private void ResetData() { if (null != m_growCost) { m_growCost.SetGridData(0); } if (null != cardArray) { UICompoundSelectAttrGrid tempGrid = null; for (int i = 0, max = cardArray.Length; i < max; i++) { if (null == tempGrid) { continue; } tempGrid.SetData(false); } } }
/// <summary> /// 卸载副武魂 /// </summary> /// <param name="index"></param> private void OnUnloadEvolveMuhon(EquipDefine.AttrIndex index) { if (m_dicSelectMuhonDeputy.ContainsKey(index)) { m_dicSelectMuhonDeputy.Remove(index); UIItemShowGrid showGrid = null; if (m_dicMuhonDeputy.TryGetValue(index, out showGrid)) { showGrid.SetGridData(0, false); } UpdateEvolveSelectStarAnim(); } }
private void UpdateActivateRemove(Muhon data) { if (null == data) { return; } bool isActive = (data.AdditionAttrCount != 0) ? true : false; if (null != m_label_ActiveRemoveName) { m_label_ActiveRemoveName.text = data.Name; } //刷新圣魂升级信息 if (null != m_activeRemoveGrow) { m_activeRemoveGrow.SetGridData(data.QWThisID); } if (null != m_grid_ActivePropertyRoot && m_grid_ActivePropertyRoot.gameObject.activeSelf != isActive) { m_grid_ActivePropertyRoot.gameObject.SetActive(isActive); } if (isActive) { CheckActiveRemovePropertySelect(); List <GameCmd.PairNumber> attrPairs = data.GetAdditiveAttr(); GameCmd.PairNumber pair = null; UIMuhonPropertySelectGrid tempGrid = null; int gridCount = mlstMuhonPropertySelects.Count; for (int i = 0; i < gridCount; i++) { tempGrid = mlstMuhonPropertySelects[i]; if (null != attrPairs && attrPairs.Count > i) { if (!tempGrid.Visible) { tempGrid.SetVisible(true); } pair = attrPairs[i]; tempGrid.SetGridView(pair.id, emgr.GetAttrDes(pair), emgr.GetAttrGrade(pair), mlstSelectRemoveAttrs.Contains(pair.id)); } else if (tempGrid.Visible) { tempGrid.SetVisible(false); } } } //设置辅助 SetActivateRemoveAssist(); UpdateActiveRemoveState(data, isActive); }
private void UpdateUI() { Muhon itemData = DataManager.Manager <ItemManager>().GetBaseItemByQwThisId <Muhon>(blendMuhonId); if (null == itemData) { Engine.Utility.Log.Error("MuhonBlendCompletePanel UpdateUI faield get itemData null"); return; } EquipManager emgr = DataManager.Manager <EquipManager>(); if (null != m_showGrid) { m_showGrid.SetGridData(blendMuhonId); } if (null != m_label_EquipName) { m_label_EquipName.text = itemData.Name; } //更新属性信息 List <GameCmd.PairNumber> attrPairs = itemData.GetAdditiveAttr(); GameCmd.PairNumber pair = null; UIProperyGradeGrid tempGrid = null; int gridCount = mlstGrids.Count; for (int i = 0; i < gridCount; i++) { tempGrid = mlstGrids[i]; if (null != attrPairs && attrPairs.Count > i) { if (!tempGrid.Visible) { tempGrid.SetVisible(true); } pair = attrPairs[i]; tempGrid.SetGridView(emgr.GetAttrDes(pair), emgr.GetAttrGrade(pair), emgr.IsAttrGradeMax(pair)); } else if (tempGrid.Visible) { tempGrid.SetVisible(false); } } }
protected override void OnShow(object data) { base.OnShow(data); if (null == data || !(data is uint)) { return; } m_uint_runeStoneBaseId = (uint)data; RuneStone rs = DataManager.Manager <ItemManager>() .GetTempBaseItemByBaseID <RuneStone>(m_uint_runeStoneBaseId, ItemDefine.ItemDataType.RuneStone); if (null != m_infoGrid) { m_infoGrid.SetGridData(rs.BaseId); if (null != m_label_RsName) { m_label_RsName.color = Color.white; string txtName = ColorManager.GetColorString(ColorType.JZRY_Txt_Black, "恭喜获得:{0}"); m_label_RsName.text = string.Format(txtName, rs.Name); } } }
