public void AddItem(int itemId, KeyItemType itemType) { /* To avoid passing lots of pointless banana, an id and a type will be passed. * Depending on what that type is will depend on the prefab to use for that item * in the actual inventory. So somewhere there should be a sort of DB that'll map * the type of the item to the assigned inventory prefab. For now I'll just stick * it in here. Naturally. * The pickup in the meantime is long gone having transfered its id to the inventory. */ if (HasItem(itemId)) { return; } // So we create a new instance of a key item type to hold on to. var itemToAdd = new UIInventoryItem() { ItemType = itemType, Id = itemId, ItemSprite = GetPrefab(itemType) }; for (int i = 0; i < items.Length; i++) { if (items[i] == null) { items[i] = itemToAdd; itemImages[i].sprite = itemToAdd.ItemSprite; itemImages[i].enabled = true; return; } } }
public void AddItem(InventoryItem item) { UIInventoryItem uiItem = Instantiate(config.UIInventoryItemPrefab); uiItem.Init(item); items.Add(uiItem); uiItem.SetParent(inventoryItemParent); }
public void ItemAdded(ItemClass item) { // Instantiate blank item panel UIInventoryItem blankItem = Instantiate(itemPanel); // Show passed item's info on panel blankItem.ShowItem(item); blankItem.transform.SetParent(scrollViewItems); }
public void SelectUIItem(UIInventoryItem item) { if (selectedItem != null) { selectedItem.SetParent(inventoryItemParent); } item.SetParent(currentItemParent); selectedItem = item; }
void Start() { playerController = player.GetComponent <PlayerController>(); // Assign prefab to itemPanel itemPanel = Resources.Load <UIInventoryItem>("UI/itemContainer"); // Inventory panel inactive on start inventoryPanel.gameObject.SetActive(false); wornInventoryPanel.gameObject.SetActive(false); UIManager.OnItemAddedToInventory += ItemAdded; }
public void SetGridId(int id, int num = 1) { gridID = id; info = ObjectsInfo._instance.GetObjectInfoById(id); UIInventoryItem item = GetComponentInChildren <UIInventoryItem>(); item.SetSpriteName(id, info.icon_name); numLabel.enabled = true; itemNum = num; numLabel.text = itemNum.ToString(); }
public void SellToDealer(UIInventoryItem item, int count, Closure onSuccess) { var src = playerItems[item.ID]; if (count > src.Amount) { return; } var equip = (src.Cargo?.Equipment ?? src.Include.Equipment); if (equip.Good.Ini.Combinable) { ShipTradeItem dst = null; if (src.Cargo != null) { dst = dealerItems.FirstOrDefault(x => x.Cargo == src.Cargo); } else if (src.Include != null) { dst = dealerItems.FirstOrDefault(x => x.Cargo == src.Cargo); } if (dst != null) { dst = new ShipTradeItem() { Cargo = src.Cargo, Hardpoint = null, Show = true, Include = src.Include }; dealerItems.Add(dst); } dst.Amount += count; } else { dealerItems.Add(new ShipTradeItem() { Amount = 1, Cargo = src.Cargo, Hardpoint = null, Show = true, Include = src.Include }); } src.Amount -= count; if (src.Amount <= 0) { playerItems.Remove(src); } onSuccess.Call(); }
private GameObject FindInventoryGameObjectAssociatedWithSelectedPrefab(GameObject selectedPrefab) { GameObject inventoryGameObejctAssociatedWithSelectedPrefab = null; foreach (UIOnSelection UIInventoryItem in _UIInventoryItems) { if (UIInventoryItem.GetInventoryItemPrefab().GetComponent <Tile>().tileType == selectedPrefab.GetComponent <Tile>().tileType) { inventoryGameObejctAssociatedWithSelectedPrefab = UIInventoryItem.gameObject; } } return(inventoryGameObejctAssociatedWithSelectedPrefab); }
