public void DisplayKillFeed(string killerName, int killerTeam, string killedName, int killedTeam) { GameObject newKillFeed = Instantiate(prefabKillFeed, killFeedParent); newKillFeed.transform.parent = killFeedParent; newKillFeed.transform.localPosition = new Vector3(newKillFeed.transform.localPosition.x, -800f, 0f); newKillFeed.gameObject.SetActive(true); UIKillFeed kf = newKillFeed.GetComponent <UIKillFeed>(); kf.Init(killerName, killerTeam, killedName, killedTeam); killFeeds.Add(kf); }
public void UnregisterKillFeed(UIKillFeed kf) { killFeeds.Remove(kf); Destroy(kf.gameObject); }