public static UILifeTime CreateComponent(GameObject where, float lifetime) { UILifeTime myC = where.AddComponent <UILifeTime>(); myC._lifeTime = lifetime; return(myC); }
private void HighlightEnemy(Transform transform) { GameObject clone = Instantiate(_highlight, transform, false); clone.transform.position = transform.position; UILifeTime lifetime = UILifeTime.CreateComponent(clone, _time); }