public void OnEnabled() { if (IsEnabled || !Application.Current.CheckAccess()) { return; } Core.Init(); TrinitySettings.InitializeSettings(); SkillUtils.UpdateActiveSkills(); TabUi.InstallTab(); SetupDemonBuddy(); UILoader.PreLoadWindowContent(); ModuleManager.Enable(); Core.Logger.Log($"is now ENABLED: {Description} - now in action!"); IsEnabled = true; }
public void OnEnabled() { using (ZetaDia.Memory.AcquireFrame()) { if (IsEnabled || !Application.Current.CheckAccess()) { return; } Core.Init(); BotMain.OnStart += OnStart; BotMain.OnStop += OnStop; TrinitySettings.InitializeSettings(); SkillUtils.UpdateActiveSkills(); HookManager.CheckHooks(); TabUi.InstallTab(); SetupDemonBuddy(); UILoader.PreLoadWindowContent(); ModuleManager.Enable(); s_logger.Information($@"{Name} v{Version} is now ENABLED. {Description}"); IsEnabled = true; } }
/// <summary> /// Called when user Enable the plugin. /// </summary> public void OnEnabled() { try { Logger.Log("OnEnable start"); DateTime dateOnEnabledStart = DateTime.UtcNow; BotMain.OnStart += TrinityBotStart; BotMain.OnStop += TrinityBotStop; SetWindowTitle(); TabUi.InstallTab(); if (!Directory.Exists(FileManager.PluginPath)) { Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "Fatal Error - cannot enable plugin. Invalid path: {0}", FileManager.PluginPath); Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "Please check you have installed the plugin to the correct location, and then restart DemonBuddy and re-enable the plugin."); Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, @"Plugin should be installed to \<DemonBuddyFolder>\Plugins\Trinity\"); } else { _isPluginEnabled = true; PluginCheck.Start(); // Settings are available after this... LoadConfiguration(); Navigator.PlayerMover = new PlayerMover(); BotManager.SetUnstuckProvider(); GameEvents.OnPlayerDied += TrinityOnDeath; GameEvents.OnGameJoined += TrinityOnJoinGame; GameEvents.OnGameLeft += TrinityOnLeaveGame; GameEvents.OnItemSold += ItemEvents.TrinityOnItemSold; GameEvents.OnItemSalvaged += ItemEvents.TrinityOnItemSalvaged; GameEvents.OnItemDropped += ItemEvents.TrinityOnItemDropped; GameEvents.OnItemStashed += ItemEvents.TrinityOnItemStashed; GameEvents.OnItemIdentificationRequest += ItemEvents.TrinityOnOnItemIdentificationRequest; GameEvents.OnGameChanged += GameEvents_OnGameChanged; GameEvents.OnWorldChanged += GameEvents_OnWorldChanged; CombatTargeting.Instance.Provider = new BlankCombatProvider(); LootTargeting.Instance.Provider = new BlankLootProvider(); ObstacleTargeting.Instance.Provider = new BlankObstacleProvider(); if (Settings.Loot.ItemFilterMode != ItemFilterMode.DemonBuddy) { ItemManager.Current = new TrinityItemManager(); } // Safety check incase DB "OnStart" event didn't fire properly if (BotMain.IsRunning) { TrinityBotStart(null); if (ZetaDia.IsInGame) { TrinityOnJoinGame(null, null); } } BotManager.SetBotTicksPerSecond(); UILoader.PreLoadWindowContent(); Events.OnCacheUpdated += Enemies.Update; Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "ENABLED: {0} now in action!", Description); } if (StashRule != null) { // reseting stash rules BeginInvoke(() => StashRule.reset()); } Logger.LogDebug("OnEnable took {0}ms", DateTime.UtcNow.Subtract(dateOnEnabledStart).TotalMilliseconds); } catch (Exception ex) { Logger.LogError("Error in OnEnable: " + ex); } }