void Awake() { if (current == null) { current = this; } }
// Start is called before the first frame update void Start() { uiman = FindObjectOfType <UIManagerScript>().GetComponent <UIManagerScript>(); dg = FindObjectOfType <DogGenerator>().GetComponent <DogGenerator>(); cuemanager = FindObjectOfType <QueueManager>(); currentTime = 0; }
void Start() { minescript = GameObject.Find ("ClickBoxVein").GetComponent<Mine> (); uiscript = GameObject.Find ("UIManager").GetComponent<UIManagerScript> (); StartCoroutine (DeathTimer ()); }
// Use this for initialization void Start() { UIManager = GameObject.Find("UI Manager"); UIManagerScript = UIManager.GetComponent <UIManagerScript>(); currentScore = UIManagerScript.currentScoreValue; Score = currentScore + 150; }
private void Awake() { GameObject gameController = GameObject.FindGameObjectWithTag("GameController"); waveManager = gameController.GetComponentInChildren <WaveManagerScript>(); uIManager = gameController.GetComponentInChildren <UIManagerScript>(); }
/****************************************** * * public void Update() * If the game is in the correct state, waits for the input of each player, * and gets their answer for the BFGI questionnaire. * * Parameters * * Return * * ***************************************/ public void Update() { if (GameManagerScript.GetInstance().currentStage == GameManagerScript.GameStage.BFGI) { foreach (Player p in players) { if (Input.GetButtonDown("Player" + p.playerID + "_X")) { GameObject msg = UIManagerScript.GetInstance().CheckMsg(p.playerObj); if (msg != null) { SituacaoScript script = msg.GetComponent <SituacaoScript>(); if (script != null) { p.answers.Add(script.value); p.ready = true; UIManagerScript.GetInstance().StopDisplayOnScreen(p.playerObj); p.playerObj.SetActive(false); LoadSituation(p.currentStage + 1); } } } } } }
void Start() { if (Instance == null) { Instance = this; } }
void Start() { uiMan = GetComponent <UIManagerScript>(); personStats = GetComponent <Stats>(); Debug.Log("new person spawned"); // Debug.Log(gameObject.name + personStats.fancy); GetSubValues(personStats); // Debug.Log(allergyRating + " " + incomeRating + " " + spaceRating + " " + ageRating + " "+ energyRating + " " + familyRating + " " + petsRating); allergyText = SetStringCategory(allergyCategories, allergyRating); incomeText = SetStringCategory(incomeCategories, incomeRating); spaceText = SetStringCategory(spaceCategories, spaceRating); ageText = SetStringCategory(ageCategories, ageRating); energyText = SetStringCategory(energyCategories, energyRating); familyText = SetStringCategory(familyCategories, familyRating); petsText = SetStringCategory(petsCategories, petsRating); spriteIndex = Random.Range(0, 6); // Debug.Log(allergyText + " " + incomeText + " " + spaceText + " " + ageText + " " + energyText + " " + familyText + " " + petsText); if (PeopleGenerator.peopleQ.Count == 1) { //call UI manager to show player card with info. FindObjectOfType <UIManagerScript>().OnPersonUpdate(); } FindObjectOfType <QueueManager>().AddToQueue(spriteIndex); }
int GetCurrentMode() { // Needs code to obtain and return the currentMode from UIManagerScript UIManagerScript uIManagerScript = GetComponent <UIManagerScript>(); int mode = uIManagerScript.currentMode; return(mode); }
void Start() { isSoundON = true; isMusicON = true; DontDestroyOnLoad(this); Instance = this; }
public void UpdateChoice() { // Fetch 3 choice by status currentCategory = GameObject.Find("BabyData").GetComponent <CSVReaderScript>().GetRandomGroup(); UIManagerScript.SetChoice01(currentCategory.choices[0].message, currentCategory.choices[0].whyFail == ""); UIManagerScript.SetChoice02(currentCategory.choices[1].message, currentCategory.choices[1].whyFail == ""); UIManagerScript.SetChoice03(currentCategory.choices[2].message, currentCategory.choices[2].whyFail == ""); }
//distance to goal public void OnMoveCloser(float distance) { uiM = GameObject.Find("UIManager")?.GetComponent <UIManagerScript>(); if (uiM != null) { uiM.filldistance(distance); } }
