private void Awake() { //initialize the object references in UIManagement UIManagement.Initialize(); //load the avatar sprites from Resources AvatarDisplay.LoadSprites(); //set the state list into a dictionary _stateDict = _states.ToDictionary(s => s.Name, s => s.GameObject); //default to the main menu state GoToState(State.MainMenu); //instantiate RAGE objects if in RAGE mode if (GameManagement.RageMode) { foreach (var obj in GameManagement.PlatformSettings.RageObjects) { var newObj = Instantiate(obj); newObj.name = obj.name; } } //if this is a reload after a tutorial, attempt to reload straight away if (_reload) { Loading.Start(); GameManagement.GameManager.LoadGameTask(GameManagement.GameSavePath, GameManagement.TeamName, success => { if (success) { GoToState(State.TeamManagement); _reload = false; } Loading.Stop(); }); } }