private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 3; int num = 3000; UILinkPointNavigator.SetPosition(num, _backpanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPointNavigator.SetPosition(num + 1, _outerContainer.GetInnerDimensions().ToRectangle().Center.ToVector2()); int num2 = num; UILinkPoint uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); uILinkPoint.Up = num2 + 1; num2++; UILinkPoint uILinkPoint2 = UILinkPointNavigator.Points[num2]; uILinkPoint2.Unlink(); uILinkPoint2.Up = num2 + 1; uILinkPoint2.Down = num2 - 1; for (int i = 0; i < _categoryButtons.Count; i++) { num2 = (UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = num2 + 1); UILinkPointNavigator.SetPosition(num2, _categoryButtons[i].GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPoint uILinkPoint3 = UILinkPointNavigator.Points[num2]; uILinkPoint3.Unlink(); uILinkPoint3.Left = ((i == 0) ? (-3) : (num2 - 1)); uILinkPoint3.Right = ((i == _categoryButtons.Count - 1) ? (-4) : (num2 + 1)); uILinkPoint3.Down = num; } }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 3; int ID1 = 3000; UILinkPointNavigator.SetPosition(ID1, this._backpanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPointNavigator.SetPosition(ID1 + 1, this._outerContainer.GetInnerDimensions().ToRectangle().Center.ToVector2()); int index1 = ID1; UILinkPoint point1 = UILinkPointNavigator.Points[index1]; point1.Unlink(); point1.Up = index1 + 1; int ID2 = index1 + 1; UILinkPoint point2 = UILinkPointNavigator.Points[ID2]; point2.Unlink(); point2.Up = ID2 + 1; point2.Down = ID2 - 1; for (int index2 = 0; index2 < this._categoryButtons.Count; ++index2) { ++ID2; UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = ID2; UILinkPointNavigator.SetPosition(ID2, this._categoryButtons[index2].GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPoint point3 = UILinkPointNavigator.Points[ID2]; point3.Unlink(); point3.Left = index2 == 0 ? -3 : ID2 - 1; point3.Right = index2 == this._categoryButtons.Count - 1 ? -4 : ID2 + 1; point3.Down = ID1; } }
// Token: 0x060010C2 RID: 4290 RVA: 0x004064B8 File Offset: 0x004046B8 private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 3; int num = 3000; UILinkPointNavigator.SetPosition(num, this._backpanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPointNavigator.SetPosition(num + 1, this._outerContainer.GetInnerDimensions().ToRectangle().Center.ToVector2()); int num2 = num; UILinkPoint expr_67 = UILinkPointNavigator.Points[num2]; expr_67.Unlink(); expr_67.Up = num2 + 1; num2++; UILinkPoint expr_84 = UILinkPointNavigator.Points[num2]; expr_84.Unlink(); expr_84.Up = num2 + 1; expr_84.Down = num2 - 1; for (int i = 0; i < this._categoryButtons.Count; i++) { num2++; UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = num2; UILinkPointNavigator.SetPosition(num2, this._categoryButtons[i].GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPoint expr_E5 = UILinkPointNavigator.Points[num2]; expr_E5.Unlink(); expr_E5.Left = ((i == 0) ? -3 : (num2 - 1)); expr_E5.Right = ((i == this._categoryButtons.Count - 1) ? -4 : (num2 + 1)); expr_E5.Down = num; } }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 3; int num = 3000; UILinkPointNavigator.SetPosition(3000, this._backpanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPointNavigator.SetPosition(3001, this._outerContainer.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPoint point1 = UILinkPointNavigator.Points[3000]; point1.Unlink(); point1.Up = 3001; int ID = 3001; UILinkPoint point2 = UILinkPointNavigator.Points[3001]; point2.Unlink(); point2.Up = 3002; point2.Down = 3000; for (int index = 0; index < this._categoryButtons.Count; ++index) { ++ID; UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = ID; UILinkPointNavigator.SetPosition(ID, this._categoryButtons[index].GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPoint point3 = UILinkPointNavigator.Points[ID]; point3.Unlink(); point3.Left = index == 0 ? -3 : ID - 1; point3.Right = index == this._categoryButtons.Count - 1 ? -4 : ID + 1; point3.Down = num; } }
public UILinkPoint MakeLinkPointFromSnapPoint(int id, SnapPoint snap) { UILinkPointNavigator.SetPosition(id, snap.Position); UILinkPoint point = UILinkPointNavigator.Points[id]; point.Unlink(); return(point); }
private UILinkPoint MakeLinkPointFromSnapPoint(int id, SnapPoint snap) { UILinkPointNavigator.SetPosition(id, snap.Position); UILinkPoint uILinkPoint = UILinkPointNavigator.Points[id]; uILinkPoint.Unlink(); return(uILinkPoint); }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 3; int num1 = 3000; int ID1 = num1; Rectangle rectangle1 = this._backpanel.GetInnerDimensions().ToRectangle(); // ISSUE: explicit reference operation Vector2 vector2_1 = ((Rectangle)@rectangle1).get_Center().ToVector2(); UILinkPointNavigator.SetPosition(ID1, vector2_1); int ID2 = num1 + 1; Rectangle rectangle2 = this._outerContainer.GetInnerDimensions().ToRectangle(); // ISSUE: explicit reference operation Vector2 vector2_2 = ((Rectangle)@rectangle2).get_Center().ToVector2(); UILinkPointNavigator.SetPosition(ID2, vector2_2); int index1 = num1; UILinkPoint point1 = UILinkPointNavigator.Points[index1]; point1.Unlink(); int num2 = index1 + 1; point1.Up = num2; int index2 = index1 + 1; UILinkPoint point2 = UILinkPointNavigator.Points[index2]; point2.Unlink(); int num3 = index2 + 1; point2.Up = num3; int num4 = index2 - 1; point2.Down = num4; for (int index3 = 0; index3 < this._categoryButtons.Count; ++index3) { ++index2; UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = index2; int ID3 = index2; Rectangle rectangle3 = this._categoryButtons[index3].GetInnerDimensions().ToRectangle(); // ISSUE: explicit reference operation Vector2 vector2_3 = ((Rectangle)@rectangle3).get_Center().ToVector2(); UILinkPointNavigator.SetPosition(ID3, vector2_3); UILinkPoint