private bool GetButtonDown(ButtonSet.ButtonCascade buttonCascade) { try { if (UnityEngine.Input.GetButtonDown(buttonCascade.pcName)) { return(true); } } catch (System.Exception) { } if (XboxInput.GetButtonDown(_inputId, buttonCascade.xboxButton)) { return(true); } if (UIInput.GetButtonDown(buttonCascade.uIButton)) { return(true); } return(false); }