private void CreateTerrain() { if (currentTerrain != null) { UIManagerScript.GetInstance().StopDisplayOnScreen(currentTerrain); Destroy(currentTerrain); } currentTerrain = Instantiate(terrain, new Vector3(0, 0, 0), Quaternion.identity); }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } instance = this; }
private void Awake() { if (instance == null) { instance = this; } UnpauseGame(); }
// Use this for initialization void Start() { spawnInterval = 2; UIManager = GameObject.Find("UI Manager"); parentSpawn = GameObject.Find("ParentSpawner"); positionsParent = parentSpawn.transform; spawnIntervalStart = spawnInterval; UIManagerScript = UIManager.GetComponent <UIManagerScript>(); }
private void Awake() { levelManager = GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren <LevelManagerScript>(); uIManager = GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren <UIManagerScript>(); mySpriteRenderer = GetComponent <SpriteRenderer>(); canvas = GetComponentInChildren <Canvas>().gameObject; isEmpty = true; }
private void OnCollisionExit2D(Collision2D collision) { if (collision.collider.tag == "Enemies") { Debug.Log("AAA i hit " + collision.gameObject.tag); //this is working //Call game over when collision UIManagerScript script = UI.GetComponent <UIManagerScript>(); StartCoroutine(script.GameOver()); } }
// Use this for initialization public void Start() { // Set reference to the builderScript builderScript = GameObject.Find("BuildingManager").GetComponent <BuilderScript>(); uiScript = GameObject.Find("UIManager").GetComponent <UIManagerScript>(); inputFieldScript = gameObject.GetComponent <InputField>(); // Add a listener function to this object. // The onEndEdit listener has to have a string as its input parameter inputFieldScript.onEndEdit.AddListener(EnhancedOnEndEdit); }
private void createListItem(Food f, int i) { //Instantiate the list item GameObject newListItem = Instantiate(sampleListItem) as GameObject; newListItem.transform.SetParent(foodMenuHolder.transform, false); Vector3 pos = sampleListItem.transform.localPosition; pos.y -= i * guiListItemOffset; newListItem.GetComponent <RectTransform>().localPosition = pos; //Setup attributes //View button Button viewButton = newListItem.gameObject.transform.Find("ViewBtn").GetComponent <Button>(); viewButton.GetComponentInChildren <Text>().text = f.name; UIManagerScript uiManagerScript = UIManagerScript.GetComponent <UIManagerScript>(); Debug.Log("Food list length: " + uiManagerScript.foodModels.Length); newListItem.gameObject.transform.Find("ViewBtn").GetComponent <Button>().onClick.AddListener(delegate { uiManagerScript.ViewModel(i - 1); }); //set up spinner Debug.Log(f.name + " : " + f.var.Length); if (f.var != null) { if (f.var.Length > 1) { foreach (Variant v in f.var) { newListItem.gameObject.transform.Find("VariantChooser").GetComponent <Dropdown>().options.Add(new Dropdown.OptionData(v.name)); } } else { newListItem.gameObject.transform.Find("VariantChooser").gameObject.SetActive(false); } } else { newListItem.gameObject.transform.Find("VariantChooser").gameObject.SetActive(false); } //setup price newListItem.gameObject.transform.Find("PriceTxt").GetComponent <Text>().text = "₹" + f.var[0].price.ToString() + ".00"; //setup script newListItem.GetComponent <FoodQtyScript>().databaseHandler = this; newListItem.GetComponent <FoodQtyScript>().foodItemId = i - 1; newListItem.GetComponent <FoodQtyScript>().typeChoice = newListItem.gameObject.transform.Find("VariantChooser").GetComponent <Dropdown>(); newListItem.GetComponent <FoodQtyScript>().valText = newListItem.gameObject.transform.Find("QtyPanel").Find("qtyTxt").GetComponent <Text>(); newListItem.SetActive(true); }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
private void Awake() { if (Singleton != null) { Destroy(gameObject); } else { Singleton = this; } }
