgr.Delete <ScreenPage_2>(this);
    }
예제 #10
0
 // Update is called once per frame
 void BackBtn_ClickEvent()
 {
     UIMgr.Delete <Page_1_2>(this);
     ScreenPage_1 page12 = UIMgr.ShowUI <ScreenPage_1>("Page_1", this.transform.parent.gameObject);
 }