public static void ExecuteLocalize(UILocalize localize, string context) { if (localize == null) { return; } switch (localize.localizeType) { case UILocalizeType.Text: localize.SetText(context); break; case UILocalizeType.ImageLoad: UnityEngine.Sprite sprite = null; string[] paths = AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName("icon.unity3d", context); if (paths == null || paths.Length <= 0) { UnityEngine.Debug.LogError($"{localize.gameObject.name}的语言表id填写错误,找不到对应的sprite资源"); } else { sprite = AssetDatabase.LoadAssetAtPath <UnityEngine.Sprite>(paths[0]); } localize.SetImage(sprite); break; case UILocalizeType.Font: UnityEngine.Font font = AssetDatabase.LoadAssetAtPath <UnityEngine.Font>(context); localize.SetFont(font); break; case UILocalizeType.Audio: UnityEngine.AudioClip audioClip = AssetDatabase.LoadAssetAtPath <UnityEngine.AudioClip>(context); localize.SetAudio(audioClip); break; default: break; } }