// Use this for initialization void Start() { Instance = this; uiLook = GameObject.FindObjectOfType <UILook>(); GetMoney.moneyAdd += this.Addmoney; transform.SetAsLastSibling(); level = FindObjectOfType <Level>(); }
void Start() { uiLook = FindObjectOfType <UILook>(); foreach (var item in prefabs) { queue.Enqueue(item);//入队 } t = -levelInterval; StartCoroutine(CheckWin()); }