void Start() { theGameMaster = GameMasterTutorial.S_GameMaster; theScoreManager = ScoreManagerTutorial.S_ScoreManager; theStationManager = StationManagerTutorial.S_StationManager; theUIManager = UIManagerTutorial.S_UIManager; loopBounds = Vector3.forward * loopRange; }
void Awake() { if (S_UIManager == null) { S_UIManager = this; } else { Destroy(gameObject); } }
void Start() { theStationManager = StationManagerTutorial.S_StationManager; theScoreManager = ScoreManagerTutorial.S_ScoreManager; thePowerControl = PowerControlTutorial.S_PowerControl; theUIManager = UIManagerTutorial.S_UIManager; thePowerControl.TogglePowerLock(true); theStationManager.StationUpdate(); thePowerControl.SetSpeedLimit(initialSpeedLimit); StartGameSection(); }
void Start() { theUIManager = UIManagerTutorial.S_UIManager; }
void Start() { theGameMaster = GameMasterTutorial.S_GameMaster; thePowerControl = PowerControlTutorial.S_PowerControl; theUIManager = UIManagerTutorial.S_UIManager; }