private void UpdateUI() { EquipManager emgr = DataManager.Manager <EquipManager>(); Muhon curMuhon = DataManager.Manager <ItemManager>().GetBaseItemByQwThisId <Muhon>(evolveMuhonId); if (null == curMuhon || null == curMuhon.Pre) { TipsManager.Instance.ShowTips("进化完成数据错误!"); return; } if (null != mShowGrid) { mShowGrid.SetGridData(evolveMuhonId); } if (null != m_label_MuhonName) { m_label_MuhonName.text = curMuhon.Name; } if (null != m_label_MuhonLv) { m_label_MuhonLv.text = DataManager.Manager <TextManager>().GetLocalFormatText(LocalTextType.Local_TXT_Soul_ColorLv , "", "", curMuhon.Level, curMuhon.MaxLv); } if (null != m_label_AttrNumPre) { m_label_AttrNumPre.text = DataManager.Manager <TextManager>() .GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, curMuhon.Pre.MuhonAttrUpLimit); } if (null != m_label_AttrNumCur) { m_label_AttrNumCur.text = DataManager.Manager <TextManager>() .GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, curMuhon.MuhonAttrUpLimit); } List <EquipDefine.EquipBasePropertyData> curBaseProperyList = emgr.GetWeaponSoulBasePropertyData(curMuhon.BaseId, 1); List <EquipDefine.EquipBasePropertyData> preBaseProperyList = emgr.GetWeaponSoulBasePropertyData(curMuhon.Pre.BaseId, (int)curMuhon.Pre.MaxLv); EquipDefine.EquipBasePropertyData temp = null; Transform tempTrans = null; Vector3 baseLastPos = gapWidget; if (null != m_lstBaseAttr) { for (int i = 0, max = m_lstBaseAttr.Count; i < max; i++) { tempTrans = m_lstBaseAttr[i]; if (null == tempTrans) { continue; } if (null != curBaseProperyList && curBaseProperyList.Count > i && null != preBaseProperyList && preBaseProperyList.Count > i) { if (!tempTrans.gameObject.activeSelf) { tempTrans.gameObject.SetActive(true); } tempTrans.Find("Content/Name").GetComponent <UILabel>().text = curBaseProperyList[i].Name; tempTrans.Find("Content/CurV").GetComponent <UILabel>().text = preBaseProperyList[i].ToString(); tempTrans.Find("Content/NextV").GetComponent <UILabel>().text = curBaseProperyList[i].ToString(); } else { if (tempTrans.gameObject.activeSelf) { tempTrans.gameObject.SetActive(false); } if (i == (max - 1)) { Vector3 tempV = tempTrans.position; tempV = tempTrans.TransformPoint(tempV); tempV = m_scrollview_AttrContent.transform.InverseTransformPoint(tempV); baseLastPos.y = tempV.y; } } } } List <GameCmd.PairNumber> addtive = curMuhon.GetAdditiveAttr(); if (null != m_lstAddtiveAttr) { for (int i = 0, max = m_lstAddtiveAttr.Count; i < max; i++) { tempTrans = m_lstAddtiveAttr[i]; if (null == tempTrans) { continue; } if (null != addtive && addtive.Count > i) { if (!tempTrans.gameObject.activeSelf) { tempTrans.gameObject.SetActive(true); } tempTrans.Find("Grade").GetComponent <UILabel>().text = emgr.GetAttrGrade(addtive[i]).ToString(); tempTrans.Find("Des").GetComponent <UILabel>().text = emgr.GetAttrDes(addtive[i]); } else if (tempTrans.gameObject.activeSelf) { tempTrans.gameObject.SetActive(false); } } } bool additiveVisible = (null != addtive && addtive.Count != 0); if (null != m_trans_AddtiveAttrContent) { if (m_trans_AddtiveAttrContent.gameObject.activeSelf != additiveVisible) { m_trans_AddtiveAttrContent.gameObject.SetActive(additiveVisible); } if (additiveVisible) { m_trans_AddtiveAttrContent.transform.localPosition = gapWidget; } } if (null != m_scrollview_AttrContent) { m_scrollview_AttrContent.ResetPosition(); } }