point3 = UILinkPointNavigator.Points[index2]; point3.Unlink(); int num5 = index3 == 0 ? -3 : index2 - 1; point3.Left = num5; int num6 = index3 == this._categoryButtons.Count - 1 ? -4 : index2 + 1; point3.Right = num6; int num7 = num1; point3.Down = num7; } }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 6; UILinkPointNavigator.Shortcuts.FANCYUI_SPECIAL_INSTRUCTIONS = 1; int num1 = 3002; UILinkPointNavigator.SetPosition(3000, this._cancelButton.GetDimensions().Center()); UILinkPoint point1 = UILinkPointNavigator.Points[3000]; point1.Unlink(); point1.Right = 3001; point1.Up = num1 + 40; UILinkPointNavigator.SetPosition(3001, this._submitButton.GetDimensions().Center()); UILinkPoint point2 = UILinkPointNavigator.Points[3001]; point2.Unlink(); point2.Left = 3000; point2.Up = num1 + 49; for (int index1 = 0; index1 < 5; ++index1) { for (int index2 = 0; index2 < 10; ++index2) { int index3 = index1 * 10 + index2; int ID = num1 + index3; if (this._keyList[index3] != null) { UILinkPointNavigator.SetPosition(ID, this._keyList[index3].GetDimensions().Center()); UILinkPoint point3 = UILinkPointNavigator.Points[ID]; point3.Unlink(); int num2 = index2 - 1; while (num2 >= 0 && this._keyList[index1 * 10 + num2] == this._keyList[index3]) { --num2; } point3.Left = num2 == -1 ? index1 * 10 + 9 + num1 : index1 * 10 + num2 + num1; int index4 = index2 + 1; while (index4 <= 9 && this._keyList[index1 * 10 + index4] == this._keyList[index3]) { ++index4; } point3.Right = index4 == 10 || this._keyList[index3] == this._keyList[index4] ? index1 * 10 + num1 : index1 * 10 + index4 + num1; if (index1 != 0) { point3.Up = ID - 10; } point3.Down = index1 == 4 ? (index2 < 5 ? 3000 : 3001) : ID + 10; } } } }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 1; int num = 3000; List <SnapPoint> snapPoints = GetSnapPoints(); SnapPoint snapPoint = null; SnapPoint snapPoint2 = null; SnapPoint snapPoint3 = null; SnapPoint snapPoint4 = null; SnapPoint snapPoint5 = null; SnapPoint snapPoint6 = null; for (int i = 0; i < snapPoints.Count; i++) { SnapPoint snapPoint7 = snapPoints[i]; switch (snapPoint7.Name) { case "Back": snapPoint = snapPoint7; break; case "Create": snapPoint2 = snapPoint7; break; case "Name": snapPoint3 = snapPoint7; break; case "Seed": snapPoint4 = snapPoint7; break; case "RandomizeName": snapPoint5 = snapPoint7; break; case "RandomizeSeed": snapPoint6 = snapPoint7; break; } } List <SnapPoint> snapGroup = GetSnapGroup(snapPoints, "size"); List <SnapPoint> snapGroup2 = GetSnapGroup(snapPoints, "difficulty"); List <SnapPoint> snapGroup3 = GetSnapGroup(snapPoints, "evil"); UILinkPointNavigator.SetPosition(num, snapPoint.Position); UILinkPoint uILinkPoint = UILinkPointNavigator.Points[num]; uILinkPoint.Unlink(); UILinkPoint uILinkPoint2 = uILinkPoint; num++; UILinkPointNavigator.SetPosition(num, snapPoint2.Position); uILinkPoint = UILinkPointNavigator.Points[num]; uILinkPoint.Unlink(); UILinkPoint uILinkPoint3 = uILinkPoint; num++; UILinkPointNavigator.SetPosition(num, snapPoint5.Position); uILinkPoint = UILinkPointNavigator.Points[num]; uILinkPoint.Unlink(); UILinkPoint uILinkPoint4 = uILinkPoint; num++; UILinkPointNavigator.SetPosition(num, snapPoint3.Position); uILinkPoint = UILinkPointNavigator.Points[num]; uILinkPoint.Unlink(); UILinkPoint uILinkPoint5 = uILinkPoint; num++; UILinkPointNavigator.SetPosition(num, snapPoint6.Position); uILinkPoint = UILinkPointNavigator.Points[num]; uILinkPoint.Unlink(); UILinkPoint uILinkPoint6 = uILinkPoint; num++; UILinkPointNavigator.SetPosition(num, snapPoint4.Position); uILinkPoint = UILinkPointNavigator.Points[num]; uILinkPoint.Unlink(); UILinkPoint uILinkPoint7 = uILinkPoint; num++; UILinkPoint[] array = new UILinkPoint[snapGroup.Count]; for (int j = 0; j < snapGroup.Count; j++) { UILinkPointNavigator.SetPosition(num, snapGroup[j].Position); uILinkPoint = UILinkPointNavigator.Points[num]; uILinkPoint.Unlink(); array[j] = uILinkPoint; num++; } UILinkPoint[] array2 = new UILinkPoint[snapGroup2.Count]; for (int k = 0; k < snapGroup2.Count; k++) { UILinkPointNavigator.SetPosition(num, snapGroup2[k].Position); uILinkPoint = UILinkPointNavigator.Points[num]; uILinkPoint.Unlink(); array2[k] = uILinkPoint; num++; } UILinkPoint[] array3 = new UILinkPoint[snapGroup3.Count]; for (int l = 0; l < snapGroup3.Count; l++) { UILinkPointNavigator.SetPosition(num, snapGroup3[l].Position); uILinkPoint = UILinkPointNavigator.Points[num]; uILinkPoint.Unlink(); array3[l] = uILinkPoint; num++; } LoopHorizontalLineLinks(array); LoopHorizontalLineLinks(array2); EstablishUpDownRelationship(array, array2); for (int m = 0; m < array.Length; m++) { array[m].Up = uILinkPoint7.ID; } if (true) { LoopHorizontalLineLinks(array3); EstablishUpDownRelationship(array2, array3); for (int n = 0; n < array3.Length; n++) { array3[n].Down = uILinkPoint2.ID; } array3[array3.Length - 1].Down = uILinkPoint3.ID; uILinkPoint3.Up = array3[array3.Length - 1].ID; uILinkPoint2.Up = array3[0].ID; } else { for (int num2 = 0; num2 < array2.Length; num2++) { array2[num2].Down = uILinkPoint2.ID; } array2[array2.Length - 1].Down = uILinkPoint3.ID; uILinkPoint3.Up = array2[array2.Length - 1].ID; uILinkPoint2.Up = array2[0].ID; } uILinkPoint3.Left = uILinkPoint2.ID; uILinkPoint2.Right = uILinkPoint3.ID; uILinkPoint5.Down = uILinkPoint7.ID; uILinkPoint5.Left = uILinkPoint4.ID; uILinkPoint4.Right = uILinkPoint5.ID; uILinkPoint7.Up = uILinkPoint5.ID; uILinkPoint7.Down = array[0].ID; uILinkPoint7.Left = uILinkPoint6.ID; uILinkPoint6.Right = uILinkPoint7.ID; uILinkPoint6.Up = uILinkPoint4.ID; uILinkPoint6.Down = array[0].ID; uILinkPoint4.Down = uILinkPoint6.ID; }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 1; int num = 