public InboxController(UIInbox view, IClientDataService dataService, IDatabaseService database, Network.Network net) { this.View = view; this.DataService = dataService; this.DatabaseService = database; this.Network = net; this.InboxStore = UIMessageStore.Store; try { InboxStore.Load((int)net.MyCharacter); } catch { //oops, we couldnt load the local data... //assuming it failed anywhere, it will download from server as if timestamp were 0. } this.Network.CityClient.AddSubscriber(this); Network.CityClient.Write(new MailRequest { Type = MailRequestType.POLL_INBOX, //we're ready to recieve any pending roommate requests TimestampID = InboxStore.LastMessageTime }); GameThread.NextUpdate(x => { View.UpdateInbox(); }); }
public void OpenInbox() { if (Inbox == null) { Inbox = new UIInbox(); this.Add(Inbox); Inbox.X = GlobalSettings.Default.GraphicsWidth / 2 - 332; Inbox.Y = GlobalSettings.Default.GraphicsHeight / 2 - 184; } //todo, on already visible move to front }
public void CloseInbox() { this.Remove(Inbox); Inbox = null; }
public CoreGameScreen() : base() { DiscordRpcEngine.SendFSOPresence(null, 0, 0, 0, 0); StateChanges = new Queue <SimConnectStateChange>(); /** * Music */ HITVM.Get().PlaySoundEvent(UIMusic.Map); /*VMDebug = new UIButton() * { * Caption = "Simantics", * Y = 45, * Width = 100, * X = GlobalSettings.Default.GraphicsWidth - 110 * }; * VMDebug.OnButtonClick += new ButtonClickDelegate(VMDebug_OnButtonClick); * this.Add(VMDebug);*/ /*SaveHouseButton = new UIButton() * { * Caption = "Save House", * Y = 10, * Width = 100, * X = GlobalSettings.Default.GraphicsWidth - 110 * }; * SaveHouseButton.OnButtonClick += new ButtonClickDelegate(SaveHouseButton_OnButtonClick); * this.Add(SaveHouseButton);*/ ucp = new UIUCP(this); ucp.Y = ScreenHeight - 210; ucp.SetInLot(false); ucp.UpdateZoomButton(); ucp.MoneyText.Caption = "0";// PlayerAccount.Money.ToString(); this.Add(ucp); gizmo = new UIGizmo(); ControllerUtils.BindController <GizmoController>(gizmo); gizmo.X = ScreenWidth - 430; gizmo.Y = ScreenHeight - 230; this.Add(gizmo); Title = new UIGameTitle(); Title.SetTitle(""); this.Add(Title); this.Add(FSOFacade.MessageController); MessageTray = new UIMessageTray(); MessageTray.X = ScreenWidth - 70; MessageTray.Y = 12; this.Add(MessageTray); WindowContainer = new UIContainer(); Add(WindowContainer); PersonPage = new UIPersonPage(); PersonPage.Visible = false; ControllerUtils.BindController <PersonPageController>(PersonPage); WindowContainer.Add(PersonPage); LotPage = new UILotPage(); LotPage.Visible = false; ControllerUtils.BindController <LotPageController>(LotPage); WindowContainer.Add(LotPage); Bookmarks = new UIBookmarks(); Bookmarks.Visible = false; ControllerUtils.BindController <BookmarksController>(Bookmarks); WindowContainer.Add(Bookmarks); Relationships = new UIRelationshipDialog(); Relationships.Visible = false; ControllerUtils.BindController <RelationshipDialogController>(Relationships); WindowContainer.Add(Relationships); Inbox = new UIInbox(); Inbox.Visible = false; ControllerUtils.BindController <InboxController>(Inbox); WindowContainer.Add(Inbox); }