public void ShowUI() { UIMgr.Delete <ShouYe>(shouye); ScreenPage_1 go1 = UIMgr.ShowUI <ScreenPage_1>("Page_1", this.Canvas1); ScreenPage_2 go2 = UIMgr.ShowUI <ScreenPage_2>("Page_2", this.Canvas2); ScreenPage_3 go3 = UIMgr.ShowUI <ScreenPage_3>("Page_3", this.Canvas3); ScreenPage_4 go4 = UIMgr.ShowUI <ScreenPage_4>("Page_4", this.Canvas4); ScreenPage_5 go5 = UIMgr.ShowUI <ScreenPage_5>("Page_5", this.Canvas5); }
//视频播放 public void button_4_ClickEvent() { UIMgr.ShowUI <Page_5_4>("Page_5_4", this.transform.parent.gameObject); UIMgr.Delete <ScreenPage_5>(this); }
// Update is called once per frame void backButton_ClickEvent() { UIMgr.Delete <Page_3_3>(this); ScreenPage_3 page12 = UIMgr.ShowUI <ScreenPage_3>("Page_3", this.transform.parent.gameObject); }
public void button_6_ClickEvent() { Page_1_6 page12 = UIMgr.ShowUI <Page_1_6>("Page_1_6", this.transform.parent.gameObject); UIMgr.Delete <ScreenPage_1>(this); }
// Update is called once per frame void backButton_ClickEvent() { UIMgr.Delete <Page_4_4>(this); UIMgr.ShowUI <ScreenPage_4>("Page_4", this.transform.parent.gameObject); }
// Update is called once per frame void backButton_ClickEvent() { ScreenPage_2 page12 = UIMgr.ShowUI <ScreenPage_2>("Page_2", this.transform.parent.gameObject); UIMgr.Delete <Page_2_5>(this); }
// Update is called once per frame void button_1_ClickEvent() { UIMgr.ShowUI <ScreenPage_1>("Page_1", this.transform.parent.gameObject); UIMgr.Delete <Page_1_1>(this); }
// Update is called once per frame void BackButton_ClickEvent() { UIMgr.Delete <Page_5_2_1>(this); }
void button_5_ClickEvent() { Page_2_5 page25 = UIMgr.ShowUI <Page_2_5>("Page_2_5", this.transform.parent.gameObject); UIMgr.Delete <ScreenPage_2>(this); }
// Update is called once per frame void BackBtn_ClickEvent() { UIMgr.Delete <Page_1_2>(this); ScreenPage_1 page12 = UIMgr.ShowUI <ScreenPage_1>("Page_1", this.transform.parent.gameObject); }