3000; UILinkPointNavigator.SetPosition(num, _backPanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPointNavigator.SetPosition(num + 1, _newPanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); int num2 = num; UILinkPoint uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); uILinkPoint.Right = num2 + 1; num2 = num + 1; uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); uILinkPoint.Left = num2 - 1; float scaleFactor = 1f / Main.UIScale; Rectangle clippingRectangle = _containerPanel.GetClippingRectangle(spriteBatch); Vector2 minimum = clippingRectangle.TopLeft() * scaleFactor; Vector2 maximum = clippingRectangle.BottomRight() * scaleFactor; List <SnapPoint> snapPoints = GetSnapPoints(); for (int i = 0; i < snapPoints.Count; i++) { if (!snapPoints[i].Position.Between(minimum, maximum)) { snapPoints.Remove(snapPoints[i]); i--; } } SnapPoint[,] array = new SnapPoint[_playerList.Count, 4]; foreach (SnapPoint item in snapPoints.Where((SnapPoint a) => a.Name == "Play")) { array[item.Id, 0] = item; } foreach (SnapPoint item2 in snapPoints.Where((SnapPoint a) => a.Name == "Favorite")) { array[item2.Id, 1] = item2; } foreach (SnapPoint item3 in snapPoints.Where((SnapPoint a) => a.Name == "Cloud")) { array[item3.Id, 2] = item3; } foreach (SnapPoint item4 in snapPoints.Where((SnapPoint a) => a.Name == "Delete")) { array[item4.Id, 3] = item4; } num2 = num + 2; int[] array2 = new int[_playerList.Count]; for (int j = 0; j < array2.Length; j++) { array2[j] = -1; } for (int k = 0; k < 4; k++) { int num3 = -1; for (int l = 0; l < array.GetLength(0); l++) { if (array[l, k] != null) { uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); UILinkPointNavigator.SetPosition(num2, array[l, k].Position); if (num3 != -1) { uILinkPoint.Up = num3; UILinkPointNavigator.Points[num3].Down = num2; } if (array2[l] != -1) { uILinkPoint.Left = array2[l]; UILinkPointNavigator.Points[array2[l]].Right = num2; } uILinkPoint.Down = num; if (k == 0) { UILinkPointNavigator.Points[num].Up = (UILinkPointNavigator.Points[num + 1].Up = num2); } num3 = num2; array2[l] = num2; UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = num2; num2++; } } } if (PlayerInput.UsingGamepadUI && _playerList.Count == 0 && UILinkPointNavigator.CurrentPoint > 3001) { UILinkPointNavigator.ChangePoint(3001); } }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 1; int ID1 = 3000; UILinkPointNavigator.SetPosition(ID1, this._backPanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPointNavigator.SetPosition(ID1 + 1, this._newPanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); int index1 = ID1; UILinkPoint point1 = UILinkPointNavigator.Points[index1]; point1.Unlink(); point1.Right = index1 + 1; int index2 = ID1 + 1; UILinkPoint point2 = UILinkPointNavigator.Points[index2]; point2.Unlink(); point2.Left = index2 - 1; Rectangle clippingRectangle = this._containerPanel.GetClippingRectangle(spriteBatch); Vector2 minimum = clippingRectangle.TopLeft(); Vector2 maximum = clippingRectangle.BottomRight(); List <SnapPoint> snapPoints = this.GetSnapPoints(); for (int index3 = 0; index3 < snapPoints.Count; ++index3) { if (!snapPoints[index3].Position.Between(minimum, maximum)) { snapPoints.Remove(snapPoints[index3]); --index3; } } SnapPoint[,] snapPointArray = new SnapPoint[this._playerList.Count, 4]; foreach (SnapPoint snapPoint in snapPoints.Where <SnapPoint>((Func <SnapPoint, bool>)(a => a.Name == "Play"))) { snapPointArray[snapPoint.ID, 0] = snapPoint; } foreach (SnapPoint snapPoint in snapPoints.Where <SnapPoint>((Func <SnapPoint, bool>)(a => a.Name == "Favorite"))) { snapPointArray[snapPoint.ID, 1] = snapPoint; } foreach (SnapPoint snapPoint in snapPoints.Where <SnapPoint>((Func <SnapPoint, bool>)(a => a.Name == "Cloud"))) { snapPointArray[snapPoint.ID, 2] = snapPoint; } foreach (SnapPoint snapPoint in snapPoints.Where <SnapPoint>((Func <SnapPoint, bool>)(a => a.Name == "Delete"))) { snapPointArray[snapPoint.ID, 3] = snapPoint; } int ID2 = ID1 + 2; int[] numArray = new int[this._playerList.Count]; for (int index3 = 0; index3 < numArray.Length; ++index3) { numArray[index3] = -1; } for (int index3 = 0; index3 < 4; ++index3) { int index4 = -1; for (int index5 = 0; index5 < snapPointArray.GetLength(0); ++index5) { if (snapPointArray[index5, index3] != null) { UILinkPoint point3 = UILinkPointNavigator.Points[ID2]; point3.Unlink(); UILinkPointNavigator.SetPosition(ID2, snapPointArray[index5, index3].Position); if (index4 != -1) { point3.Up = index4; UILinkPointNavigator.Points[index4].Down = ID2; } if (numArray[index5] != -1) { point3.Left = numArray[index5]; UILinkPointNavigator.Points[numArray[index5]].Right = ID2; } point3.Down = ID1; if (index3 == 0) { UILinkPointNavigator.Points[ID1].Up = UILinkPointNavigator.Points[ID1 + 1].Up = ID2; } index4 = ID2; numArray[index5] = ID2; UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = ID2; ++ID2; } } } if (!PlayerInput.UsingGamepadUI || this._playerList.Count != 0 || UILinkPointNavigator.CurrentPoint <= 3001) { return; } UILinkPointNavigator.ChangePoint(3001); }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 2; int index1 = 3000; int ID1 = index1; Rectangle rectangle1 = this._backPanel.GetInnerDimensions().ToRectangle(); // ISSUE: explicit reference operation Vector2 vector2_1 = ((Rectangle)@rectangle1).get_Center().ToVector2(); UILinkPointNavigator.SetPosition(ID1, vector2_1); int ID2 = index1 + 1; Rectangle rectangle2 = this._newPanel.GetInnerDimensions().ToRectangle(); // ISSUE: explicit reference operation Vector2 vector2_2 = ((Rectangle)@rectangle2).get_Center().ToVector2(); UILinkPointNavigator.SetPosition(ID2, vector2_2); int index2 = index1; UILinkPoint point1 = UILinkPointNavigator.Points[index2]; point1.Unlink(); point1.Right = index2 + 1; int index3 = index1 + 1; UILinkPoint point2 = UILinkPointNavigator.Points[index3]; point2.Unlink(); point2.Left = index3 - 1; Rectangle clippingRectangle = this._containerPanel.GetClippingRectangle(spriteBatch); Vector2 minimum = clippingRectangle.TopLeft(); Vector2 maximum = clippingRectangle.BottomRight(); List <SnapPoint> snapPoints = this.GetSnapPoints(); for (int index4 = 0; index4 < snapPoints.Count; ++index4) { if (!snapPoints[index4].Position.Between(minimum, maximum)) { snapPoints.Remove(snapPoints[index4]); --index4; } } SnapPoint[,] snapPointArray = new SnapPoint[this._worldList.Count, 5]; List <SnapPoint> snapPointList1 = snapPoints; // ISSUE: reference to a compiler-generated field if (UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate9 == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate9 = new Func <SnapPoint, bool>((object)null, __methodptr(\u003CSetupGamepadPoints\u003Eb__4)); } // ISSUE: reference to a compiler-generated field Func <SnapPoint, bool> anonymousMethodDelegate9 = UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate9; foreach (SnapPoint snapPoint in (IEnumerable <SnapPoint>)Enumerable.Where <SnapPoint>((IEnumerable <M0>)snapPointList1, (Func <M0, bool>)anonymousMethodDelegate9)) { snapPointArray[snapPoint.ID, 0] = snapPoint; } List <SnapPoint> snapPointList2 = snapPoints; // ISSUE: reference to a compiler-generated field if (UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegatea == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegatea = new Func <SnapPoint, bool>((object)null, __methodptr(\u003CSetupGamepadPoints\u003Eb__5)); } // ISSUE: reference to a compiler-generated field Func <SnapPoint, bool> anonymousMethodDelegatea = UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegatea; foreach (SnapPoint snapPoint in (IEnumerable <SnapPoint>)Enumerable.Where <SnapPoint>((IEnumerable <M0>)snapPointList2, (Func <M0, bool>)anonymousMethodDelegatea)) { snapPointArray[snapPoint.ID, 1] = snapPoint; } List <SnapPoint> snapPointList3 = snapPoints; // ISSUE: reference to a compiler-generated field if (UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegateb == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegateb = new Func <SnapPoint, bool>((object)null, __methodptr(\u003CSetupGamepadPoints\u003Eb__6)); } // ISSUE: reference to a compiler-generated field Func <SnapPoint, bool> anonymousMethodDelegateb = UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegateb; foreach (SnapPoint snapPoint in (IEnumerable <SnapPoint>)Enumerable.Where <SnapPoint>((IEnumerable <M0>)snapPointList3, (Func <M0, bool>)anonymousMethodDelegateb)) { snapPointArray[snapPoint.ID, 2] = snapPoint; } List <SnapPoint> snapPointList4 = snapPoints; // ISSUE: reference to a compiler-generated field if (UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegatec == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegatec = new Func <SnapPoint, bool>((object)null, __methodptr(\u003CSetupGamepadPoints\u003Eb__7)); } // ISSUE: reference to a compiler-generated field Func <SnapPoint, bool> anonymousMethodDelegatec = UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegatec; foreach (SnapPoint snapPoint in (IEnumerable <SnapPoint>)Enumerable.Where <SnapPoint>((IEnumerable <M0>)snapPointList4, (Func <M0, bool>)anonymousMethodDelegatec)) { snapPointArray[snapPoint.ID, 3] = snapPoint; } List <SnapPoint> snapPointList5 = snapPoints; // ISSUE: reference to a compiler-generated field if (UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegated == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegated = new Func <SnapPoint, bool>((object)null, __methodptr(\u003CSetupGamepadPoints\u003Eb__8)); } // ISSUE: reference to a compiler-generated field Func <SnapPoint, bool> anonymousMethodDelegated = UIWorldSelect.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegated; foreach (SnapPoint snapPoint in (IEnumerable <SnapPoint>)Enumerable.Where <SnapPoint>((IEnumerable <M0>)snapPointList5, (Func <M0, bool>)anonymousMethodDelegated)) { snapPointArray[snapPoint.ID, 4] = snapPoint; } int ID3 = index1 + 2; int[] numArray = new int[this._worldList.Count]; for (int index4 = 0; index4 < numArray.Length; ++index4) { numArray[index4] = -1; } for (int index4 = 0; index4 < 5; ++index4) { int index5 = -1; for (int index6 = 0; index6 < snapPointArray.GetLength(0); ++index6) { if (snapPointArray[index6, index4] != null) { UILinkPoint point3 = UILinkPointNavigator.Points[ID3]; point3.Unlink(); UILinkPointNavigator.SetPosition(ID3, snapPointArray[index6, index4].Position); if (index5 != -1) { point3.Up = index5; UILinkPointNavigator.Points[index5].Down = ID3; } if (numArray[index6] != -1) { point3.Left = numArray[index6]; UILinkPointNavigator.Points[numArray[index6]].Right = ID3; } point3.Down = index1; if (index4 == 0) { UILinkPointNavigator.Points[index1].Up = UILinkPointNavigator.Points[index1 + 1].Up = ID3; } index5 = ID3; numArray[index6] = ID3; UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = ID3; ++ID3; } } } if (!PlayerInput.UsingGamepadUI || this._worldList.Count != 0 || UILinkPointNavigator.CurrentPoint <= 3001) { return; } UILinkPointNavigator.ChangePoint(3001); }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 1; int ID1 = 3001; int index1 = ID1; List <SnapPoint> snapPoints = this.GetSnapPoints(); UILinkPointNavigator.SetPosition(ID1, this._backPanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPoint point1 = UILinkPointNavigator.Points[index1]; point1.Unlink(); point1.Up = index1 + 1; UILinkPoint uiLinkPoint = point1; int ID2 = index1 + 1; float num1 = 1f / Main.UIScale; Rectangle clippingRectangle = this._container.GetClippingRectangle(spriteBatch); Vector2 minimum = clippingRectangle.TopLeft() * num1; Vector2 maximum = clippingRectangle.BottomRight() * num1; for (int index2 = 0; index2 < snapPoints.Count; ++index2) { if (!snapPoints[index2].Position.Between(minimum, maximum)) { snapPoints.Remove(snapPoints[index2]); --index2; } } int num2 = 0; int num3 = 7; List <List <SnapPoint> > snapPointListList = new List <List <SnapPoint> >(); for (int groupIndex = 0; groupIndex < num3; ++groupIndex) { List <SnapPoint> emoteGroup = this.GetEmoteGroup(snapPoints, groupIndex); if (emoteGroup.Count > 0) { snapPointListList.Add(emoteGroup); } } List <SnapPoint>[] array = snapPointListList.ToArray(); for (int index2 = 0; index2 < array.Length; ++index2) { List <SnapPoint> snapPointList = array[index2]; int num4 = snapPointList.Count / 14; if (snapPointList.Count % 14 > 0) { ++num4; } int num5 = 14; if (snapPointList.Count % 14 != 0) { num5 = snapPointList.Count % 14; } for (int index3 = 0; index3 < snapPointList.Count; ++index3) { UILinkPoint point2 = UILinkPointNavigator.Points[ID2]; point2.Unlink(); UILinkPointNavigator.SetPosition(ID2, snapPointList[index3].Position); int num6 = 14; if (index3 / 14 == num4 - 1 && snapPointList.Count % 14 != 0) { num6 = snapPointList.Count % 14; } int num7 = index3 % 14; point2.Left = ID2 - 1; point2.Right = ID2 + 1; point2.Up = ID2 - 14; point2.Down = ID2 + 14; if (num7 == num6 - 1) { point2.Right = ID2 - num6 + 1; } if (num7 == 0) { point2.Left = ID2 + num6 - 1; } if (num7 == 0) { uiLinkPoint.Up = ID2; } if (index3 < 14) { if (num2 == 0) { point2.Up = -1; } else { point2.Up = ID2 - 14; if (num7 >= num2) { point2.Up -= 14; } for (int index4 = index2 - 1; index4 > 0 && array[index4].Count <= num7; --index4) { point2.Up -= 14; } } } int num8 = ID1; if (index2 == array.Length - 1) { if (index3 / 14 < num4 - 1 && num7 >= snapPointList.Count % 14) { point2.Down = num8; } if (index3 / 14 == num4 - 1) { point2.Down = num8; } } else if (index3 / 14 == num4 - 1) { point2.Down = ID2 + 14; for (int index4 = index2 + 1; index4 < array.Length && array[index4].Count <= num7; ++index4) { point2.Down += 14; } if (index2 == array.Length - 1) { point2.Down = num8; } } else if (num7 >= num5) { point2.Down = ID2 + 14 + 14; for (int index4 = index2 + 1; index4 < array.Length && array[index4].Count <= num7; ++index4) { point2.Down += 14; } } ++ID2; } num2 = num5; int num9 = 14 - num2; ID2 += num9; } }
// Token: 0x060010CD RID: 4301 RVA: 0x00405D60 File Offset: 0x00403F60 private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 2; int num = 3000; UILinkPointNavigator.SetPosition(num, this._backPanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPointNavigator.SetPosition(num + 1, this._newPanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); int num2 = num; UILinkPoint uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); uILinkPoint.Right = num2 + 1; num2 = num + 1; uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); uILinkPoint.Left = num2 - 1; Rectangle expr_A6 = this._containerPanel.GetClippingRectangle(spriteBatch); Vector2 minimum = expr_A6.TopLeft(); Vector2 maximum = expr_A6.BottomRight(); List <SnapPoint> snapPoints = this.GetSnapPoints(); for (int i = 0; i < snapPoints.Count; i++) { if (!snapPoints[i].Position.Between(minimum, maximum)) { snapPoints.Remove(snapPoints[i]); i--; } } SnapPoint[,] array = new SnapPoint[this._worldList.Count, 5]; IEnumerable <SnapPoint> arg_135_0 = snapPoints; foreach (SnapPoint current in arg_135_0.Where((a) => { return(a.Name == "Play"); })) { array[current.ID, 0] = current; } IEnumerable <SnapPoint> arg_195_0 = snapPoints; foreach (SnapPoint current2 in arg_195_0.Where((a) => { return(a.Name == "Favorite"); })) { array[current2.ID, 1] = current2; } IEnumerable <SnapPoint> arg_1F5_0 = snapPoints; foreach (SnapPoint current3 in arg_1F5_0.Where((a) => { return(a.Name == "Cloud"); })) { array[current3.ID, 2] = current3; } IEnumerable <SnapPoint> arg_255_0 = snapPoints; foreach (SnapPoint current4 in arg_255_0.Where((a) => { return(a.Name == "Seed"); })) { array[current4.ID, 3] = current4; } IEnumerable <SnapPoint> arg_2B5_0 = snapPoints; foreach (SnapPoint current5 in arg_2B5_0.Where((a) => { return(a.Name == "Delete"); })) { array[current5.ID, 4] = current5; } num2 = num + 2; int[] array2 = new int[this._worldList.Count]; for (int j = 0; j < array2.Length; j++) { array2[j] = -1; } for (int k = 0; k < 5; k++) { int num3 = -1; for (int l = 0; l < array.GetLength(0); l++) { if (array[l, k] != null) { uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); UILinkPointNavigator.SetPosition(num2, array[l, k].Position); if (num3 != -1) { uILinkPoint.Up = num3; UILinkPointNavigator.Points[num3].Down = num2; } if (array2[l] != -1) { uILinkPoint.Left = array2[l]; UILinkPointNavigator.Points[array2[l]].Right = num2; } uILinkPoint.Down = num; if (k == 0) { UILinkPointNavigator.Points[num].Up = (UILinkPointNavigator.Points[num + 1].Up = num2); } num3 = num2; array2[l] = num2; UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = num2; num2++; } } } if (PlayerInput.UsingGamepadUI && this._worldList.Count == 0 && UILinkPointNavigator.CurrentPoint > 3001) { UILinkPointNavigator.ChangePoint(3001); } }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 1; int ID1 = 3000; List <SnapPoint> snapPoints = this.GetSnapPoints(); SnapPoint snapPoint1 = (SnapPoint)null; SnapPoint snapPoint2 = (SnapPoint)null; SnapPoint snapPoint3 = (SnapPoint)null; SnapPoint snapPoint4 = (SnapPoint)null; SnapPoint snapPoint5 = (SnapPoint)null; SnapPoint snapPoint6 = (SnapPoint)null; for (int index = 0; index < snapPoints.Count; ++index) { SnapPoint snapPoint7 = snapPoints[index]; string name = snapPoint7.Name; if (!(name == "Back")) { if (!(name == "Create")) { if (!(name == "Name")) { if (!(name == "Seed")) { if (!