void Awake() { mesh = GetComponentInChildren <MeshRenderer>().gameObject; grid = (GameObject.Find("HexGrid").GetComponent <HexGrid>()); uiListener = GameObject.Find("Canvas").GetComponent <UIHoverListener>(); UpdateCoordinates(); }
void Awake() { cellCountX = ChunkCountX * HexMetrics.chunkSizeX; cellCountZ = ChunkCountZ * HexMetrics.chunkSizeZ; CreateChunks(); CreateCells(); uiListener = GameObject.Find("Canvas").GetComponent <UIHoverListener>(); }
private new void Awake() { base.Awake(); RadarRange = basicRadarRange * 2 * HexMetrics.innerRadius + 0f; mesh = GetComponentInChildren <MeshRenderer>().gameObject; grid = (GameObject.Find("HexGrid").GetComponent <HexGrid>()); uiListener = GameObject.Find("Canvas").GetComponent <UIHoverListener>(); UpdateCoordinates(); //FindStarsNear(); Debug.Log("Awake planet " + name + ", coordinates: " + Coordinates + " - " + transform.position + "Minerals " + resources.minerals + "HealthPoints " + characteristics.healthPoints); }
protected new void Awake() { base.Awake(); model = null; Flying = false; MaxActionPoints = spaceshipStatistics.speed; basicRadarRange = spaceshipStatistics.radars; RadarRange = basicRadarRange * 2 * HexMetrics.innerRadius + 0f; basicAttack = 10; grid = (GameObject.Find("HexGrid").GetComponent <HexGrid>()); UpdateCoordinates(); uiListener = GameObject.Find("Canvas").GetComponent <UIHoverListener>(); burster = gameObject.GetComponentsInChildren <ParticleSystem>().Last(); bursterLight = gameObject.GetComponentInChildren <Light>(); engineSound = gameObject.GetComponent <AudioSource>(); TurnEnginesOff(); Debug.Log("Awake spaceship"); }
void Start() { instance = this; }