private void Awake() { trapManager = GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren <TrapManagerScript>(); levelManager = GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren <LevelManagerScript>(); uIManager = GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren <UIManagerScript>(); ballistaScript = GameObject.FindGameObjectWithTag("Player").GetComponent <BallistaScript>(); price = trapManager.GetPrice(trapType); priceText.text = price.ToString(); }
private void Awake() { if (UIManagerInstance == null) { UIManagerInstance = this; } else { Destroy(gameObject); } }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } }
void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; // DontDestroyOnLoad(gameObject); } }
private void Awake() { if (UIManager == null) { UIManager = this; } else { Destroy(gameObject); return; } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
public void NeedToUpdate_Btn() { if (Input.GetKeyDown(KeyCode.F1)) { InGameSetMenu(); } if (Input.GetKeyDown(KeyCode.F2)) { UIManagerScript.switch_Warehouse(); } }
private void Start() { gm = FindObjectOfType <GameStatusManager>().GetComponent <GameStatusManager>(); uiManagerScript = FindObjectOfType <UIManagerScript>(); Debug.Assert(peopleQ == null); peopleQ = new List <GameObject>(); cuemanager = FindObjectOfType <QueueManager>(); StartCoroutine("PersonSpawner"); }
/****************************************** * * public void NewPlayer(int playerID) * Creates a new player with a specified playerID value, * signals the other managers to insert a new player on their player list, * sets the BFGI questionnaire back to 1; * * Parameters * int playerID - The number ID for the new player. * Return * * ***************************************/ private void NewPlayer(int playerID) { GameObject newPlayer = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity); newPlayer.name = "Player_" + playerID; newPlayer.GetComponent <PlayerMovementScript>().playerID = playerID; newPlayer.GetComponent <MeshRenderer>().material.color = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); newPlayer.tag = GameManagerScript.Tags.Player.ToString(); players.Add(newPlayer); BFGIManager.GetInstance().NewPlayer(newPlayer, playerID); PlayerBehaviourManager.GetInstance().NewPlayer(newPlayer, playerID); PlayerTypeManager.GetInstance().NewPlayer(newPlayer, playerID); UIManagerScript.GetInstance().StartDisplayOnScreen(newPlayer, "PlayerName_" + newPlayer.name, null); }
// Use this for initialization void Start() { uiscript = GameObject.Find ("UIManager").GetComponent<UIManagerScript> (); wave = 4; startWave = true; spawnTime = 5; total = wave * spawnTime; randSpawnPosition = transform.position; enemyProximityMin = new Vector3(-40f, 0.0f, 2.5f); enemyProximityMax = new Vector3 (-40f, 0.0f, -22.5f); }
// Use this for initialization void Start() { canRepair = false; blockT2 = false; gateT1 = false; addOre = GameObject.Find("UIManager"); uiscript = addOre.GetComponent<UIManagerScript> (); getWallScript = GameObject.Find("WallCreationManager").GetComponent<WallCreation>(); rend = GetComponent<Renderer>(); rend.enabled = false; canPlace = false; }
override protected void Start() { base.Start(); levelScript = FindObjectOfType<LevelScript>(); uiManager = FindObjectOfType<UIManagerScript>(); ScriptRobot.Health = ScriptRobot.MaxHealth; (ScriptRobot.CharacterController as RobotController).AttackDelay = ScriptRobot.AttackDelay; (ScriptRobot.CharacterController as RobotController).JumpDelay = ScriptRobot.JumpDelay; characterShootingHeight = -0.1f; if (projectile) { projectile.ScriptProjectile = new Projectile(ScriptRobot.ShotsDamage, ScriptRobot.ShotsSpeed); } robotAnimator = GetComponent<Animator>(); }
void Start() { uiScript = GetComponent<UIManagerScript>(); for (int i = 0; i < initLength; ++i) { EatFood(); } }
// Use this for initialization void Start() { uiscript = GameObject.Find ("UIManager").GetComponent<UIManagerScript> (); }
void Awake() { addOre = GameObject.Find("UIManager"); uiscript = addOre.GetComponent<UIManagerScript> (); }