(name == "RandomizeName")) { if (name == "RandomizeSeed") { snapPoint6 = snapPoint7; } } else { snapPoint5 = snapPoint7; } } else { snapPoint4 = snapPoint7; } } else { snapPoint3 = snapPoint7; } } else { snapPoint2 = snapPoint7; } } else { snapPoint1 = snapPoint7; } } List <SnapPoint> snapGroup1 = this.GetSnapGroup(snapPoints, "size"); List <SnapPoint> snapGroup2 = this.GetSnapGroup(snapPoints, "difficulty"); List <SnapPoint> snapGroup3 = this.GetSnapGroup(snapPoints, "evil"); UILinkPointNavigator.SetPosition(ID1, snapPoint1.Position); UILinkPoint point1 = UILinkPointNavigator.Points[ID1]; point1.Unlink(); UILinkPoint uiLinkPoint1 = point1; int ID2 = ID1 + 1; UILinkPointNavigator.SetPosition(ID2, snapPoint2.Position); UILinkPoint point2 = UILinkPointNavigator.Points[ID2]; point2.Unlink(); UILinkPoint uiLinkPoint2 = point2; int ID3 = ID2 + 1; UILinkPointNavigator.SetPosition(ID3, snapPoint5.Position); UILinkPoint point3 = UILinkPointNavigator.Points[ID3]; point3.Unlink(); UILinkPoint uiLinkPoint3 = point3; int ID4 = ID3 + 1; UILinkPointNavigator.SetPosition(ID4, snapPoint3.Position); UILinkPoint point4 = UILinkPointNavigator.Points[ID4]; point4.Unlink(); UILinkPoint uiLinkPoint4 = point4; int ID5 = ID4 + 1; UILinkPointNavigator.SetPosition(ID5, snapPoint6.Position); UILinkPoint point5 = UILinkPointNavigator.Points[ID5]; point5.Unlink(); UILinkPoint uiLinkPoint5 = point5; int ID6 = ID5 + 1; UILinkPointNavigator.SetPosition(ID6, snapPoint4.Position); UILinkPoint point6 = UILinkPointNavigator.Points[ID6]; point6.Unlink(); UILinkPoint uiLinkPoint6 = point6; int ID7 = ID6 + 1; UILinkPoint[] uiLinkPointArray1 = new UILinkPoint[snapGroup1.Count]; for (int index = 0; index < snapGroup1.Count; ++index) { UILinkPointNavigator.SetPosition(ID7, snapGroup1[index].Position); UILinkPoint point7 = UILinkPointNavigator.Points[ID7]; point7.Unlink(); uiLinkPointArray1[index] = point7; ++ID7; } UILinkPoint[] uiLinkPointArray2 = new UILinkPoint[snapGroup2.Count]; for (int index = 0; index < snapGroup2.Count; ++index) { UILinkPointNavigator.SetPosition(ID7, snapGroup2[index].Position); UILinkPoint point7 = UILinkPointNavigator.Points[ID7]; point7.Unlink(); uiLinkPointArray2[index] = point7; ++ID7; } UILinkPoint[] uiLinkPointArray3 = new UILinkPoint[snapGroup3.Count]; for (int index = 0; index < snapGroup3.Count; ++index) { UILinkPointNavigator.SetPosition(ID7, snapGroup3[index].Position); UILinkPoint point7 = UILinkPointNavigator.Points[ID7]; point7.Unlink(); uiLinkPointArray3[index] = point7; ++ID7; } this.LoopHorizontalLineLinks(uiLinkPointArray1); this.LoopHorizontalLineLinks(uiLinkPointArray2); this.EstablishUpDownRelationship(uiLinkPointArray1, uiLinkPointArray2); for (int index = 0; index < uiLinkPointArray1.Length; ++index) { uiLinkPointArray1[index].Up = uiLinkPoint6.ID; } if (true) { this.LoopHorizontalLineLinks(uiLinkPointArray3); this.EstablishUpDownRelationship(uiLinkPointArray2, uiLinkPointArray3); for (int index = 0; index < uiLinkPointArray3.Length; ++index) { uiLinkPointArray3[index].Down = uiLinkPoint1.ID; } uiLinkPointArray3[uiLinkPointArray3.Length - 1].Down = uiLinkPoint2.ID; uiLinkPoint2.Up = uiLinkPointArray3[uiLinkPointArray3.Length - 1].ID; uiLinkPoint1.Up = uiLinkPointArray3[0].ID; } else { for (int index = 0; index < uiLinkPointArray2.Length; ++index) { uiLinkPointArray2[index].Down = uiLinkPoint1.ID; } uiLinkPointArray2[uiLinkPointArray2.Length - 1].Down = uiLinkPoint2.ID; uiLinkPoint2.Up = uiLinkPointArray2[uiLinkPointArray2.Length - 1].ID; uiLinkPoint1.Up = uiLinkPointArray2[0].ID; } uiLinkPoint2.Left = uiLinkPoint1.ID; uiLinkPoint1.Right = uiLinkPoint2.ID; uiLinkPoint4.Down = uiLinkPoint6.ID; uiLinkPoint4.Left = uiLinkPoint3.ID; uiLinkPoint3.Right = uiLinkPoint4.ID; uiLinkPoint6.Up = uiLinkPoint4.ID; uiLinkPoint6.Down = uiLinkPointArray1[0].ID; uiLinkPoint6.Left = uiLinkPoint5.ID; uiLinkPoint5.Right = uiLinkPoint6.ID; uiLinkPoint5.Up = uiLinkPoint3.ID; uiLinkPoint5.Down = uiLinkPointArray1[0].ID; uiLinkPoint3.Down = uiLinkPoint5.ID; }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 6; UILinkPointNavigator.Shortcuts.FANCYUI_SPECIAL_INSTRUCTIONS = 1; int num = 3002; int num2 = num; UILinkPointNavigator.SetPosition(3000, _cancelButton.GetDimensions().Center()); UILinkPoint uILinkPoint = UILinkPointNavigator.Points[3000]; uILinkPoint.Unlink(); uILinkPoint.Right = 3001; uILinkPoint.Up = num + 40; UILinkPointNavigator.SetPosition(3001, _submitButton.GetDimensions().Center()); uILinkPoint = UILinkPointNavigator.Points[3001]; uILinkPoint.Unlink(); uILinkPoint.Left = 3000; uILinkPoint.Up = num + 49; for (int i = 0; i < 5; i++) { for (int j = 0; j < 10; j++) { int num3 = i * 10 + j; num2 = num + num3; if (_keyList[num3] != null) { UILinkPointNavigator.SetPosition(num2, _keyList[num3].GetDimensions().Center()); uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); int num4 = j - 1; while (num4 >= 0 && _keyList[i * 10 + num4] == _keyList[num3]) { num4--; } if (num4 != -1) { uILinkPoint.Left = i * 10 + num4 + num; } else { uILinkPoint.Left = i * 10 + 9 + num; } int k; for (k = j + 1; k <= 9 && _keyList[i * 10 + k] == _keyList[num3]; k++) { } if (k != 10 && _keyList[num3] != _keyList[k]) { uILinkPoint.Right = i * 10 + k + num; } else { uILinkPoint.Right = i * 10 + num; } if (i != 0) { uILinkPoint.Up = num2 - 10; } if (i != 4) { uILinkPoint.Down = num2 + 10; } else { uILinkPoint.Down = ((j < 5) ? 