void AddToUI(InventoryItem lootItem, int index = -1) { Vector2 position; if (index == -1) { position = new Vector2(0f, -62.5f - ownedItems.Count * uiInventoryItemPrefab.GetComponent <RectTransform>().sizeDelta.y); } else { position = new Vector2(0f, -62.5f - index * uiInventoryItemPrefab.GetComponent <RectTransform>().sizeDelta.y); } UIInventoryItem item = Instantiate(uiInventoryItemPrefab); item.Init(lootItem, position, inventoryContainer); uiOwnedItems.Add(item); }
public void ProcessMount(UIInventoryItem item, Closure onsuccess) { if (item.Hardpoint != null) { playerItems[item.ID].Hardpoint = null; onsuccess.Call("unmount"); } else { var x = playerItems[item.ID]; var eq = (x.Cargo?.Equipment ?? x.Include.Equipment); var hp = FirstAvailableHardpoint(eq.HpType); if (hp != null) { playerItems[item.ID].Hardpoint = hp; onsuccess.Call("mount"); } } }
void UpdateItemInInventory(ItemStack itemToUpdate, bool removeItem) { if (_availableItemSlots == null) { _availableItemSlots = new List <UIInventoryItem>(); } if (removeItem) { if (_availableItemSlots.Exists(o => o.currentItem == itemToUpdate)) { int index = _availableItemSlots.FindIndex(o => o.currentItem == itemToUpdate); _availableItemSlots[index].SetInactiveItem(); } } else { int index = 0; //if the item has already been created if (_availableItemSlots.Exists(o => o.currentItem == itemToUpdate)) { index = _availableItemSlots.FindIndex(o => o.currentItem == itemToUpdate); } //if the item needs to be created else { //if the new item needs to be instantiated if (_currentInventory.Items.Count > _availableItemSlots.Count) { UIInventoryItem instantiatedPrefab = Instantiate(_itemPrefab, _contentParent.transform) as UIInventoryItem; _availableItemSlots.Add(instantiatedPrefab); } //find the last instantiated game object not used index = _currentInventory.Items.Count; } bool isSelected = selectedItemId == index; _availableItemSlots[index].SetItem(itemToUpdate, isSelected); } }
private void Awake() { InventoryManager.Instance.curPop = this; for (int i = 0; i < InventoryManager.maxSlot; i++) { GameObject obj = Instantiate(itemPrefab, grid.transform); UIInventoryItem script = obj.GetComponent <UIInventoryItem>(); if (InventoryManager.Instance.itemDataDict.ContainsKey(i) == true) { script.SetData(i, InventoryManager.Instance.itemDataDict[i]); } else { script.SetData(i, null); //빈칸 } items[i] = script; } //테스트코드 StartCoroutine(TestCode()); }
public UIInventoryItem[] GetPlayerGoods(string filter) { List <UIInventoryItem> inventory = new List <UIInventoryItem>(); var filterfunc = Trader.GetFilter(filter); foreach (var hardpoint in selectedShip.HardpointTypes) { var ui = new UIInventoryItem() { Hardpoint = hardpoint.Key, Price = -1 }; var hptype = hardpoint.Value.OrderByDescending(x => x.Class).First(); switch (filter.ToLowerInvariant()) { case "commodity": case "ammo": continue; case "weapons": if (hptype.Category != HpCategory.Weapon) { continue; } break; case "internal": if (hptype.Category != HpCategory.Internal) { continue; } break; case "external": if (hptype.Category != HpCategory.External) { continue; } break; } ui.IdsHardpoint = hptype.IdsName; ui.HpSortIndex = hptype.SortIndex; ui.IdsHardpointDescription = hptype.IdsHpDescription; var mounted = playerItems.FirstOrDefault(x => hardpoint.Key.Equals(x.Hardpoint, StringComparison.OrdinalIgnoreCase)); if (mounted != null) { var equip = (mounted.Cargo?.Equipment ?? mounted.Include?.Equipment); if (equip == null || equip.Good == null) { continue; } ui.ID = playerItems.IndexOf(mounted); ui.Count = 1; ui.Good = equip.Good.Ini.Nickname; ui.Icon = equip.Good.Ini.ItemIcon; ui.IdsInfo = equip.IdsInfo; ui.IdsName = equip.IdsName; ui.Price = GetPrice(equip.Good); ui.MountIcon = true; ui.CanMount = true; if (equip is not CommodityEquipment && mounted.Cargo != null) { ui.Price = (ulong)(ui.Price * TradeConstants.EQUIP_RESALE_MULTIPLIER); } } inventory.Add(ui); } for (int i = 0; i < playerItems.Count; i++) { var item = playerItems[i]; if (!item.Show || item.Hardpoint != null) { continue; } var g = (item.Cargo?.Equipment ?? item.Include.Equipment).Good; if (g == null) { continue; } if (!filterfunc(g.Equipment)) { continue; } var price = GetPrice(g); if (g.Equipment is not CommodityEquipment && item.Cargo != null) { price = (ulong)(price * TradeConstants.EQUIP_RESALE_MULTIPLIER); } inventory.Add(new UIInventoryItem() { ID = i, Count = item.Amount, Icon = g.Ini.ItemIcon, Good = g.Ini.Nickname, Combinable = g.Ini.Combinable, IdsInfo = g.Equipment.IdsInfo, IdsName = g.Equipment.IdsName, MountIcon = !string.IsNullOrEmpty(g.Equipment.HpType), CanMount = CanMount(g.Equipment.HpType, null), Price = price }); } Trader.SortGoods(session, inventory); return(inventory.ToArray()); }
// Use this for initialization protected override void Awake() { base.Awake(); Instance = this; sprite = GetComponent <UISprite>(); }
public void Sell(UIInventoryItem item, int count, Closure onSuccess) { onSuccess.Call(); }
public void ProcessMount(UIInventoryItem item, Closure onsuccess) { onsuccess.Call("mount"); }
// Use this for initialization public void Initialize() { if (initialized) { return; } initialized = true; mcRef = GameObject.Find("MasterController").GetComponent <MasterControllerScript>(); disposableContainer = Instantiate(container); disposableContainer.transform.SetParent(container.transform); disposableContainer.transform.localScale = Vector3.one; disposableContainer.GetComponent <RectTransform>().sizeDelta = Vector2.zero; disposableContainer.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; disposableContainer.name = "UIDisposableContainer"; status = UIInventoryState.root; UIInventoryItem item; powerCircleGO = new GameObject(); powerCircleGO.transform.parent = this.gameObject.transform; powerCircleGO.name = "UIInventoryPowerCircle"; powerCircleItem = powerCircleGO.AddComponent <UIInventoryItem> (); powerCircleItem.id = UIInventoryClickItem.powerCircle; powerCircleItem.delay = 1.25f; powerCircleItem.theSprite = powerCircle; powerCircleItem.parent = disposableContainer; powerCircleItem.inventoryController = this; powerCircleItem.initialize(); alphabetGO = new GameObject(); alphabetGO.transform.parent = this.gameObject.transform; alphabetGO.name = "UIInventoryAlphabet"; alphabetItem = alphabetGO.AddComponent <UIInventoryItem> (); alphabetItem.id = UIInventoryClickItem.alphabet; alphabetItem.delay = 1.50f; alphabetItem.theSprite = alphabet; alphabetItem.parent = disposableContainer; alphabetItem.inventoryController = this; alphabetItem.initialize(); progressGO = new GameObject(); progressGO.transform.parent = this.gameObject.transform; progressGO.name = "UIInventoryProgress"; progressItem = progressGO.AddComponent <UIInventoryItem> (); progressItem.id = UIInventoryClickItem.progress; progressItem.delay = 1.75f; progressItem.theSprite = progress; progressItem.parent = disposableContainer; progressItem.inventoryController = this; progressItem.initialize(); backpackGO = new GameObject(); backpackGO.transform.parent = this.gameObject.transform; backpackGO.name = "UIInventoryBackpack"; backpackItem = backpackGO.AddComponent <UIInventoryItem> (); backpackItem.id = UIInventoryClickItem.backpack; backpackItem.delay = 2.00f; backpackItem.theSprite = backpack; backpackItem.parent = disposableContainer; backpackItem.inventoryController = this; backpackItem.initialize(); backGO = new GameObject(); backGO.transform.parent = this.gameObject.transform; backGO.name = "UIInventoryBack"; backItem = backGO.AddComponent <UIInventoryItem> (); backItem.id = UIInventoryClickItem.back; backItem.delay = 2.25f; backItem.theSprite = back; backItem.parent = disposableContainer; backItem.inventoryController = this; backItem.initialize(); back2GO = new GameObject(); back2GO.transform.parent = this.gameObject.transform; back2GO.name = "UIInventoryBack2"; back2Item = back2GO.AddComponent <UIInventoryItem> (); back2Item.id = UIInventoryClickItem.back; back2Item.delay = 0.25f; back2Item.theSprite = back; back2Item.parent = disposableContainer; back2Item.inventoryController = this; back2Item.initialize(); shadowGO = new GameObject(); shadowGO.transform.parent = this.gameObject.transform; shadowGO.name = "UIInventoryShadow"; shadowItem = shadowGO.AddComponent <UIInventoryItem> (); //backItem.id = UIInventoryClickItem.back; shadowItem.delay = 0.25f; shadowItem.theSprite = shadow; shadowItem.parent = disposableContainer; shadowItem.inventoryController = this; shadowItem.initialize(); questionsGO = new GameObject(); questionsGO.transform.parent = this.gameObject.transform; questionsGO.name = "UIInventoryQuestions"; questionsItem = questionsGO.AddComponent <UIInventoryItem> (); //questionsItem.id = UIInventoryClickItem.back; questionsItem.delay = 0.50f; questionsItem.theSprite = questions; questionsItem.parent = disposableContainer; questionsItem.inventoryController = this; questionsItem.initialize(); wellsGO = new GameObject(); wellsGO.transform.parent = this.gameObject.transform; wellsGO.name = "UIInventoryWells"; wellsItem = wellsGO.AddComponent <UIInventoryItem> (); //wellsItem.id = UIInventoryClickItem.back; wellsItem.delay = 0.75f; wellsItem.theSprite = wells; wellsItem.parent = disposableContainer; wellsItem.inventoryController = this; wellsItem.initialize(); facebookGO = new GameObject(); facebookGO.transform.parent = this.gameObject.transform; facebookGO.name = "UIInventoryFacebook"; facebookItem = facebookGO.AddComponent <UIInventoryItem> (); facebookItem.id = UIInventoryClickItem.fb; facebookItem.delay = 1.00f; facebookItem.theSprite = facebook; facebookItem.parent = disposableContainer; facebookItem.inventoryController = this; facebookItem.initialize(); twitterGO = new GameObject(); twitterGO.transform.parent = this.gameObject.transform; twitterGO.name = "UIInventoryTwitter"; twitterItem = twitterGO.AddComponent <UIInventoryItem> (); twitterItem.id = UIInventoryClickItem.twitter; twitterItem.delay = 1.25f; twitterItem.theSprite = twitter; twitterItem.parent = disposableContainer; twitterItem.inventoryController = this; twitterItem.initialize(); redManaGO = new GameObject(); redManaGO.transform.parent = this.gameObject.transform; redManaGO.name = "UIInventoryRedMana"; redManaItem = redManaGO.AddComponent <UIInventoryItem> (); redManaItem.delay = 2.00f; redManaItem.theSprite = redMana; redManaItem.parent = disposableContainer; redManaItem.inventoryController = this; redManaItem.initialize(); redManaItem.disableRaycast(); blueManaGO = new GameObject(); blueManaGO.transform.parent = this.gameObject.transform; blueManaGO.name = "UIInventoryBlueMana"; blueManaItem = blueManaGO.AddComponent <UIInventoryItem> (); blueManaItem.delay = 2.00f; blueManaItem.theSprite = blueMana; blueManaItem.parent = disposableContainer; blueManaItem.inventoryController = this; blueManaItem.initialize(); blueManaItem.disableRaycast(); worldMapGO = new GameObject(); worldMapGO.transform.parent = this.gameObject.transform; worldMapGO.name = "UIInventoryWorldMap"; worldMapItem = worldMapGO.AddComponent <UIInventoryItem> (); worldMapItem.delay = 2.00f; worldMapItem.id = UIInventoryClickItem.worldMap; worldMapItem.theSprite = worldMap; worldMapItem.parent = disposableContainer; worldMapItem.inventoryController = this; worldMapItem.initialize(); worldMapItem.disableRaycast(); shadowsTextGO = new GameObject(); shadowsTextGO.transform.parent = this.gameObject.transform; shadowsTextGO.name = "UIInventoryShadowsText"; shadowsText = shadowsTextGO.AddComponent <UIInventoryText> (); shadowsText.delay = 0.25f; DataStorage ds = mcRef.getStorage(); int nShadows = ds.retrieveIntValue("transformedShadows"); shadowsText.theString = "x " + nShadows; shadowsText.parent = disposableContainer; shadowsText.inventoryController = this; shadowsText.initialize(); questionsTextGO = new GameObject(); questionsTextGO.transform.parent = this.gameObject.transform; questionsTextGO.name = "UIInventoryQuestionsText"; questionsText = questionsTextGO.AddComponent <UIInventoryText> (); questionsText.delay = 0.50f; int okQuestions = ds.retrieveIntValue("correctlyAnsweredQuestions"); int nQuestions = ds.retrieveIntValue("totalAnsweredQuestions"); if (nQuestions > 0) { questionsText.theString = "x " + okQuestions + " (" + (((float)okQuestions) / ((float)nQuestions) * 100.0f) + "%%)"; } else { questionsText.theString = "x 0"; } questionsText.parent = disposableContainer; questionsText.inventoryController = this; questionsText.initialize(); wellsTextGO = new GameObject(); wellsTextGO.transform.parent = this.gameObject.transform; wellsTextGO.name = "UIInventoryWellsText"; wellsText = wellsTextGO.AddComponent <UIInventoryText> (); wellsText.delay = 0.75f; int okWells = ds.retrieveIntValue("CorrectlySolvedWells"); int nWells = ds.retrieveIntValue("TotalWells"); if (nWells > 0) { wellsText.theString = "x " + okWells + " (" + (((float)okWells) / ((float)nWells) * 100.0f) + ")"; } else { wellsText.theString = "x 0"; } wellsText.parent = disposableContainer; wellsText.inventoryController = this; wellsText.initialize(); redManaTextGO = new GameObject(); redManaTextGO.transform.parent = this.gameObject.transform; redManaTextGO.name = "UIInventoryRedManaText"; redManaText = redManaTextGO.AddComponent <UIInventoryText> (); redManaText.delay = 0.75f; int redManaAmount = ds.retrieveIntValue("RedManaAmount"); redManaText.theString = "x " + redManaAmount; redManaText.parent = disposableContainer; redManaText.inventoryController = this; redManaText.initialize(); blueManaTextGO = new GameObject(); blueManaTextGO.transform.parent = this.gameObject.transform; blueManaTextGO.name = "UIInventoryBlueManaText"; blueManaText = blueManaTextGO.AddComponent <UIInventoryText> (); blueManaText.delay = 0.75f; int blueManaAmount = ds.retrieveIntValue("BlueManaAmount"); blueManaText.theString = "x " + blueManaAmount; blueManaText.parent = disposableContainer; blueManaText.inventoryController = this; blueManaText.initialize(); elementsCrystalGO = new GameObject[7]; elementsCrystalItem = new UIInventoryItem[7]; for (int i = 0; i < 7; ++i) { elementsCrystalGO [i] = new GameObject(); elementsCrystalGO [i].name = "UIInventoryElementCrystal" + i; elementsCrystalItem[i] = elementsCrystalGO[i].AddComponent <UIInventoryItem> (); elementsCrystalItem[i].delay = 1.0f + 0.12f * i; bool active = ds.retrieveBoolValue("7elementsEnergy(" + i + ")Active"); if (active) { elementsCrystalItem[i].theSprite = seventElementsEnergy[i * 2 + 1]; } else { elementsCrystalItem[i].theSprite = seventElementsEnergy[i * 2]; } elementsCrystalItem[i].parent = disposableContainer; elementsCrystalItem[i].inventoryController = this; elementsCrystalItem[i].initialize(); elementsCrystalItem [i].disableRaycast(); } lightBridgeKeyGO = new GameObject[7]; lightBridgeKeyItem = new UIInventoryItem[7]; for (int i = 0; i < 7; ++i) { lightBridgeKeyGO [i] = new GameObject(); lightBridgeKeyGO [i].name = "UIInventoryLightBridgeKey" + i; lightBridgeKeyItem[i] = lightBridgeKeyGO[i].AddComponent <UIInventoryItem> (); lightBridgeKeyItem[i].delay = 1.88f + 0.12f * i; bool gotKey = ds.retrieveBoolValue("HasLightBridgeKey(" + i + ")"); if (gotKey) { lightBridgeKeyItem [i].maxOpacity = 1.0f; } else { lightBridgeKeyItem [i].maxOpacity = 0.2f; } lightBridgeKeyItem[i].theSprite = lightBridgeKey[i]; lightBridgeKeyItem[i].parent = disposableContainer; lightBridgeKeyItem[i].inventoryController = this; lightBridgeKeyItem[i].initialize(); lightBridgeKeyItem [i].disableRaycast(); } valuesScaleGO = new GameObject[8]; valuesScaleItem = new UIInventoryItem[8]; for (int i = 0; i < 8; ++i) { valuesScaleGO [i] = new GameObject(); valuesScaleGO [i].name = "UIInventoryScaleOfValues" + i; valuesScaleItem[i] = valuesScaleGO[i].AddComponent <UIInventoryItem> (); valuesScaleItem[i].delay = 2.33f + 0.12f * i; int numberOfSteps = ds.retrieveIntValue("ValuesScale(" + i + ")steps"); valuesScaleItem[i].theSprite = scales[numberOfSteps]; valuesScaleItem [i].id = UIInventoryClickItem.scale; valuesScaleItem [i].intId = i; valuesScaleItem[i].parent = disposableContainer; valuesScaleItem[i].inventoryController = this; valuesScaleItem[i].initialize(); if (numberOfSteps > 0) { valuesScaleItem[i].enableRaycast(); } else { valuesScaleItem[i].disableRaycast(); } } mapGO = new GameObject[7]; mapItem = new UIInventoryItem[7]; for (int i = 0; i < 7; ++i) { mapGO[i] = new GameObject(); mapGO [i].name = "UIInventoryMap" + i; mapItem [i] = mapGO [i].AddComponent <UIInventoryItem> (); mapItem [i].delay = 2.5f + 0.06f * i; bool gotMap = ds.retrieveBoolValue("HasLightMap(" + i + ")"); if (gotMap) { mapItem [i].maxOpacity = 1.0f; } else { mapItem [i].maxOpacity = 0.2f; } mapItem [i].theSprite = map; mapItem [i].parent = disposableContainer; mapItem [i].inventoryController = this; mapItem [i].initialize(); mapItem [i].disableRaycast(); } pillGO = new GameObject(); pillGO.name = "UIInventoryPill"; pillGO.transform.parent = this.gameObject.transform; pillItem = pillGO.AddComponent <UIInventoryItem> (); pillItem.theSprite = pill; pillItem.parent = disposableContainer; pillItem.inventoryController = this; pillItem.initialize(); pillItem.disableRaycast(); pillTextGO = new GameObject(); pillTextGO.transform.parent = this.gameObject.transform; pillTextGO.name = "UIInventoryPillText"; pillText = pillTextGO.AddComponent <UIInventoryText> (); pillText.delay = 0.75f; int numberOfPills = ds.retrieveIntValue("WisdomPillsAmount"); pillText.theString = "x " + numberOfPills; pillText.parent = disposableContainer; pillText.inventoryController = this; pillText.initialize(); rect = this.gameObject.GetComponent <RectTransform> (); powerCircleGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.3f, 0, 0); alphabetGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.1f, 0, 0); progressGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.1f, 0, 0); backpackGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.3f, 0, 0); backGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.35f, this.rect.rect.height * 0.25f, 0); back2GO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.60f, this.rect.rect.height * 0.33f, 0); shadowGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.25f, this.rect.rect.height * 0.15f, 0); questionsGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.25f, -this.rect.rect.height * 0.00f, 0); wellsGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.25f, -this.rect.rect.height * 0.17f, 0); facebookGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.22f, -this.rect.rect.height * 0.17f, 0); twitterGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.35f, -this.rect.rect.height * 0.17f, 0); redManaGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.35f, this.rect.rect.height * 