/// <summary> /// 刷新 /// </summary> private void UpdateStrengthen() { if (m_emSelectInlayPos == GameCmd.EquipPos.EquipPos_None) { return; } bool isMax = emgr.IsGridStrengthenMax(m_emSelectInlayPos); if (null != m_label_ActiveSuitLvTxt) { m_label_ActiveSuitLvTxt.text = emgr.ActiveStrengthenSuitLv.ToString(); } if (null != m_strengthen) { bool equipGrid = false; uint equipId = 0; if (emgr.IsEquipPos(m_emSelectInlayPos, out equipId)) { equipGrid = true; } equipGrid = equipGrid && !isMax; if (m_strengthen.gameObject.active != equipGrid) { m_strengthen.SetVisible(equipGrid); } if (equipGrid) { m_strengthen.SetGridData(equipId); } } if (null != m_label_StrengthenPosName) { m_label_StrengthenPosName.text = string.Format("{0}.部位", EquipDefine.GetEquipPosName(m_emSelectInlayPos)); } if (null != m_sprite_StrengthenPosIcon) { m_sprite_StrengthenPosIcon.spriteName = EquipDefine.GetEquipPartIcon(m_emSelectInlayPos); m_sprite_StrengthenPosIcon.MakePixelPerfect(); } //强化属性提升 bool enable = !isMax; EquipDefine.LocalGridStrengthenData next = (enable)? emgr.GetNextStrengthDataByPos(m_emSelectInlayPos) : null; if (null != m_label_StrengthenCurLv) { if (m_label_StrengthenCurLv.gameObject.activeSelf != enable) { m_label_StrengthenCurLv.gameObject.SetActive(enable); } if (enable) { m_label_StrengthenCurLv.text = string.Format("强化 {0}级", emgr.GetGridStrengthenLvByPos(m_emSelectInlayPos)); } } if (null != m_label_StrengthenTargetLv) { if (m_label_StrengthenTargetLv.gameObject.activeSelf != enable) { m_label_StrengthenTargetLv.gameObject.SetActive(enable); } if (enable) { m_label_StrengthenTargetLv.text = string.Format("强化 {0}级", emgr.GetGridStrengthenLvByPos(m_emSelectInlayPos) + 1); } } if (null != m_label_StrengthenMaxLv) { if (m_label_StrengthenMaxLv.gameObject.activeSelf != isMax) { m_label_StrengthenMaxLv.gameObject.SetActive(isMax); } if (isMax) { m_label_RefineMaxLv.text = string.Format("强化 {0}级", emgr.GetGridStrengthenLvByPos(m_emSelectInlayPos));; } } List <EquipDefine.EquipBasePropertyData> curBaseProData = (null != StrengthenData) ? StrengthenData.BaseProp : null; List <EquipDefine.EquipBasePropertyData> nextBaseProData = (enable) ? emgr.GetNextStrengthDataByPos(m_emSelectInlayPos).BaseProp : null; Transform content = null; Transform max = null; bool propertyenable = false; if (null != m_trans_StrengthenEquipProperty1) { propertyenable = (null != curBaseProData) && (curBaseProData.Count > 0) || (null != nextBaseProData) && (nextBaseProData.Count > 0); if (m_trans_StrengthenEquipProperty1.gameObject.activeSelf != propertyenable) { m_trans_StrengthenEquipProperty1.gameObject.SetActive(propertyenable); } if (propertyenable) { content = m_trans_StrengthenEquipProperty1.Find("Content"); max = m_trans_StrengthenEquipProperty1.Find("Max"); if (content.gameObject.activeSelf != enable) { content.gameObject.SetActive(enable); } if (enable) { content.Find("Name").GetComponent <UILabel>().text = ((null != curBaseProData && curBaseProData.Count > 0) ? curBaseProData[0].Name : nextBaseProData[0].Name); content.Find("CurValue").GetComponent <UILabel>().text = "+" + ((null != curBaseProData && curBaseProData.Count > 0) ? curBaseProData[0].ToString() : "0"); content.Find("TargetValue").GetComponent <UILabel>().text = "+" + nextBaseProData[0].ToString(); } if (max.gameObject.activeSelf == enable) { max.gameObject.SetActive(!enable); } if (!enable) { max.Find("AttrTxt").GetComponent <UILabel>().text = string.Format("{0} +{1}" , curBaseProData[0].Name , curBaseProData[0]); } } } if (null != m_trans_StrengthenEquipProperty2) { propertyenable = (null != curBaseProData) && (curBaseProData.Count > 1) || (null != nextBaseProData) && (nextBaseProData.Count > 1); if (m_trans_StrengthenEquipProperty2.gameObject.activeSelf != propertyenable) { m_trans_StrengthenEquipProperty2.gameObject.SetActive(propertyenable); } if (propertyenable) { content = m_trans_StrengthenEquipProperty2.Find("Content"); max = m_trans_StrengthenEquipProperty2.Find("Max"); if (content.gameObject.activeSelf != enable) { content.gameObject.SetActive(enable); } if (enable) { content.Find("Name").GetComponent <UILabel>().text = ((null != curBaseProData && curBaseProData.Count > 1) ? curBaseProData[1].Name : nextBaseProData[1].Name); content.Find("CurValue").GetComponent <UILabel>().text = "+" + ((null != curBaseProData && curBaseProData.Count > 1) ? curBaseProData[1].ToString() : "0"); content.Find("TargetValue").GetComponent <UILabel>().text = "+" + nextBaseProData[1].ToString(); } if (max.gameObject.activeSelf == enable) { max.gameObject.SetActive(!enable); } if (!enable) { max.Find("AttrTxt").GetComponent <UILabel>().text = string.Format("{0} +{1}" , curBaseProData[1].Name , curBaseProData[1]); } } } if (null != m_trans_StrengthenMax) { if (m_trans_StrengthenMax.gameObject.activeSelf != isMax) { m_trans_StrengthenMax.gameObject.SetActive(isMax); } } //设置消耗材料 SetStrengthenCostMaterial(); //设置消耗钱币 SetStrengthenCost(); RefreshBtnState(); }
private void UpdateEvolve(Muhon data) { if (null == data) { return; } bool isMaxStarLv = data.IsMaxStarLv; if (null != m_trans_EvolveInfos && m_trans_EvolveInfos.gameObject.activeSelf == isMaxStarLv) { m_trans_EvolveInfos.gameObject.SetActive(!isMaxStarLv); } if (!isMaxStarLv) { if (null != m_evolveCurGrow) { m_evolveCurGrow.SetGridData(data.QWThisID); } MuhonStarData starData = null; UIItemShowGrid showGrid = null; //星级显示 for (EquipDefine.AttrIndex i = EquipDefine.AttrIndex.None + 1; i < EquipDefine.AttrIndex.Max; i++) { if (m_dicStarData.TryGetValue(i, out starData)) { starData.SetStatus(data.StartLevel >= (int)i); } if (m_dicMuhonDeputy.TryGetValue(i, out showGrid) && null != showGrid) { if ((int)i > data.EvolveNeedMuhonNum) { showGrid.SetVisible(false); } else { if (!showGrid.Visible) { showGrid.SetVisible(true); } if (IsDeputyEvolveGridFill(i)) { showGrid.SetGridData(m_dicSelectMuhonDeputy[i], true); } else { showGrid.SetGridData(0); } } } } //辅助物品 UpdateEvolveSelectStarAnim(); Muhon next = data.Next; //预览 //星级 if (null != m_slider_EvolveCurStarLv) { m_slider_EvolveCurStarLv.value = data.StartLevel / 5f; } if (null != m_slider_EvolveNextStarLv) { m_slider_EvolveNextStarLv.value = next.StartLevel / 5f; } //等级 if (null != m_label_EvolveCurLv) { m_label_EvolveCurLv.text = tmgr.GetLocalFormatText(LocalTextType.Local_Txt_Set_4, data.MaxLv); } if (null != m_label_EvolveNextLv) { m_label_EvolveNextLv.text = tmgr.GetLocalFormatText(LocalTextType.Local_Txt_Set_4, next.MaxLv); } int attrCount = data.AdditionAttrCount; //附加属性 if (null != m_label_EvolveCurAttrNum) { m_label_EvolveCurAttrNum.text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, data.MuhonAttrUpLimit); } if (null != m_label_EvolveNextAttrNum) { m_label_EvolveNextAttrNum.text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, data.Next.MuhonAttrUpLimit); } ColorType color = ColorType.JZRY_Green; if (null != m_label_EvolveMuhonLv) { if (data.Level != data.MaxLv) { color = ColorType.JZRY_Txt_NotMatchRed; } else { color = ColorType.JZRY_Green; } m_label_EvolveMuhonLv.text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_ColorLv, ColorManager.GetNGUIColorOfType(ColorType.JZRY_Txt_Black) , ColorManager.GetNGUIColorOfType(color), data.Level, data.MaxLv); } //角色等级限制 if (null != m_label_EvolvePlayerLvLmit) { if (DataManager.Instance.PlayerLv < data.EvolveNeedPlayerLv) { color = ColorType.JZRY_Txt_NotMatchRed; } else { color = ColorType.JZRY_Green; } m_label_EvolvePlayerLvLmit.text = string.Format("{0}圣魂升星需达{1}主角{2}级" , tmgr.GetMuhonStarName(data.StartLevel) , ColorManager.GetNGUIColorOfType(color) , data.EvolveNeedPlayerLv); } //辅助道具 SetEvolveAssit(); } //最大星级 if (null != m_trans_EvolveMax && m_trans_EvolveMax.gameObject.activeSelf != isMaxStarLv) { m_trans_EvolveMax.gameObject.SetActive(isMaxStarLv); } if (isMaxStarLv) { //刷新圣魂升级信息 if (null != m_evolveMaxGrow) { m_evolveMaxGrow.SetGridData(data.QWThisID); } List <EquipDefine.EquipBasePropertyData> baseProperyList = emgr.GetWeaponSoulBasePropertyData(data.BaseId, data.Level); int countCur = (null != baseProperyList) ? baseProperyList.Count : 0; if (countCur == 0) { Engine.Utility.Log.Error("进化表格数据错误"); return; } if (null != m_sprite_EvolveAttrTitle) { m_sprite_EvolveAttrTitle.transform.Find("Value").GetComponent <UILabel>().text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, data.MuhonAttrUpLimit); } EquipDefine.EquipBasePropertyData temp = null; if (null != m_sprite_EvolveAttr1) { if (countCur >= 1) { temp = baseProperyList[0]; m_sprite_EvolveAttr1.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr1.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr1.gameObject.activeSelf) { m_sprite_EvolveAttr1.gameObject.SetActive(false); } } if (null != m_sprite_EvolveAttr2) { if (countCur >= 2) { temp = baseProperyList[1]; m_sprite_EvolveAttr2.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr2.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr2.gameObject.activeSelf) { m_sprite_EvolveAttr2.gameObject.SetActive(false); } } if (null != m_sprite_EvolveAttr3) { if (countCur >= 3) { temp = baseProperyList[2]; m_sprite_EvolveAttr3.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr3.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr3.gameObject.activeSelf) { m_sprite_EvolveAttr3.gameObject.SetActive(false); } } if (null != m_sprite_EvolveAttr4) { if (countCur >= 4) { temp = baseProperyList[3]; m_sprite_EvolveAttr4.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr4.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr4.gameObject.activeSelf) { m_sprite_EvolveAttr4.gameObject.SetActive(false); } } } }