3000 : 3001); } } } } }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 1; int num = 3001; int num2 = num; List <SnapPoint> snapPoints = GetSnapPoints(); UILinkPointNavigator.SetPosition(num, _backPanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPoint uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); uILinkPoint.Up = num2 + 1; UILinkPoint uILinkPoint2 = uILinkPoint; num2++; float scaleFactor = 1f / Main.UIScale; Rectangle clippingRectangle = _container.GetClippingRectangle(spriteBatch); Vector2 minimum = clippingRectangle.TopLeft() * scaleFactor; Vector2 maximum = clippingRectangle.BottomRight() * scaleFactor; for (int i = 0; i < snapPoints.Count; i++) { if (!snapPoints[i].Position.Between(minimum, maximum)) { snapPoints.Remove(snapPoints[i]); i--; } } int num3 = 0; int num4 = 0; int num5 = 7; List <List <SnapPoint> > list = new List <List <SnapPoint> >(); for (int j = 0; j < num5; j++) { List <SnapPoint> emoteGroup = GetEmoteGroup(snapPoints, j); if (emoteGroup.Count > 0) { list.Add(emoteGroup); } } List <SnapPoint>[] array = list.ToArray(); for (int k = 0; k < array.Length; k++) { List <SnapPoint> list2 = array[k]; int num6 = list2.Count / 14; if (list2.Count % 14 > 0) { num6++; } int num7 = 14; if (list2.Count % 14 != 0) { num7 = list2.Count % 14; } for (int l = 0; l < list2.Count; l++) { uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); UILinkPointNavigator.SetPosition(num2, list2[l].Position); int num8 = 14; if (l / 14 == num6 - 1 && list2.Count % 14 != 0) { num8 = list2.Count % 14; } int num9 = l % 14; uILinkPoint.Left = num2 - 1; uILinkPoint.Right = num2 + 1; uILinkPoint.Up = num2 - 14; uILinkPoint.Down = num2 + 14; if (num9 == num8 - 1) { uILinkPoint.Right = num2 - num8 + 1; } if (num9 == 0) { uILinkPoint.Left = num2 + num8 - 1; } if (num9 == 0) { uILinkPoint2.Up = num2; } if (l < 14) { if (num3 == 0) { uILinkPoint.Up = -1; } else { uILinkPoint.Up = num2 - 14; if (num9 >= num3) { uILinkPoint.Up -= 14; } int num10 = k - 1; while (num10 > 0 && array[num10].Count <= num9) { uILinkPoint.Up -= 14; num10--; } } } int down = num; if (k == array.Length - 1) { if (l / 14 < num6 - 1 && num9 >= list2.Count % 14) { uILinkPoint.Down = down; } if (l / 14 == num6 - 1) { uILinkPoint.Down = down; } } else if (l / 14 == num6 - 1) { uILinkPoint.Down = num2 + 14; for (int m = k + 1; m < array.Length && array[m].Count <= num9; m++) { uILinkPoint.Down += 14; } if (k == array.Length - 1) { uILinkPoint.Down = down; } } else if (num9 >= num7) { uILinkPoint.Down = num2 + 14 + 14; for (int n = k + 1; n < array.Length && array[n].Count <= num9; n++) { uILinkPoint.Down += 14; } } num2++; } num3 = num7; num4 = 14 - num3; num2 += num4; } }
private void SetupGamepadPoints2(SpriteBatch spriteBatch) { int num = 7; UILinkPointNavigator.Shortcuts.BackButtonCommand = 1; int num2; int iD = num2 = 3001; List <SnapPoint> snapPoints = GetSnapPoints(); RemoveSnapPointsOutOfScreen(spriteBatch, snapPoints); UILinkPointNavigator.SetPosition(iD, _backPanel.GetInnerDimensions().ToRectangle().Center.ToVector2()); UILinkPoint uILinkPoint = UILinkPointNavigator.Points[num2]; uILinkPoint.Unlink(); uILinkPoint.Up = num2 + 1; UILinkPoint uILinkPoint2 = uILinkPoint; num2++; int num3 = 0; List <List <SnapPoint> > list = new List <List <SnapPoint> >(); for (int i = 0; i < num; i++) { List <SnapPoint> emoteGroup = GetEmoteGroup(snapPoints, i); if (emoteGroup.Count > 0) { list.Add(emoteGroup); } num3 += (int)Math.Ceiling((float)emoteGroup.Count / 14f); } SnapPoint[,] array = new SnapPoint[14, num3]; int num4 = 0; for (int j = 0; j < list.Count; j++) { List <SnapPoint> list2 = list[j]; for (int k = 0; k < list2.Count; k++) { int num5 = num4 + k / 14; int num6 = k % 14; array[num6, num5] = list2[k]; } num4 += (int)Math.Ceiling((float)list2.Count / 14f); } int[,] array2 = new int[14, num3]; int up = 0; for (int l = 0; l < array.GetLength(1); l++) { for (int m = 0; m < array.GetLength(0); m++) { SnapPoint snapPoint = array[m, l]; if (snapPoint != null) { UILinkPointNavigator.Points[num2].Unlink(); UILinkPointNavigator.SetPosition(num2, snapPoint.Position); array2[m, l] = num2; if (m == 0) { up = num2; } num2++; } } } uILinkPoint2.Up = up; for (int n = 0; n < array.GetLength(1); n++) { for (int num7 = 0; num7 < array.GetLength(0); num7++) { int num8 = array2[num7, n]; if (num8 == 0) { continue; } UILinkPoint uILinkPoint3 = UILinkPointNavigator.Points[num8]; if (TryGetPointOnGrid(array2, num7, n, -1, 0)) { uILinkPoint3.Left = array2[num7 - 1, n]; } else { uILinkPoint3.Left = uILinkPoint3.ID; for (int num9 = num7; num9 < array.GetLength(0); num9++) { if (TryGetPointOnGrid(array2, num9, n, 0, 0)) { uILinkPoint3.Left = array2[num9, n]; } } } if (TryGetPointOnGrid(array2, num7, n, 1, 0)) { uILinkPoint3.Right = array2[num7 + 1, n]; } else { uILinkPoint3.Right = uILinkPoint3.ID; for (int num10 = num7; num10 >= 0; num10--) { if (TryGetPointOnGrid(array2, num10, n, 0, 0)) { uILinkPoint3.Right = array2[num10, n]; } } } if (TryGetPointOnGrid(array2, num7, n, 0, -1)) { uILinkPoint3.Up = array2[num7, n - 1]; } else { uILinkPoint3.Up = uILinkPoint3.ID; for (int num11 = n - 1; num11 >= 0; num11--) { if (TryGetPointOnGrid(array2, num7, num11, 0, 0)) { uILinkPoint3.Up = array2[num7, num11]; break; } } } if (TryGetPointOnGrid(array2, num7, n, 0, 1)) { uILinkPoint3.Down = array2[num7, n + 1]; continue; } uILinkPoint3.Down = uILinkPoint3.ID; for (int num12 = n + 1; num12 < array.GetLength(1); num12++) { if (TryGetPointOnGrid(array2, num7, num12, 0, 0)) { uILinkPoint3.Down = array2[num7, num12]; break; } } if (uILinkPoint3.Down == uILinkPoint3.ID) { uILinkPoint3.Down = uILinkPoint2.ID; } } } }