0.08f, 0); blueManaGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.15f, this.rect.rect.height * 0.08f, 0); worldMapGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.45f, this.rect.rect.height * 0.10f, 0); powerCircleGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); alphabetGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); progressGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); backpackGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); backGO.transform.localScale = new Vector2(this.rect.rect.height / 700.0f, this.rect.rect.height / 700.0f); back2GO.transform.localScale = new Vector2(this.rect.rect.height / 700.0f, this.rect.rect.height / 700.0f); shadowGO.transform.localScale = new Vector2(this.rect.rect.height / 1200.0f, this.rect.rect.height / 600.0f); questionsGO.transform.localScale = new Vector2(this.rect.rect.height / 700.0f, this.rect.rect.height / 700.0f); wellsGO.transform.localScale = new Vector2(this.rect.rect.height / 700.0f, this.rect.rect.height / 700.0f); facebookGO.transform.localScale = new Vector2(this.rect.rect.height / 800.0f, this.rect.rect.height / 800.0f); twitterGO.transform.localScale = new Vector2(this.rect.rect.height / 800.0f, this.rect.rect.height / 800.0f); redManaGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); blueManaGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); worldMapGO.transform.localScale = new Vector2(this.rect.rect.height / 660.0f, this.rect.rect.height / 660.0f); shadowsTextGO.transform.localPosition = new Vector3(0, 0, 0); questionsTextGO.transform.localPosition = new Vector3(0, -this.rect.rect.height * 0.17f, 0); wellsTextGO.transform.localPosition = new Vector3(0, -this.rect.rect.height * 0.35f, 0); redManaTextGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.20f, this.rect.rect.height * 0.00f, 0); blueManaTextGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.35f, this.rect.rect.height * 0.00f, 0); for (int i = 0; i < 7; ++i) { elementsCrystalGO [i].transform.localScale = new Vector2(this.rect.rect.height / 2400.0f, this.rect.rect.height / 1200.0f); elementsCrystalGO [i].transform.localPosition = new Vector3(-this.rect.rect.height * 0.45f + this.rect.rect.height * 0.07f * i, this.rect.rect.height * 0.23f, 0); } for (int i = 0; i < 7; ++i) { lightBridgeKeyGO [i].transform.localScale = new Vector2(this.rect.rect.height / 1800.0f, this.rect.rect.height / 900.0f); lightBridgeKeyGO [i].transform.localPosition = new Vector3(this.rect.rect.height * 0.15f + this.rect.rect.height * 0.07f * i, this.rect.rect.height * 0.23f, 0); } for (int i = 0; i < 8; ++i) { valuesScaleGO [i].transform.localScale = new Vector2(this.rect.rect.height / 900.0f, this.rect.rect.height / 900.0f); valuesScaleGO [i].transform.localPosition = new Vector3(-this.rect.rect.height * 0.45f + this.rect.rect.height * 0.12f * i, -this.rect.rect.height * 0.20f, 0); } for (int i = 0; i < 7; ++i) { mapGO [i].transform.localScale = new Vector2(this.rect.rect.height / 900.0f, this.rect.rect.height / 900.0f); mapGO[i].transform.localPosition = new Vector3(-this.rect.rect.height * 0.55f + this.rect.rect.height * 0.18f * i, -this.rect.rect.height * 0.08f, 0); } pillGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.07f, -this.rect.rect.height * 0.31f, 0); pillTextGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.07f, -this.rect.rect.height * 0.38f, 0); pillGO.transform.localScale = new Vector2(this.rect.rect.height / 1200.0f, this.rect.rect.height / 1200.0f); shadowItem.disableRaycast(); questionsItem.disableRaycast(); wellsItem.disableRaycast(); facebookItem.disableRaycast(); twitterItem.disableRaycast(); clickedItem = UIInventoryClickItem.none; hide(); }