private void SetupGamepadPoints(SpriteBatch spriteBatch) { UILinkPointNavigator.Shortcuts.BackButtonCommand = 2; int index1 = 3000; int ID1 = index1; Rectangle rectangle1 = this._backPanel.GetInnerDimensions().ToRectangle(); // ISSUE: explicit reference operation Vector2 vector2_1 = ((Rectangle)@rectangle1).get_Center().ToVector2(); UILinkPointNavigator.SetPosition(ID1, vector2_1); int ID2 = index1 + 1; Rectangle rectangle2 = this._newPanel.GetInnerDimensions().ToRectangle(); // ISSUE: explicit reference operation Vector2 vector2_2 = ((Rectangle)@rectangle2).get_Center().ToVector2(); UILinkPointNavigator.SetPosition(ID2, vector2_2); int index2 = index1; UILinkPoint point1 = UILinkPointNavigator.Points[index2]; point1.Unlink(); point1.Right = index2 + 1; int index3 = index1 + 1; UILinkPoint point2 = UILinkPointNavigator.Points[index3]; point2.Unlink(); point2.Left = index3 - 1; Rectangle clippingRectangle = this._containerPanel.GetClippingRectangle(spriteBatch); Vector2 minimum = clippingRectangle.TopLeft(); Vector2 maximum = clippingRectangle.BottomRight(); List <SnapPoint> snapPoints = this.GetSnapPoints(); for (int index4 = 0; index4 < snapPoints.Count; ++index4) { if (!snapPoints[index4].Position.Between(minimum, maximum)) { snapPoints.Remove(snapPoints[index4]); --index4; } } SnapPoint[,] snapPointArray = new SnapPoint[this._worldList.Count, 5]; foreach (SnapPoint snapPoint in snapPoints.Where <SnapPoint>((Func <SnapPoint, bool>)(a => a.Name == "Play"))) { snapPointArray[snapPoint.ID, 0] = snapPoint; } foreach (SnapPoint snapPoint in snapPoints.Where <SnapPoint>((Func <SnapPoint, bool>)(a => a.Name == "Favorite"))) { snapPointArray[snapPoint.ID, 1] = snapPoint; } foreach (SnapPoint snapPoint in snapPoints.Where <SnapPoint>((Func <SnapPoint, bool>)(a => a.Name == "Cloud"))) { snapPointArray[snapPoint.ID, 2] = snapPoint; } foreach (SnapPoint snapPoint in snapPoints.Where <SnapPoint>((Func <SnapPoint, bool>)(a => a.Name == "Seed"))) { snapPointArray[snapPoint.ID, 3] = snapPoint; } foreach (SnapPoint snapPoint in snapPoints.Where <SnapPoint>((Func <SnapPoint, bool>)(a => a.Name == "Delete"))) { snapPointArray[snapPoint.ID, 4] = snapPoint; } int ID3 = index1 + 2; int[] numArray = new int[this._worldList.Count]; for (int index4 = 0; index4 < numArray.Length; ++index4) { numArray[index4] = -1; } for (int index4 = 0; index4 < 5; ++index4) { int index5 = -1; for (int index6 = 0; index6 < snapPointArray.GetLength(0); ++index6) { if (snapPointArray[index6, index4] != null) { UILinkPoint point3 = UILinkPointNavigator.Points[ID3]; point3.Unlink(); UILinkPointNavigator.SetPosition(ID3, snapPointArray[index6, index4].Position); if (index5 != -1) { point3.Up = index5; UILinkPointNavigator.Points[index5].Down = ID3; } if (numArray[index6] != -1) { point3.Left = numArray[index6]; UILinkPointNavigator.Points[numArray[index6]].Right = ID3; } point3.Down = index1; if (index4 == 0) { UILinkPointNavigator.Points[index1].Up = UILinkPointNavigator.Points[index1 + 1].Up = ID3; } index5 = ID3; numArray[index6] = ID3; UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = ID3; ++ID3; } } } if (!PlayerInput.UsingGamepadUI || this._worldList.Count != 0 || UILinkPointNavigator.CurrentPoint <= 3001) { return; } UILinkPointNavigator.ChangePoint(3001); }
private void SetupGamepadPoints2(SpriteBatch spriteBatch) { int num1 = 7; UILinkPointNavigator.Shortcuts.BackButtonCommand = 1; int ID1; int index1 = ID1 = 3001; List <SnapPoint> snapPoints = this.GetSnapPoints(); this.RemoveSnapPointsOutOfScreen(spriteBatch, snapPoints); Vector2 vector2 = this._backPanel.GetInnerDimensions().ToRectangle().Center.ToVector2(); UILinkPointNavigator.SetPosition(ID1, vector2); UILinkPoint point1 = UILinkPointNavigator.Points[index1]; point1.Unlink(); point1.Up = index1 + 1; UILinkPoint uiLinkPoint = point1; int ID2 = index1 + 1; int length = 0; List <List <SnapPoint> > snapPointListList = new List <List <SnapPoint> >(); for (int groupIndex = 0; groupIndex < num1; ++groupIndex) { List <SnapPoint> emoteGroup = this.GetEmoteGroup(snapPoints, groupIndex); if (emoteGroup.Count > 0) { snapPointListList.Add(emoteGroup); } length += (int)Math.Ceiling((double)emoteGroup.Count / 14.0); } SnapPoint[,] snapPointArray = new SnapPoint[14, length]; int num2 = 0; for (int index2 = 0; index2 < snapPointListList.Count; ++index2) { List <SnapPoint> snapPointList = snapPointListList[index2]; for (int index3 = 0; index3 < snapPointList.Count; ++index3) { int index4 = num2 + index3 / 14; int index5 = index3 % 14; snapPointArray[index5, index4] = snapPointList[index3]; } num2 += (int)Math.Ceiling((double)snapPointList.Count / 14.0); } int[,] grid = new int[14, length]; int num3 = 0; for (int index2 = 0; index2 < snapPointArray.GetLength(1); ++index2) { for (int index3 = 0; index3 < snapPointArray.GetLength(0); ++index3) { SnapPoint snapPoint = snapPointArray[index3, index2]; if (snapPoint != null) { UILinkPointNavigator.Points[ID2].Unlink(); UILinkPointNavigator.SetPosition(ID2, snapPoint.Position); grid[index3, index2] = ID2; if (index3 == 0) { num3 = ID2; } ++ID2; } } } uiLinkPoint.Up = num3; for (int y1 = 0; y1 < snapPointArray.GetLength(1); ++y1) { for (int x1 = 0; x1 < snapPointArray.GetLength(0); ++x1) { int index2 = grid[x1, y1]; if (index2 != 0) { UILinkPoint point2 = UILinkPointNavigator.Points[index2]; if (this.TryGetPointOnGrid(grid, x1, y1, -1, 0)) { point2.Left = grid[x1 - 1, y1]; } else { point2.Left = point2.ID; for (int x2 = x1; x2 < snapPointArray.GetLength(0); ++x2) { if (this.TryGetPointOnGrid(grid, x2, y1, 0, 0)) { point2.Left = grid[x2, y1]; } } } if (this.TryGetPointOnGrid(grid, x1, y1, 1, 0)) { point2.Right = grid[x1 + 1, y1]; } else { point2.Right = point2.ID; for (int x2 = x1; x2 >= 0; --x2) { if (this.TryGetPointOnGrid(grid, x2, y1, 0, 0)) { point2.Right = grid[x2, y1]; } } } if (this.TryGetPointOnGrid(grid, x1, y1, 0, -1)) { point2.Up = grid[x1, y1 - 1]; } else { point2.Up = point2.ID; for (int y2 = y1 - 1; y2 >= 0; --y2) { if (this.TryGetPointOnGrid(grid, x1, y2, 0, 0)) { point2.Up = grid[x1, y2]; break; } } } if (this.TryGetPointOnGrid(grid, x1, y1, 0, 1)) { point2.Down = grid[x1, y1 + 1]; } else { point2.Down = point2.ID; for (int y2 = y1 + 1; y2 < snapPointArray.GetLength(1); ++y2) { if (this.TryGetPointOnGrid(grid, x1, y2, 0, 0)) { point2.Down = grid[x1, y2]; break; } } if (point2.Down == point2.ID) { point2.Down = uiLinkPoint.ID; } } } } } }